Modelowanie_Wirtualnych_Swi.../Assets/Scripts/env/castShadow.cs

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2021-05-24 23:27:23 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class castShadow : MonoBehaviour
{
public bool refreshEverySecond = true;
public Environment environment;
public sbyte shadowStrength = 50;
Vector3 oldPosition;
void Start()
{
oldPosition = transform.position;
environment.addShadow(transform.position, shadowStrength);
}
int frame = 0;
// Update is called once per frame
void Update()
{
if(frame == 2)
{
}
if(refreshEverySecond&&frame%60==0&&frame>60)
{
if(oldPosition != gameObject.GetComponent<Transform>().position)
{
environment.removeShadow(oldPosition, shadowStrength);
environment.addShadow(transform.position, shadowStrength);
oldPosition = transform.position;
}
}
frame++;
}
}