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6
.vsconfig
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.vsconfig
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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||||
}
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BIN
Assets/.DS_Store
vendored
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BIN
Assets/.DS_Store
vendored
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Binary file not shown.
8
Assets/Editor.meta
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8
Assets/Editor.meta
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||||
fileFormatVersion: 2
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guid: 329ec9409c534054d896e1b927a1b71c
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folderAsset: yes
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DefaultImporter:
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||||
externalObjects: {}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
|
8
Assets/LSystem.meta
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8
Assets/LSystem.meta
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fileFormatVersion: 2
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||||
guid: 53a6756541318784f8b822a4dd8564c2
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8
Assets/LSystem/Anabaena.txt
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8
Assets/LSystem/Anabaena.txt
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#axiom
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L
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#rules
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L->lR
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R->Lr
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l->L
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r->R
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#end rules
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7
Assets/LSystem/Anabaena.txt.meta
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7
Assets/LSystem/Anabaena.txt.meta
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6
Assets/LSystem/ContextTest1.txt
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6
Assets/LSystem/ContextTest1.txt
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#ignore + -
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#axiom
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F[A]B
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#rules
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F > [A]B -> FF
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#F > B -> FF
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7
Assets/LSystem/ContextTest1.txt.meta
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7
Assets/LSystem/ContextTest1.txt.meta
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5
Assets/LSystem/ContextTest2.txt
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5
Assets/LSystem/ContextTest2.txt
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#ignore + -
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#axiom
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F[-A]B
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#rules
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F > [A]B -> FF
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7
Assets/LSystem/ContextTest2.txt.meta
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7
Assets/LSystem/ContextTest2.txt.meta
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||||
fileFormatVersion: 2
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5
Assets/LSystem/ContextTest3.txt
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5
Assets/LSystem/ContextTest3.txt
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#ignore + -
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#axiom
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F[-[A]-C]B
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#rules
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F > [A][C]B -> FF
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7
Assets/LSystem/ContextTest3.txt.meta
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7
Assets/LSystem/ContextTest3.txt.meta
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||||
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5
Assets/LSystem/Koch.txt
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5
Assets/LSystem/Koch.txt
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#axiom
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#rules
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#end rules
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7
Assets/LSystem/Koch.txt.meta
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7
Assets/LSystem/Koch.txt.meta
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fileFormatVersion: 2
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|
20
Assets/LSystem/PipeModel 1.txt
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20
Assets/LSystem/PipeModel 1.txt
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#ignore + - \ / ^ &
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#axiom
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C(1,3)F(0)G
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#rules
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C(a,b) > F(x) : b<3 -> C(a,b+1)
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C(a,b) > F(x) : b>=3 -> #stochastic
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p=2 C(1,0)
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p=1 C(2,0)
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p=0.5 C(3,0)
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#stochastic end
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C(a,b) < F(x) : b>=3 -> F(a)
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F(x) < F(y) : x>0 -> F(x)
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F(x) : x>0 -> F(0)
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F(x) < G : x==1 -> F(0)[+B]\(137.5)G
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F(x) < B : x==2 -> #stochastic
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p=3 B
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p=1 G
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#stochastic end
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F(x) < G : x==3 -> F(x)W
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#end rules
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7
Assets/LSystem/PipeModel 1.txt.meta
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7
Assets/LSystem/PipeModel 1.txt.meta
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fileFormatVersion: 2
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33
Assets/LSystem/PipeModel 2.txt
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33
Assets/LSystem/PipeModel 2.txt
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#ignore + - \ / ^ &
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#axiom
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M(0)
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#rules
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M(a) : a<8 -> M(a+1)
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M(a) : a>=8 -> #stochastic
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p=25 M(0)\(137.5)C(0,3)[+++D(2,2)][---D(2,2)]
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p=2 L(1)M(a)
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p=1 M(0)\(137.5)M(0)
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#stochastic end
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C(a,b) : b<10 -> C(a,b+1)
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C(a,b) : b>=10 -> #stochastic
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p=2 C(1,0)
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p=1 C(2,0)
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p=0.5 C(3,0)
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#stochastic end
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D(a,b) : b<7 -> D(a,b+1)
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D(a,b) < C(x,y) : b>=7 -> D(1,1)\(137.5)-D(0,1)
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D(a,b) : b>=7 -> #stochastic
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p=3 L(4,1)[-D(0,1)]\(137.5)D(1,1)
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p=2 L(4,1)[+D(0,1)]\(137.5)-D(1,1)
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p=2 L(4,1)D(0,1)
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p=2 D(1,1)[-O(1,1)[+B]B]
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p=1 \(137.5)+D(1,1)[-D(1,1)]
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p=1 -B
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p=1 +B
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p=1 D(1,1)[+O(1,1)[B]W]
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#stochastic end
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W -> #stochastic
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p=10 W
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||||
p=1 B
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p=1 D(0,0)
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#stochastic end
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7
Assets/LSystem/PipeModel 2.txt.meta
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7
Assets/LSystem/PipeModel 2.txt.meta
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12
Assets/LSystem/PipeModelSimple.txt
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12
Assets/LSystem/PipeModelSimple.txt
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#ignore + - \ / ^ &
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#axiom
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||||
S(0)
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#rules
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||||
S(a) : a<8 -> S(a+1)
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S(a) : a>=8 -> M(0)\(90)[+G(2,2)][-G(2,2)]S(0)
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M(a) : a<17 -> M(a+1)
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M(a) : a>=17 -> L(0)M(0)
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G(a,b) : b<7 -> G(a,b+1)
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G(a,b) : b>=7 -> G(1,1)[+G(0,0)][-O(1,1)[+B][-B][\B]B]
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W -> W
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B -> B
|
7
Assets/LSystem/PipeModelSimple.txt.meta
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7
Assets/LSystem/PipeModelSimple.txt.meta
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fileFormatVersion: 2
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6
Assets/LSystem/Plant.txt
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6
Assets/LSystem/Plant.txt
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#axiom
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||||
X
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||||
#rules
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||||
X->F[+X]F[-X]+X
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F->FF
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#end rules
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7
Assets/LSystem/Plant.txt.meta
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7
Assets/LSystem/Plant.txt.meta
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||||
fileFormatVersion: 2
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32
Assets/LSystem/SampleLSystem.txt
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32
Assets/LSystem/SampleLSystem.txt
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||||
#axiom
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||||
A
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||||
#rules
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||||
#komentarz
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||||
#podstawowe przekształcenie
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||||
X-> AX
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||||
# instrukcja z rozgałęzieniem
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||||
Y->A[A]A
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||||
#parametryczne symbola są rozpoznawane po literze i liczbie argumentów czyli B, B(0) i B(0,0) to różne symbole
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||||
#w regułach dla parametrycznych symboli w poprzedniku definiuje się nazwę parametru. ta instrukcja zamieni C(1) na C(1.1) a C(2) na C(2.1)
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||||
C(a) -> C(a+0.1)
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||||
# ta instrukcja wykona się, jeżeli a>1 i a<2 średnik oznacza iloczyn logiczny
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||||
B(a) : a>1;a<2 -> C(a)B(0)
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||||
# ta instrukcja wykona się, jeżeli poprzednia się nie wykonała i gdy a<=1
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B(a) : a<=1 -> B(2*a)
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# ta instrukcja się wykona, jeżeli poprzednie 2 się nie wykonają
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||||
B(a) -> B(0)
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||||
# instrukcja się wykona, jeżeli następnikiem A jest B(a) i a>0
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A > B(a) : a>0 -> B(a)[A]
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||||
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||||
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a) i a>0 (i jeżeli poprzednia się nie wykonała)
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B(a) < A a>0 -> B(a)[A]
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||||
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a), następnikiem jest C(b) oraz a+b>0 (i jeżeli poprzednia się nie wykonała)
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||||
B(a) < A > C(b) a+b>0 -> CC
|
||||
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||||
# wykona się jedna z trzech opcji z wagami odpowiednio 0.2, 0.6 i 0.3 - wagi nie muszą się sumować do 1. można stochastyczność łączyć z powyższymi rozszerzeniami.
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C(a) -> #stochastic
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p=0.2 AB(1)
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p=0.6 B(1)A
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p=0.3 AA
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||||
#stochastic end
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||||
#rules end
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7
Assets/LSystem/SampleLSystem.txt.meta
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7
Assets/LSystem/SampleLSystem.txt.meta
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fileFormatVersion: 2
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guid: cc28e59818768ff4ab9acdef983dcc01
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8
Assets/LSystem/ShadowModel.txt
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8
Assets/LSystem/ShadowModel.txt
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#ignore + - \ / ^ &
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#axiom
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||||
S(0,0)
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||||
#rules
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||||
S(a,c) : c>=50 -> S(a+1,0)
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||||
S(a,c) : c<50 -> G\(90)[-S(0,0)]S(0,0)
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||||
W(a) : a<7 -> W(a+1)
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||||
W(a) : a>=7 -> B
|
7
Assets/LSystem/ShadowModel.txt.meta
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7
Assets/LSystem/ShadowModel.txt.meta
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fileFormatVersion: 2
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guid: e263ca26accbf41e7bada1186b92ff56
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6
Assets/LSystem/Sierpinski.txt
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6
Assets/LSystem/Sierpinski.txt
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||||
#axiom
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||||
L
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||||
#rules
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||||
L->R+L+R
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||||
R->L-R-L
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||||
#end rules
|
7
Assets/LSystem/Sierpinski.txt.meta
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7
Assets/LSystem/Sierpinski.txt.meta
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fileFormatVersion: 2
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guid: d9bea09810f87e84b8b3546d47d5dd31
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TextScriptImporter:
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5
Assets/LSystem/VanIterson.txt
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5
Assets/LSystem/VanIterson.txt
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||||
#axiom
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||||
XA
|
||||
#rules
|
||||
A -> [&(90)f(0.5)S]f(0.0353)/(137.5)A
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||||
#end rules
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7
Assets/LSystem/VanIterson.txt.meta
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7
Assets/LSystem/VanIterson.txt.meta
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fileFormatVersion: 2
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guid: fd09fbaf9088cfb4aaf82cf05584624b
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TextScriptImporter:
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assetBundleVariant:
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9
Assets/LSystem/Vogel animated.txt
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9
Assets/LSystem/Vogel animated.txt
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|
||||
#axiom
|
||||
C(0,0)
|
||||
#F++F++F++
|
||||
#rules
|
||||
C(i,n) : i>=1 -> C(0,n)[+(n*137.5)f(0)S]
|
||||
C(i,n) : i<1 -> C(i+0.1,n+0.1)
|
||||
f(a) -> f((a^2+0.0003)^0.5)
|
||||
#C(i) -> C(i+1)[+(i*137.5)f(0.3*i^0.5)S]
|
||||
#end rules
|
7
Assets/LSystem/Vogel animated.txt.meta
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7
Assets/LSystem/Vogel animated.txt.meta
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fileFormatVersion: 2
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guid: 2945726240c5ce8488b2b5d559ab19bf
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4
Assets/LSystem/drzewo.txt
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4
Assets/LSystem/drzewo.txt
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|
||||
#axiom
|
||||
S(0,0)
|
||||
#rules
|
||||
S(a,c) : c<15 -> X\(60)[-S(0,0)]S(0,0)
|
7
Assets/LSystem/drzewo.txt.meta
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Assets/LSystem/drzewo.txt.meta
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fileFormatVersion: 2
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guid: 9158da36efce4e24d9d0c7c48c86eeb6
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleVariant:
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10
Assets/LSystem/stochastic.txt
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10
Assets/LSystem/stochastic.txt
Normal file
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|
||||
#axiom
|
||||
B
|
||||
#rules
|
||||
B -> #stochastic
|
||||
p=3 FB
|
||||
p=1 [+FB]FB
|
||||
p=1 [-FB]FB
|
||||
p=1 F
|
||||
#stochastic end
|
||||
#rules end
|
7
Assets/LSystem/stochastic.txt.meta
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Assets/LSystem/stochastic.txt.meta
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fileFormatVersion: 2
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guid: 465f8d1d1ead7fb459bcd7aca3c3829d
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Materials.meta
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Assets/Materials.meta
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||||
fileFormatVersion: 2
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||||
guid: 48ca6f9e4f5dc3f468cb5fa1a914f56a
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||||
folderAsset: yes
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||||
DefaultImporter:
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externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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78
Assets/Materials/Leaf.mat
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Assets/Materials/Leaf.mat
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|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Leaf
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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||||
m_ShaderKeywords: _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||
m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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Assets/New Terrain.asset
Normal file
BIN
Assets/New Terrain.asset
Normal file
Binary file not shown.
8
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Normal file
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Assets/New Terrain.asset.meta
Normal file
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Assets/Scenes.meta
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user