Modelowanie_Wirtualnych_Swi.../Library/PackageCache/com.unity.textmeshpro@3.0.4/Scripts/Editor/TMP_ColorGradientAssetMenu.cs

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2021-07-09 23:35:24 +02:00
using UnityEditor;
using UnityEngine;
using System.IO;
using System.Collections;
namespace TMPro.EditorUtilities
{
public static class TMP_ColorGradientAssetMenu
{
[MenuItem("Assets/Create/TextMeshPro/Color Gradient", false, 115)]
public static void CreateColorGradient(MenuCommand context)
{
string filePath;
if (Selection.assetGUIDs.Length == 0)
filePath = "Assets/New TMP Color Gradient.asset";
else
filePath = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);
if (Directory.Exists(filePath))
{
filePath += "/New TMP Color Gradient.asset";
}
else
{
filePath = Path.GetDirectoryName(filePath) + "/New TMP Color Gradient.asset";
}
filePath = AssetDatabase.GenerateUniqueAssetPath(filePath);
// Create new Color Gradient Asset.
TMP_ColorGradient colorGradient = ScriptableObject.CreateInstance<TMP_ColorGradient>();
// Create Asset
AssetDatabase.CreateAsset(colorGradient, filePath);
//EditorUtility.SetDirty(colorGradient);
AssetDatabase.SaveAssets();
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(colorGradient));
EditorUtility.FocusProjectWindow();
EditorGUIUtility.PingObject(colorGradient);
}
}
}