Modelowanie_Wirtualnych_Swi.../Library/PackageCache/com.unity.textmeshpro@3.0.4/Scripts/Runtime/TMP_ColorGradient.cs

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2021-07-09 23:35:24 +02:00
using UnityEngine;
using System.Collections;
namespace TMPro
{
public enum ColorMode
{
Single,
HorizontalGradient,
VerticalGradient,
FourCornersGradient
}
[System.Serializable][ExcludeFromPresetAttribute]
public class TMP_ColorGradient : ScriptableObject
{
public ColorMode colorMode = ColorMode.FourCornersGradient;
public Color topLeft;
public Color topRight;
public Color bottomLeft;
public Color bottomRight;
const ColorMode k_DefaultColorMode = ColorMode.FourCornersGradient;
static readonly Color k_DefaultColor = Color.white;
/// <summary>
/// Default Constructor which sets each of the colors as white.
/// </summary>
public TMP_ColorGradient()
{
colorMode = k_DefaultColorMode;
topLeft = k_DefaultColor;
topRight = k_DefaultColor;
bottomLeft = k_DefaultColor;
bottomRight = k_DefaultColor;
}
/// <summary>
/// Constructor allowing to set the default color of the Color Gradient.
/// </summary>
/// <param name="color"></param>
public TMP_ColorGradient(Color color)
{
colorMode = k_DefaultColorMode;
topLeft = color;
topRight = color;
bottomLeft = color;
bottomRight = color;
}
/// <summary>
/// The vertex colors at the corners of the characters.
/// </summary>
/// <param name="color0">Top left color.</param>
/// <param name="color1">Top right color.</param>
/// <param name="color2">Bottom left color.</param>
/// <param name="color3">Bottom right color.</param>
public TMP_ColorGradient(Color color0, Color color1, Color color2, Color color3)
{
colorMode = k_DefaultColorMode;
this.topLeft = color0;
this.topRight = color1;
this.bottomLeft = color2;
this.bottomRight = color3;
}
}
}