110 lines
3.5 KiB
Markdown
110 lines
3.5 KiB
Markdown
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# Changes in FBX SDK C# Bindings
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## [4.0.1] - 2021-03-10
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CHANGES
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* Update from prerelease to released package.
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## [4.0.0-pre.2] - 2021-01-08
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CHANGES
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* Updated documentation.
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* Updated minimum supported Unity version.
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* Removed IL2CPP backend not supported section.
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* Updated link to FBX SDK API documentation.
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* Moved API documentation to Scripting API landing page.
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* Update Third Party Notices.md with new FBX License.
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* Upgraded to FBX SDK 2020.2.
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## [4.0.0-pre.1] - 2020-10-07
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NEW FEATURES
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* Binding for FbxMesh::GetPolygonVertexNormal(). Thank you to @julienkay for the addition.
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* Bindings for FbxNurbsCurve. Thank you to @jeanblouin for the addition.
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CHANGES
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* Switched to using Unity code coverage to test unit test coverage.
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* Made UnityFbxSdkNative dll and scripts Editor only by default. In order to use at runtime,
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add the FBXSDK_RUNTIME define to Edit > Project Settings... > Player > Other Settings > Scripting Define Symbols.
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* Update minimum supported Unity version from 2018.2 to 2018.4.
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BUGFIXES
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* UnityFbxSdkNative dll is no longer included in builds, fixing an issue with shipping on the Mac App Store.
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## [3.1.0-preview.2] - 2020-07-21
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CHANGES
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* ERRATA: The "Upgraded to FBX SDK 2020.0" entry in the previous version should have been "Upgraded to FBX SDK 2020.1".
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## [3.1.0-preview.1] - 2020-07-17
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CHANGES
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* Upgraded to FBX SDK 2020.0
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## [3.0.1-preview.1] - 2020-03-31
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BUGFIXES
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* Fix incorrect DLL path used when calling functions, giving DLL not found errors.
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## [3.0.0-preview.1] - 2019-12-03
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CHANGES
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* Upgraded to FBX SDK 2020.0
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* Added bindings for FbxAnimCurve::KeySetTangents and FbxAnimCurve::KeyGetTangents
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* Added bindings for FbxAnimCurveKey methods to set and get tangent mode and data
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* Added bindings for FbxAxisSystem::DeepConvertScene
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BUGFIXES
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* The FBX SDK C# Bindings package now supports the IL2CPP backend.
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KNOW ISSUES
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* For Linux support use Ubuntu 18.04 (Bionic Beaver). The FBX SDK C# Bindings package is not compatible with CentOS 7.
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## [2.0.0-preview.3] - 2018-12-03
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CHANGES
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* Updated documentation
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## [2.0.0-preview.2] - 2018-11-13
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CHANGES
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* Removed version number from documentation (already available in changelog)
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* Added missing .meta files
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* Corrected asmdef name and platform settings
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* Corrected plugin .meta file platform settings
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* Experimental Linux support
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## [2.0.0-preview.1] - 2018-10-25
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CHANGES
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* Updated documentation to conform to package validation requirements
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## [2.0.0-preview] - 2018-06-22
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NEW FEATURES
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* The C# Bindings package has been renamed to com.autodesk.fbx
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* The Autodesk.Fbx assembly can now be used in standalone builds (runtime)
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* Added support for physical camera attributes
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* Added support for constraints: FbxConstraint, FbxConstraintParent, FbxConstraintAim, and related methods
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* Updated to FBX SDK 2018.1
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KNOWN ISSUES
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* The FBX SDK C# Bindings package is not supported if you build using the IL2CPP backend.
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## [1.3.0] - 2018-04-17
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NOTES
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* This is the last Asset Store version. It is also known as 1.3.0f1.
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NEW FEATURES
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* Added bindings for FbxAnimCurveFilterUnroll
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* Added binding for FbxGlobalSettings SetTimeMode to set frame rate
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* Exposed bindings to set FbxNode's transformation inherit type
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* Added binding for FbxCamera's FieldOfView property
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* Added FbxObject::GetScene
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* Added bindings for FbxIOFileHeaderInfo.
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* Exposed mCreator and mFileVersion as read-only attributes.
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FIXES
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* Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
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* Enforced FbxSdk DLL only works with Unity 2017.1+
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