40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
|
using System.Linq;
|
||
|
using UnityEditor.IMGUI.Controls;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEditor.Timeline
|
||
|
{
|
||
|
class CurveTreeViewNode : TreeViewItem
|
||
|
{
|
||
|
public bool forceGroup { get; }
|
||
|
public System.Type iconType { get; }
|
||
|
public GUIContent iconOverlay { get; }
|
||
|
|
||
|
EditorCurveBinding[] m_Bindings;
|
||
|
|
||
|
public EditorCurveBinding[] bindings
|
||
|
{
|
||
|
get { return m_Bindings; }
|
||
|
}
|
||
|
|
||
|
public CurveTreeViewNode(int id, TreeViewItem parent, string displayName, EditorCurveBinding[] bindings, bool _forceGroup = false)
|
||
|
: base(id, parent != null ? parent.depth + 1 : -1, parent, displayName)
|
||
|
{
|
||
|
m_Bindings = bindings;
|
||
|
forceGroup = _forceGroup;
|
||
|
|
||
|
|
||
|
// capture the preview icon type. If all subbindings are the same type, use that. Otherwise use null as a default
|
||
|
iconType = null;
|
||
|
if (parent != null && parent.depth >= 0 && bindings != null && bindings.Length > 0 && bindings.All(b => b.type == bindings[0].type))
|
||
|
{
|
||
|
iconType = bindings[0].type;
|
||
|
|
||
|
// for components put the component type in a tooltip
|
||
|
if (iconType != null && typeof(Component).IsAssignableFrom(iconType))
|
||
|
iconOverlay = new GUIContent(string.Empty, ObjectNames.NicifyVariableName(iconType.Name));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|