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b/Assets/Scripts/Ant.cs new file mode 100644 index 00000000..030254b0 --- /dev/null +++ b/Assets/Scripts/Ant.cs @@ -0,0 +1,74 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Ant : MonoBehaviour +{ + // Start is called before the first frame update + public bool hasFood = false; + public sbyte foodSearch = -1; // 1 it has food, -1 it searches for food + public VoxelSpace voxelSpace; + + + public void sniff() + { + //zadanie 2.3 + Vector3 position = gameObject.transform.position; + Vector3Int positionVoxel = voxelSpace.positionInVoxelSpace(new Vector3(position.x, 0, position.z)); + + if(voxelSpace.getPheromoneAt(position.x, position.z) > 250){ + hasFood = true; + foodSearch = 1; + } + + if((int)positionVoxel.x == 0 && (int)positionVoxel.z == 0){ + hasFood = false; + foodSearch = -1; + } + + if(voxelSpace.getPheromoneAt(position.x, position.z) == -1){ + foodSearch = -1; + } + + if((int)positionVoxel.x == voxelSpace.sizeX - 1 || (int)positionVoxel.z == voxelSpace.sizeY - 1){ + foodSearch = 1; + } + if(voxelSpace.getPheromoneAt((position.x - foodSearch * voxelSpace.voxelScale), position.z) > voxelSpace.getPheromoneAt(position.x, (position.z - foodSearch * voxelSpace.voxelScale))){ + turnHorizontaly(); + }else if(voxelSpace.getPheromoneAt((position.x - foodSearch * voxelSpace.voxelScale), position.z) < voxelSpace.getPheromoneAt(position.x, (position.z - foodSearch * voxelSpace.voxelScale))){ + turnVerticaly(); + }else if (positionVoxel.z - foodSearch < 0){ + turnHorizontaly(); + }else if(positionVoxel.x - foodSearch < 0){ + turnVerticaly(); + }else{ + + int randomDirection = Random.Range(1, 3); + + if (randomDirection == 1){ + turnVerticaly(); + }else{ + turnHorizontaly(); + } + } + + if(hasFood == true){ + voxelSpace.voxels[voxelSpace.positionInVoxelSpace(position).x, voxelSpace.positionInVoxelSpace(position).z] = (byte)(voxelSpace.voxels[voxelSpace.positionInVoxelSpace(position).x, voxelSpace.positionInVoxelSpace(position).z] + 40); + } + + go(); + } + + void turnVerticaly() // /\ \/ + { + gameObject.transform.rotation = Quaternion.Euler(0,90*(foodSearch*-1.0f)-90, 0); + } + void turnHorizontaly() // <--> + { + gameObject.transform.rotation = Quaternion.Euler(0,90*(foodSearch*-1.0f),0); + } + public void go() + { + gameObject.transform.position += gameObject.transform.forward * (1.0f/voxelSpace.animationFrames); + } +} diff --git a/Assets/Scripts/Ant.cs.meta b/Assets/Scripts/Ant.cs.meta new file mode 100644 index 00000000..22105171 --- /dev/null +++ b/Assets/Scripts/Ant.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2ba7cf252a397466fa923829f5ceb67e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Settings.cs b/Assets/Scripts/Settings.cs new file mode 100644 index 00000000..cd8f5abd --- /dev/null +++ b/Assets/Scripts/Settings.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Settings +{ + public int sizeX = 10; + public int sizeY = 10; + public int antsCount = 7; + public int fps = 30; + public int refreshFood = 1000; + public int weakenPheromones = 20; +} diff --git a/Assets/Scripts/Settings.cs.meta b/Assets/Scripts/Settings.cs.meta new file mode 100644 index 00000000..d8c1315e --- /dev/null +++ b/Assets/Scripts/Settings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 21fc9cf1da9704da2b1e0fefc6c2eeed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SettingsMenu.cs b/Assets/Scripts/SettingsMenu.cs new file mode 100644 index 00000000..c56c0e12 --- /dev/null +++ b/Assets/Scripts/SettingsMenu.cs @@ -0,0 +1,67 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using UnityEngine.UI; +using UnityEngine.SceneManagement; + +public class SettingsMenu : MonoBehaviour +{ + public static Settings settings; + public Text description; + // Start is called before the first frame update + void Start() + { + settings = new Settings(); + } + public void doExitGame() + { + Application.Quit(); + } + public void setX(float a) + { + settings.sizeX = (int)a; + } + public void setY(float a) + { + settings.sizeY = (int)a; + } + public void setAnts(float a) + { + settings.antsCount = (int)a; + } + public void setFps(float a) + { + settings.fps = (int)a; + } + public void setRefreshFood(float a) + { + settings.refreshFood = (int)a; + } + public void setWeakenPheromones(float a) + { + settings.weakenPheromones = (int)a; + } + public void start() + { + SceneManager.LoadScene (sceneName:"theAntsAreMarching"); + } + + // Update is called once per frame + void Update() + { + if(description!=null) + { + var textall = ""; + textall += "sizeX = " + settings.sizeX + "\n\n"; + textall += "sizeY = " + settings.sizeY + "\n\n"; + textall += "antsCount"+" = " + settings.antsCount + "\n\n"; + textall += "fps"+" = " + settings.fps + "\n\n"; + textall += "refreshFood"+" = " + settings.refreshFood + "\n\n"; + textall += "weakenPheromones"+" = " + settings.weakenPheromones + "\n\n"; + + description.text = textall; + + } + } +} diff --git a/Assets/Scripts/SettingsMenu.cs.meta b/Assets/Scripts/SettingsMenu.cs.meta new file mode 100644 index 00000000..6e708025 --- /dev/null +++ b/Assets/Scripts/SettingsMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 97cf0a73326d14beb84acf9979aeedfa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SimpleCameraController.cs b/Assets/Scripts/SimpleCameraController.cs new file mode 100644 index 00000000..f9e8f855 --- /dev/null +++ b/Assets/Scripts/SimpleCameraController.cs @@ -0,0 +1,294 @@ +#if ENABLE_INPUT_SYSTEM +using UnityEngine.InputSystem; +#endif + +using UnityEngine; + +namespace UnityTemplateProjects +{ + public class SimpleCameraController : MonoBehaviour + { + class CameraState + { + public float yaw; + public float pitch; + public float roll; + public float x; + public float y; + public float z; + + public void SetFromTransform(Transform t) + { + pitch = t.eulerAngles.x; + yaw = t.eulerAngles.y; + roll = t.eulerAngles.z; + x = t.position.x; + y = t.position.y; + z = t.position.z; + } + + public void Translate(Vector3 translation) + { + Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation; + + x += rotatedTranslation.x; + y += rotatedTranslation.y; + z += rotatedTranslation.z; + } + + public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct) + { + yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct); + pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct); + roll = Mathf.Lerp(roll, target.roll, rotationLerpPct); + + x = Mathf.Lerp(x, target.x, positionLerpPct); + y = Mathf.Lerp(y, target.y, positionLerpPct); + z = Mathf.Lerp(z, target.z, positionLerpPct); + } + + public void UpdateTransform(Transform t) + { + t.eulerAngles = new Vector3(pitch, yaw, roll); + t.position = new Vector3(x, y, z); + } + } + + CameraState m_TargetCameraState = new CameraState(); + CameraState m_InterpolatingCameraState = new CameraState(); + + [Header("Movement Settings")] + [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")] + public float boost = 3.5f; + + [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)] + public float positionLerpTime = 0.2f; + + [Header("Rotation Settings")] + [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] + public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); + + [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)] + public float rotationLerpTime = 0.01f; + + [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")] + public bool invertY = false; + +#if ENABLE_INPUT_SYSTEM + InputAction movementAction; + InputAction verticalMovementAction; + InputAction lookAction; + InputAction boostFactorAction; + bool mouseRightButtonPressed; + + void Start() + { + var map = new InputActionMap("Simple Camera Controller"); + + lookAction = map.AddAction("look", binding: "/delta"); + movementAction = map.AddAction("move", binding: "/leftStick"); + verticalMovementAction = map.AddAction("Vertical Movement"); + boostFactorAction = map.AddAction("Boost Factor", binding: "/scroll"); + + lookAction.AddBinding("/rightStick").WithProcessor("scaleVector2(x=15, y=15)"); + movementAction.AddCompositeBinding("Dpad") + .With("Up", "/w") + .With("Up", "/upArrow") + .With("Down", "/s") + .With("Down", "/downArrow") + .With("Left", "/a") + .With("Left", "/leftArrow") + .With("Right", "/d") + .With("Right", "/rightArrow"); + verticalMovementAction.AddCompositeBinding("Dpad") + .With("Up", "/pageUp") + .With("Down", "/pageDown") + .With("Up", "/e") + .With("Down", "/q") + .With("Up", "/rightshoulder") + .With("Down", "/leftshoulder"); + boostFactorAction.AddBinding("/Dpad").WithProcessor("scaleVector2(x=1, y=4)"); + + movementAction.Enable(); + lookAction.Enable(); + verticalMovementAction.Enable(); + boostFactorAction.Enable(); + } +#endif + + void OnEnable() + { + m_TargetCameraState.SetFromTransform(transform); + m_InterpolatingCameraState.SetFromTransform(transform); + } + + Vector3 GetInputTranslationDirection() + { + Vector3 direction = Vector3.zero; +#if ENABLE_INPUT_SYSTEM + var moveDelta = movementAction.ReadValue(); + direction.x = moveDelta.x; + direction.z = moveDelta.y; + direction.y = verticalMovementAction.ReadValue().y; +#else + if (Input.GetKey(KeyCode.W)) + { + direction += Vector3.forward; + } + if (Input.GetKey(KeyCode.S)) + { + direction += Vector3.back; + } + if (Input.GetKey(KeyCode.A)) + { + direction += Vector3.left; + } + if (Input.GetKey(KeyCode.D)) + { + direction += Vector3.right; + } + if (Input.GetKey(KeyCode.Q)) + { + direction += Vector3.down; + } + if (Input.GetKey(KeyCode.E)) + { + direction += Vector3.up; + } +#endif + return direction; + } + + void Update() + { + // Exit Sample + + if (IsEscapePressed()) + { + Application.Quit(); + #if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; + #endif + } + + // Hide and lock cursor when right mouse button pressed + if (IsRightMouseButtonDown()) + { + Cursor.lockState = CursorLockMode.Locked; + } + + // Unlock and show cursor when right mouse button released + if (IsRightMouseButtonUp()) + { + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } + + // Rotation + if (IsCameraRotationAllowed()) + { + var mouseMovement = GetInputLookRotation() * Time.deltaTime * 5; + if (invertY) + mouseMovement.y = -mouseMovement.y; + + var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude); + + m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor; + m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor; + } + + // Translation + var translation = GetInputTranslationDirection() * Time.deltaTime; + + // Speed up movement when shift key held + if (IsBoostPressed()) + { + translation *= 10.0f; + } + + // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) + boost += GetBoostFactor(); + translation *= Mathf.Pow(2.0f, boost); + + m_TargetCameraState.Translate(translation); + + // Framerate-independent interpolation + // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time + var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime); + var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime); + m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct); + + m_InterpolatingCameraState.UpdateTransform(transform); + } + + float GetBoostFactor() + { +#if ENABLE_INPUT_SYSTEM + return boostFactorAction.ReadValue().y * 0.01f; +#else + return Input.mouseScrollDelta.y * 0.2f; +#endif + } + + Vector2 GetInputLookRotation() + { +#if ENABLE_INPUT_SYSTEM + return lookAction.ReadValue(); +#else + return new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")) * 10; +#endif + } + + bool IsBoostPressed() + { +#if ENABLE_INPUT_SYSTEM + bool boost = Keyboard.current != null ? Keyboard.current.leftShiftKey.isPressed : false; + boost |= Gamepad.current != null ? Gamepad.current.xButton.isPressed : false; + return boost; +#else + return Input.GetKey(KeyCode.LeftShift); +#endif + + } + + bool IsEscapePressed() + { +#if ENABLE_INPUT_SYSTEM + return Keyboard.current != null ? Keyboard.current.escapeKey.isPressed : false; +#else + return Input.GetKey(KeyCode.Escape); +#endif + } + + bool IsCameraRotationAllowed() + { +#if ENABLE_INPUT_SYSTEM + bool canRotate = Mouse.current != null ? Mouse.current.rightButton.isPressed : false; + canRotate |= Gamepad.current != null ? Gamepad.current.rightStick.ReadValue().magnitude > 0 : false; + return canRotate; +#else + return Input.GetMouseButton(1); +#endif + } + + bool IsRightMouseButtonDown() + { +#if ENABLE_INPUT_SYSTEM + return Mouse.current != null ? Mouse.current.rightButton.isPressed : false; +#else + return Input.GetMouseButtonDown(1); +#endif + } + + bool IsRightMouseButtonUp() + { +#if ENABLE_INPUT_SYSTEM + return Mouse.current != null ? !Mouse.current.rightButton.isPressed : false; +#else + return Input.GetMouseButtonUp(1); +#endif + } + + } + +} \ No newline at end of file diff --git a/Assets/Scripts/SimpleCameraController.cs.meta b/Assets/Scripts/SimpleCameraController.cs.meta new file mode 100644 index 00000000..5bb6da8a --- /dev/null +++ b/Assets/Scripts/SimpleCameraController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: be76e5f14cfee674cb30b491fb72b09b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/VoxelSpace.cs b/Assets/Scripts/VoxelSpace.cs new file mode 100644 index 00000000..33b330f8 --- /dev/null +++ b/Assets/Scripts/VoxelSpace.cs @@ -0,0 +1,232 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class VoxelSpace : MonoBehaviour +{ + public int sizeX = 10; + public int sizeY = 10; + public int animationFrames = 30; + public int fermonsWeakenTime = 500; + public int relocateFoodTime = 2000; + public int numberOfAnts = 5; + public float voxelScale = 1.0f; + public GameObject previewShape; + public Ant antShape; + public GameObject food; + public byte[,] voxels; + Ant[] ants; + GameObject[,] lights; + Settings settings; + + int frame; + + + // -------------------------------------------------------- + // -------------------------------------------------------- + // ----------------funkcje-do-zadan------------------------ + // -------------------------------------------------------- + // -------------------------------------------------------- + void createVoxelSpace() + { + //zadanie 2.1 + voxels = new byte[sizeX, sizeY]; + for(int i = 0; i < sizeX; ++i) + { + for(int j = 0; j < sizeY; ++j) + { + voxels[i, j] = 0; + } + } + lights = new GameObject[sizeX, sizeY]; + for(int i = 0; i < sizeX; ++i) + { + for(int j = 0; j < sizeY; ++j) + { + lights[i, j] = Instantiate(previewShape); + lights[i, j].transform.position = positionInWorld(new Vector3(i, 0, j)); + } + } + } + public Vector3Int positionInVoxelSpace(Vector3 worldPosition) + { + // zadanie 2.2 a + return new Vector3Int((int)((worldPosition.x - gameObject.transform.position.x + sizeX / 2.0f) * voxelScale), 0,(int)((worldPosition.z - gameObject.transform.position.z + sizeY / 2.0f) * voxelScale)); + } + public Vector3 positionInWorld(Vector3 voxelPosition) + { + // zadanie 2.2 b + return new Vector3((float)((voxelPosition.x + gameObject.transform.position.x - sizeX / 2.0f) / voxelScale), 0, (float)((voxelPosition.z + gameObject.transform.position.z - sizeY / 2.0f) / voxelScale)); + } + public int getPheromoneAt(float x, float y) + { + //zadanie 2.3 + Vector3Int pos = positionInVoxelSpace(new Vector3(x, 0, y)); + if(pos.x > 0 && pos.x < sizeX && pos.z > 0 && pos.z < sizeY){ + return voxels[pos.x, pos.z]; + } + return -1; + } + + void updateVoxelSpace() + { + //zadanie 2.5 + for(int x = 0; x < sizeX; x++){ + for(int y = 0; y < sizeY; y++){ + if(voxels[x, y] < 250 && voxels[x, y] > 0){ + voxels[x, y] = (byte)(voxels[x, y] - 1); + } + } + } + } + + // -------------------------------------------------------- + // -------------------------------------------------------- + // ----------------koniec-zadan---funkcje pomocnicze------- + // -------------------------------------------------------- + // -------------------------------------------------------- + + // Start is called before the first frame update + void Start() + { + loadSettings(); + frame = 0; + setTableScale(); + createVoxelSpace(); +// placeFood(); + addAnts(); + + } + + // Update is called once per frame + void Update() + { + Debug.Log("max="+maxVoxel()); + Debug.Log("start: "+(new Vector3(3.5f,5.5f,4.5f))); + Debug.Log("midle: "+(positionInVoxelSpace(new Vector3(3.5f,5.5f,4.5f)))); + Debug.Log("endin: "+(positionInWorld(positionInVoxelSpace(new Vector3(3.5f,5.5f,4.5f))))); + Debug.Log("zeroo: "+(positionInWorld(new Vector3(0,0,0)))); + + + if(frame%animationFrames == 0) + { + foreach(Ant ant in ants) + { + ant.sniff(); + } + updateLights(); + GameObject.Find("anthill").transform.position = positionInWorld(new Vector3(-1,0,-1));// gameObject.transform.position - (gameObject.transform.localScale)/2.0f; + } + else + { + foreach(Ant ant in ants) + { + ant.go(); + } + } + if(frame%fermonsWeakenTime == 0) + { + updateVoxelSpace(); + } + if(frame%relocateFoodTime == 0) + { + placeFood(); + } + frame++; + if (Input.GetKeyUp(KeyCode.Escape)) + { + SceneManager.LoadScene (sceneName:"menu"); + } + } + int maxVoxel() + { + int m = 0; + for(int i = 0; i 0.51f) + { + lights[i,j].transform.GetChild(0).GetComponent().enabled=true; + lights[i,j].transform.GetChild(0).GetComponent().intensity = newScale*3.0f; + } + else + { + lights[i,j].transform.GetChild(0).GetComponent().enabled=false; + } + } + } + } + Vector2 foodPos; + void placeFood() + { + if(foodPos != null) + { + voxels[(int)(foodPos.x),(int)(foodPos.y)] = 0; + } + + int x = (int)Random.Range(4,sizeX-1); + int y = (int)Random.Range(4,sizeY-1); + food.transform.position = positionInWorld(new Vector3(x,0,y)); + foodPos = new Vector2(x,y); + voxels[x,y] = 255; + } + void setTableScale() + { + gameObject.transform.localScale = new Vector3(sizeX+2.0f,sizeY+2.0f, 12.0f); + + Vector3 randomMove = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f)); + gameObject.transform.position = new Vector3(sizeX/2.0f, -0.1f, sizeY/2.0f)+randomMove; + GameObject camera = GameObject.Find("Main Camera"); + camera.transform.position = new Vector3(sizeX/2.0f, sizeX/2.0f+sizeY/2.0f+1.0f, sizeY/2.0f)+randomMove; + } + void loadSettings() + { + 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