317 lines
12 KiB
C#
317 lines
12 KiB
C#
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using System;
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using UnityEngine;
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namespace UnityEditor.Timeline.Actions
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{
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/// <summary>
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/// Priorities for menu item ordering. See <see cref="MenuEntryAttribute"/>.
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/// </summary>
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public static class MenuPriority
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{
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/// <summary>
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/// Default priority for a menu. It will add at the end of the context menu before the 'add' menus.
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/// </summary>
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public const int defaultPriority = 9000;
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/// <summary>
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/// This value is the separator difference that will be needed to create a separator between menu item.
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/// </summary>
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public const int separatorAt = 1000;
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/// <summary>
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/// Priorities for Timeline Action menu items.
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/// </summary>
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public static class TimelineActionSection
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{
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/// <summary>
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/// First Timeline action menu item priority.
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/// </summary>
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public const int start = 1000;
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/// <summary>
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/// Copy menu item priority.
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/// </summary>
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public const int copy = start + 100;
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/// <summary>
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/// Paste menu item priority.
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/// </summary>
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public const int paste = start + 200;
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/// <summary>
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/// Duplicate menu item priority.
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/// </summary>
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public const int duplicate = start + 300;
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/// <summary>
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/// Delete menu item priority.
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/// </summary>
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public const int delete = start + 400;
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/// <summary>
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/// Keyframe All animated item priority.
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/// </summary>
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public const int keyAllAnimated = start + 450;
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/// <summary>
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/// Match Content menu item priority.
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/// </summary>
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public const int matchContent = start + 500;
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}
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/// <summary>
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/// Priorities for Track action menu items.
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/// </summary>
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public static class TrackActionSection
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{
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/// <summary>
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/// First Track action menu item priority.
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/// </summary>
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public const int start = TimelineActionSection.start + separatorAt;
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/// <summary>
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/// Lock track menu item priority.
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/// </summary>
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public const int lockTrack = start + 100;
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/// <summary>
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/// Lock selected track menu item priority.
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/// </summary>
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public const int lockSelected = start + 150;
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/// <summary>
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/// Mute track menu item priority.
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/// </summary>
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public const int mute = start + 200;
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/// <summary>
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/// Mute selected track menu item priority.
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/// </summary>
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public const int muteSelected = start + 250;
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/// <summary>
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/// Show hide marker menu item priority.
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/// </summary>
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public const int showHideMarkers = start + 300;
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/// <summary>
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/// Remove Invalid Markers menu item priority.
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/// </summary>
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public const int removeInvalidMarkers = start + 400;
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/// <summary>
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/// Edit Track In Animation Window menu item priority.
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/// </summary>
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public const int editInAnimationWindow = start + 800;
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}
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/// <summary>
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/// Priorities for Add Tracks menu items.
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/// </summary>
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public static class AddTrackMenu
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{
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/// <summary>
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/// First Add Track menu item priority.
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/// </summary>
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public const int start = TrackActionSection.start + separatorAt;
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/// <summary>
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/// Add Layer Track menu item priority.
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/// </summary>
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public const int addLayerTrack = start;
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}
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/// <summary>
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/// Priorities for Clip edition menu items.
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/// </summary>
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public static class ClipEditActionSection
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{
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/// <summary>
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/// First Edit Clip menu item priority.
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/// </summary>
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public const int start = AddTrackMenu.start + separatorAt;
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/// <summary>
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/// Edit Clip In Animation Window menu item priority.
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/// </summary>
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public const int editInAnimationWindow = start + 100;
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/// <summary>
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/// Edit Clip Sub Timeline menu item priority.
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/// </summary>
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public const int editSubTimeline = start + 200;
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}
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/// <summary>
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/// Priorities for Clip action menu items.
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/// </summary>
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public static class ClipActionSection
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{
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/// <summary>
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/// First Clip action menu item priority.
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/// </summary>
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public const int start = ClipEditActionSection.start + separatorAt;
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/// <summary>
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/// Trim start menu item priority.
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/// </summary>
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public const int trimStart = start + 100;
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/// <summary>
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/// Trim end menu item priority.
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/// </summary>
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public const int trimEnd = start + 110;
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/// <summary>
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/// Split menu item priority.
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/// </summary>
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public const int split = start + 120;
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/// <summary>
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/// Complete Last Loop menu item priority.
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/// </summary>
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public const int completeLastLoop = start + separatorAt;
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/// <summary>
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/// Trim Last Loop menu item priority.
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/// </summary>
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public const int trimLastLoop = start + separatorAt + 110;
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/// <summary>
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/// Match duration menu item priority.
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/// </summary>
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public const int matchDuration = start + separatorAt + 120;
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/// <summary>
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/// Double Speed menu item priority.
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/// </summary>
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public const int doubleSpeed = start + 2 * separatorAt;
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/// <summary>
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/// Half Speed menu item priority.
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/// </summary>
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public const int halfSpeed = start + 2 * separatorAt + 110;
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/// <summary>
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/// Reset Duration menu item priority.
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/// </summary>
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public const int resetDuration = start + 3 * separatorAt;
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/// <summary>
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/// Reset Speed menu item priority.
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/// </summary>
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public const int resetSpeed = start + 3 * separatorAt + 110;
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/// <summary>
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/// Reset All menu item priority.
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/// </summary>
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public const int resetAll = start + 3 * separatorAt + 120;
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/// <summary>
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/// Tile menu item priority.
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/// </summary>
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public const int tile = start + 300;
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/// <summary>
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/// Find source asset menu item priority.
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/// </summary>
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public const int findSourceAsset = start + 400;
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}
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/// <summary>
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/// Priorities for Marker action menu items.
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/// </summary>
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public static class MarkerActionSection
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{
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/// <summary>
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/// First Marker action menu item priority.
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/// </summary>
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public const int start = ClipActionSection.start + separatorAt;
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}
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/// <summary>
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/// Priorities for custom Timeline action menu items.
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/// </summary>
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public static class CustomTimelineActionSection
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{
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/// <summary>
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/// First custom Timeline action menu item priority.
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/// </summary>
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public const int start = MarkerActionSection.start + separatorAt;
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}
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/// <summary>
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/// Priorities for Custom Track action menu items.
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/// </summary>
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public static class CustomTrackActionSection
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{
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/// <summary>
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/// First custom track action menu item priority.
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/// </summary>
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public const int start = CustomTimelineActionSection.start + separatorAt;
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/// <summary>
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/// Convert Animation to clip menu item priority.
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/// </summary>
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public const int convertToClipMode = start + 100;
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/// <summary>
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/// Convert Clip to animation menu item priority.
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/// </summary>
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public const int convertFromClipMode = start + 200;
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/// <summary>
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/// Apply Track offset menu item priority.
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/// </summary>
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public const int applyTrackOffset = start + 300;
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/// <summary>
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/// Apply Scene offset menu item priority.
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/// </summary>
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public const int applySceneOffset = start + 310;
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/// <summary>
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/// Apply Auto offset menu item priority.
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/// </summary>
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public const int applyAutoOffset = start + 320;
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/// <summary>
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/// Add override track menu item priority.
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/// </summary>
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public const int addOverrideTrack = start + 500;
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/// <summary>
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/// User custom track action menu item priority.
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/// </summary>
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public const int customTrackAction = start + 900;
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}
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/// <summary>
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/// Custom clip action menu item priority.
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/// </summary>
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public static class CustomClipActionSection
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{
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/// <summary>
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/// First custom clip action menu item priority.
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/// </summary>
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public const int start = CustomTrackActionSection.start + separatorAt;
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/// <summary>
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/// Match previous menu item priority.
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/// </summary>
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public const int matchPrevious = start + 100;
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/// <summary>
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/// Match next menu item priority.
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/// </summary>
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public const int matchNext = start + 110;
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/// <summary>
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/// Reset offset menu item priority.
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/// </summary>
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public const int resetOffset = start + 120;
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/// <summary>
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/// User custom clip action menu item priority.
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/// </summary>
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public const int customClipAction = start + 900;
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}
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/// <summary>
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/// Priorities for menu entries to create Timeline items.
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/// </summary>
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public static class AddItem
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{
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/// <summary>
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/// Add group menu item priority.
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/// </summary>
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public const int addGroup = defaultPriority + separatorAt;
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/// <summary>
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/// Add track menu item priority.
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/// </summary>
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public const int addTrack = addGroup + separatorAt;
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/// <summary>
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/// Add custom track menu item priority.
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/// </summary>
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public const int addCustomTrack = addTrack + separatorAt;
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/// <summary>
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/// Add clip menu item priority.
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/// </summary>
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public const int addClip = addCustomTrack + separatorAt;
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/// <summary>
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/// Add custom clip menu item priority.
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/// </summary>
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public const int addCustomClip = addClip + separatorAt;
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/// <summary>
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/// Add marker menu item priority.
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/// </summary>
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public const int addMarker = addCustomClip + separatorAt;
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/// <summary>
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/// Add custom marker menu item priority.
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/// </summary>
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public const int addCustomMarker = addMarker + separatorAt;
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}
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}
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}
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