Modelowanie_Wirtualnych_Swi.../Library/PackageCache/com.unity.formats.fbx@4.0.1/Documentation~/knownissues.md

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2021-07-09 23:35:24 +02:00
# Limitations
* The FBX Exporter package does not support exporting `.asset` files.
* The bind poses of animated skinned Meshes are lost on export. For example, if you export an animated skinned Mesh from Unity and import it into Autodesk® Maya® and Autodesk® Maya LT™, you will not be able to set the character into the bind pose using the **Rigging** > **Skin** > **Go to Bind Pose** command.
* The FBX Exporter package ignores name or path changes when converting a Model instance.
* The FBX Exporter package does not support exporting animation only for animated Lights and Cameras from Autodesk® Maya® and Maya LT™.
* Exporting an empty mesh (MeshFilter with null sharedMesh), fails to export with ArgumentNullException.