Modelowanie_Wirtualnych_Swi.../Assets/Scripts/env/reciveShadow.cs

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2021-07-09 23:35:24 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class reciveShadow : MonoBehaviour
{
public bool refreshEverySecond = true;
public Environment environment;
public sbyte shadowStrength = 5;
public Material inShadow;
public Material noShadow;
void Start()
{
/*if (environment.shadowStrength(transform.position) > shadowStrength)
{
gameObject.GetComponent<Renderer>().material = inShadow;
}
else
{
gameObject.GetComponent<Renderer>().material = noShadow;
}*/
}
int frame = 0;
// Update is called once per frame
void Update()
{
if(frame == 2)
{
}
if(refreshEverySecond&&frame%60==0&&frame>60)
{
if (environment.shadowStrength(transform.position) > shadowStrength)
{
gameObject.GetComponent<Renderer>().material = inShadow;
}
else
{
gameObject.GetComponent<Renderer>().material = noShadow;
}
}
frame++;
}
}