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Assets/.DS_Store
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31
Assets/Editor/TurtleEditor.cs
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Assets/Editor/TurtleEditor.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(TurtleLSystem),true)]
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public class TurtleEditor : Editor
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{
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TurtleLSystem turtleLSystem;
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DrawDefaultInspector();
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#axiom
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B
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#rules
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B -> #stochastic
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p=3 XF
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p=2 [-XB]X&&&--///L\\\++^^^X++&&&///L\\\^^^--XF
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p=2 [^XB]X&&&--///L\\\++^^^X&++&&///L\\\^^^--XF
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p=2 [/+XB]X&&&--///L\\\++^^^X++&&&///L\\\^^^--XF
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#stochastic end
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#rules end
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Assets/New Material.mat
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85
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m_Scale: {x: 1, y: 1}
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m_BuildTextureStacks: []
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8
Assets/New Material.mat.meta
Normal file
8
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Normal file
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Assets/Scenes.meta
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4936
Assets/Scenes/LSystem3D.unity
Normal file
4936
Assets/Scenes/LSystem3D.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/LSystem3D.unity.meta
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Normal file
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Assets/Scripts.meta
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Assets/Scripts/LSystem.meta
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8
Assets/Scripts/LSystem.meta
Normal file
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312
Assets/Scripts/LSystem/LSystemParser.cs
Normal file
312
Assets/Scripts/LSystem/LSystemParser.cs
Normal file
@ -0,0 +1,312 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
|
||||
//TODO add parsing for more than single letter
|
||||
|
||||
namespace ConsoleLSystem {
|
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abstract public class LSystemGeneralWordBuilder {
|
||||
abstract public LSystemNode createLSystemNode(string name, int values_number);
|
||||
abstract public void fillArguments(LSystemNode node, string[] arguments_strings);
|
||||
}
|
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public class LSystemWordBuilder : LSystemGeneralWordBuilder {
|
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public override LSystemNode createLSystemNode(string name, int values_number) {
|
||||
return new LSystemNode(new LSystemNodeLiteral(name, values_number));
|
||||
}
|
||||
|
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|
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public override void fillArguments(LSystemNode node, string[] arguments_strings) {
|
||||
for (int i = 0; i < arguments_strings.Length; i++) {
|
||||
node.literal.values[i] = float.Parse(arguments_strings[i], NumberStyles.Any, CultureInfo.InvariantCulture);
|
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}
|
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}
|
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}
|
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|
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public class LSystemWordGeneratorBuilder : LSystemGeneralWordBuilder {
|
||||
public Dictionary<string, int> variableIndex { get;}
|
||||
public LSystemWordGeneratorBuilder(Dictionary<string,int> variable_index) {
|
||||
this.variableIndex = variable_index;
|
||||
}
|
||||
public override LSystemNode createLSystemNode(string name, int values_number) {
|
||||
return new LSystemNodeGenerator(name, values_number);
|
||||
}
|
||||
|
||||
public override void fillArguments(LSystemNode node, string[] arguments_strings) {
|
||||
MathExpression[] expressions = arguments_strings.Select(argument => new MathExpression(variableIndex, argument)).ToArray();
|
||||
LSystemNodeGenerator ng = (LSystemNodeGenerator)node;
|
||||
ng.fillArguments(expressions);
|
||||
}
|
||||
|
||||
}
|
||||
public class LSystemFileParser {
|
||||
//LSystemWordParser wordParser;
|
||||
//LSystemRulesParser ruleParser;
|
||||
|
||||
//public LSystemFileParser(LSystemWordParser wordParser, LSystemRulesParser ruleParser) {
|
||||
// this.wordParser = wordParser;
|
||||
// this.ruleParser = ruleParser;
|
||||
//}
|
||||
public static int countParenthesisEnd(string line,char opening_char, char closing_char) {
|
||||
var parenthesises_number = 1;
|
||||
var length = -1;
|
||||
while (parenthesises_number > 0) {
|
||||
length++;
|
||||
var c = line[1 + length];
|
||||
if (c == opening_char) {
|
||||
parenthesises_number++;
|
||||
}
|
||||
if (c == closing_char) {
|
||||
parenthesises_number--;
|
||||
}
|
||||
}
|
||||
return length;
|
||||
}
|
||||
public static bool parenthesisCheck(string line) {
|
||||
var parenthesises_number = 0;
|
||||
var brackets_number = 0;
|
||||
foreach (var s in line) {
|
||||
if (s == '(') {
|
||||
parenthesises_number++;
|
||||
}
|
||||
if (s == ')') {
|
||||
parenthesises_number--;
|
||||
}
|
||||
if (s == '[') {
|
||||
brackets_number++;
|
||||
}
|
||||
if (s == ']') {
|
||||
brackets_number--;
|
||||
}
|
||||
if (brackets_number<0 || parenthesises_number < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
return (brackets_number == 0 && parenthesises_number == 0);
|
||||
}
|
||||
|
||||
public static LSystemNode parseWord(string line, LSystemGeneralWordBuilder builder) {
|
||||
var read_characters = 0;
|
||||
LSystemNode node;
|
||||
if (line[0] == '[') {
|
||||
node = builder.createLSystemNode("", 0);
|
||||
}
|
||||
else {
|
||||
var literal_name = line.Substring(0, 1);
|
||||
if (line.Length>1 && line[1] == '(') {
|
||||
var length = countParenthesisEnd(line.Substring(1), '(', ')');
|
||||
var values_string = line.Substring(2, length).Split(',');
|
||||
node = builder.createLSystemNode(literal_name, values_string.Length);
|
||||
|
||||
builder.fillArguments(node, values_string);
|
||||
//Leter and: (, )
|
||||
read_characters += length + 3;
|
||||
|
||||
}
|
||||
else {
|
||||
read_characters += 1;
|
||||
node = builder.createLSystemNode(line.Substring(0,1),0);
|
||||
}
|
||||
}
|
||||
while (line.Length > read_characters && line[read_characters] == '[') {
|
||||
|
||||
var brackets_number = 1;
|
||||
var length = countParenthesisEnd(line.Substring(read_characters), '[', ']');
|
||||
var child_node = parseWord(line.Substring(read_characters + 1, length),builder);
|
||||
read_characters += length + 2;
|
||||
child_node.parent = node;
|
||||
node.children.Add(child_node);
|
||||
}
|
||||
if (read_characters < line.Length) {
|
||||
var child_node = parseWord(line.Substring(read_characters),builder);
|
||||
child_node.parent = node;
|
||||
node.mainChild = (child_node);
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
public static LSystemNodeLiteralVariable parsePredecesor(string line) {
|
||||
var name = line.Substring(0, 1);
|
||||
var varable_index = new Dictionary<string, int>();
|
||||
if (line.Length > 1) {
|
||||
foreach (var i in line.Substring(2, line.Length - 3).Split(',').Select((name, Index) => new { name, Index })) {
|
||||
varable_index.Add(i.name, i.Index);
|
||||
};
|
||||
}
|
||||
return new LSystemNodeLiteralVariable(name, varable_index.Count, varable_index);
|
||||
}
|
||||
//private static String[] parseIgnore(string line) {
|
||||
// var items = line.Trim().Split(' ');
|
||||
// var resut = List
|
||||
|
||||
//}
|
||||
|
||||
public static LSystemEvaluator parseLSystem(StreamReader sr) {
|
||||
string line;
|
||||
int line_number = 0;
|
||||
var ignored = new String[0];
|
||||
LSystemNode axiom = null;
|
||||
List<LSystemRule> rules = null;
|
||||
while ((line = sr.ReadLine()) != null) {
|
||||
line_number++;
|
||||
if (line.Trim() == "#axiom") {
|
||||
line = sr.ReadLine();
|
||||
if (!parenthesisCheck(line)) {
|
||||
throw new Exception(String.Format("In line {0} invalid syntax", line_number));
|
||||
}
|
||||
axiom = parseWord(line,new LSystemWordBuilder());
|
||||
}
|
||||
if (line.Trim().Split(' ')[0].Trim() == "#ignore") {
|
||||
ignored = line.Trim().Split(' ').Where(x=> x!= "#ignore" && x.Length>0).Select(x => x.Trim()).ToArray();
|
||||
}
|
||||
if (line.Trim() == "#rules") {
|
||||
rules = parseLSystemRules(sr);
|
||||
}
|
||||
|
||||
}
|
||||
return new LSystemEvaluator(axiom, rules, ignored);
|
||||
}
|
||||
|
||||
private static List<LSystemRule> parseLSystemRules(StreamReader sr) {
|
||||
List<LSystemRule> rules = new List<LSystemRule>();
|
||||
Regex separator = new Regex(@"-(\d*\.?\d*){1}>");
|
||||
Regex weight_regex = new Regex(@"p=(\d+\.?\d*){1}");
|
||||
string line;
|
||||
while ((line = sr.ReadLine()) != null && line.Trim() != "#rules end") {
|
||||
try {
|
||||
if (line.Length == 0 || line[0] == '#') {
|
||||
continue;
|
||||
}
|
||||
MathExpressionComparison[] conditions = new MathExpressionComparison[0];
|
||||
var split = separator.Match(line);
|
||||
var line_parts = line.Split(new string[] { split.Value }, StringSplitOptions.None);
|
||||
// check conditions;
|
||||
//parse predecesor
|
||||
var _t = line_parts[0].Split(':');
|
||||
var predecesor_string = _t[0];
|
||||
LSystemNodeLiteralVariable predecesor;
|
||||
LSystemContext context;
|
||||
//check if contains < or >
|
||||
|
||||
// check context
|
||||
getPredecesorContext(predecesor_string, out predecesor, out context);
|
||||
|
||||
if (_t.Length > 1) {
|
||||
conditions = _t[1].Trim().Split(';').Select(text => MathExpressionComparasionParser.parse(predecesor.variableIndex, text.Trim())).ToArray();
|
||||
}
|
||||
// tochastic rule parsing
|
||||
var sucsessor_string = line_parts[1];
|
||||
var probabilities_list = new List<float>();
|
||||
var consequents_list = new List<LSystemNodeGenerator>();
|
||||
if (sucsessor_string.Trim() == "#stochastic") {
|
||||
while ((line = sr.ReadLine()) != null && line.Trim() != "#stochastic end") {
|
||||
if (line[0] == '#') {
|
||||
continue;
|
||||
}
|
||||
var weight_string = weight_regex.Match(line);
|
||||
var weight = float.Parse(weight_string.Value.Substring(2), NumberStyles.Any, CultureInfo.InvariantCulture);
|
||||
probabilities_list.Add(weight);
|
||||
|
||||
var prob_len = weight_string.Value.Length;
|
||||
consequents_list.Add((LSystemNodeGenerator)parseWord(line.Substring(prob_len).Trim(), new LSystemWordGeneratorBuilder(predecesor.variableIndex)));
|
||||
}
|
||||
}
|
||||
else {
|
||||
consequents_list.Add((LSystemNodeGenerator)parseWord(sucsessor_string.Trim(), new LSystemWordGeneratorBuilder(predecesor.variableIndex)));
|
||||
}
|
||||
//context
|
||||
if (context != null) {
|
||||
if (consequents_list.Count > 1) {
|
||||
rules.Add(new LSystemRuleParametricStochasticContext(predecesor, conditions, consequents_list.ToArray(), probabilities_list.ToArray(), context));
|
||||
}
|
||||
else {
|
||||
rules.Add(new LSystemRuleParametricStochasticContext(predecesor, conditions, consequents_list[0], context));
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (consequents_list.Count > 1) {
|
||||
rules.Add(new LSystemRuleParametricStochastic(predecesor, conditions, consequents_list.ToArray(), probabilities_list.ToArray()));
|
||||
}
|
||||
else {
|
||||
rules.Add(new LSystemRuleParametric(predecesor, conditions, consequents_list[0]));
|
||||
}
|
||||
}
|
||||
//var conditions = parts[0];
|
||||
//var result
|
||||
}
|
||||
catch (Exception e) {
|
||||
sr.Close();
|
||||
throw new Exception(String.Format("error in {0} with a message \n {1}", line,e.Message));
|
||||
}
|
||||
}
|
||||
return rules;
|
||||
}
|
||||
|
||||
private static void getPredecesorContext(string predecesor_string, out LSystemNodeLiteralVariable predecesor, out LSystemContext context) {
|
||||
string partent_context_str = null;
|
||||
string child_context_str = null;
|
||||
string mid_context_str = null;
|
||||
int mid_start = 0;
|
||||
|
||||
for (int i = 0; i < predecesor_string.Length; i++) {
|
||||
if (predecesor_string[i] == '<' && partent_context_str == null) {
|
||||
partent_context_str = predecesor_string.Substring(0, i).Trim();
|
||||
mid_start = i+1;
|
||||
//Console.WriteLine(i);
|
||||
}
|
||||
if (predecesor_string[i] == '>' && child_context_str == null) {
|
||||
child_context_str = predecesor_string.Substring(i + 1).Trim();
|
||||
mid_context_str = predecesor_string.Substring(mid_start, i - mid_start).Trim();
|
||||
//Console.WriteLine(i);
|
||||
}
|
||||
|
||||
}
|
||||
if (mid_context_str == null) {
|
||||
mid_context_str = predecesor_string.Substring(mid_start).Trim();
|
||||
}
|
||||
LSystemNodeLiteralVariable parent = null;
|
||||
LSystemNodeLiteralVariable child = null;
|
||||
predecesor = LSystemFileParser.parsePredecesor(mid_context_str);
|
||||
if (partent_context_str != null) {
|
||||
parent = LSystemFileParser.parsePredecesor(partent_context_str);
|
||||
foreach (KeyValuePair<string, int> kvp in new Dictionary<string, int>(predecesor.variableIndex)) {
|
||||
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
|
||||
predecesor.variableIndex[kvp.Key] = kvp.Value + parent.variableIndex.Count;
|
||||
}
|
||||
foreach (KeyValuePair<string, int> kvp in parent.variableIndex) {
|
||||
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
|
||||
predecesor.variableIndex.Add(kvp.Key, kvp.Value);
|
||||
}
|
||||
}
|
||||
if (child_context_str != null) {
|
||||
int size = predecesor.variableIndex.Count;
|
||||
child = LSystemFileParser.parsePredecesor(child_context_str);
|
||||
foreach (KeyValuePair<string, int> kvp in child.variableIndex) {
|
||||
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
|
||||
predecesor.variableIndex.Add(kvp.Key, kvp.Value + size);
|
||||
}
|
||||
}
|
||||
if (child_context_str != null) {
|
||||
if (partent_context_str != null) {
|
||||
context = new LSystemContext(parent, child);
|
||||
}
|
||||
else {
|
||||
context = new LSystemContext();
|
||||
context.setOnlySucceeding(child);
|
||||
}
|
||||
}
|
||||
else if (partent_context_str != null) {
|
||||
context = new LSystemContext();
|
||||
context.setOnlyPreceding(parent);
|
||||
}
|
||||
else {
|
||||
context = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LSystem/LSystemParser.cs.meta
Normal file
11
Assets/Scripts/LSystem/LSystemParser.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d9ea0d39208315468053b0ae8bb3e95
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
313
Assets/Scripts/LSystem/LSystemRule.cs
Normal file
313
Assets/Scripts/LSystem/LSystemRule.cs
Normal file
@ -0,0 +1,313 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace ConsoleLSystem {
|
||||
public class LSystemNodeLiteralVariable : LSystemNodeLiteral {
|
||||
public Dictionary<string, int> variableIndex { get; }
|
||||
|
||||
public LSystemNodeLiteralVariable(string name, int values_number, Dictionary<string, int> variableIndex) : base(name, values_number) {
|
||||
this.variableIndex = variableIndex;
|
||||
}
|
||||
|
||||
}
|
||||
public class LSystemNodeGenerator : LSystemNode {
|
||||
MathExpression[] math_expressions;
|
||||
|
||||
public LSystemNodeGenerator(string name, int arguments) : base(new LSystemNodeLiteral(name, arguments)) {
|
||||
}
|
||||
public void fillArguments(MathExpression[] math_expressions) {
|
||||
this.math_expressions = math_expressions;
|
||||
}
|
||||
public LSystemNode eval(float[] values) {
|
||||
var literal = new LSystemNodeLiteral(this.literal.name, this.literal.values_number);
|
||||
for (int i = 0; i < literal.values_number; i++) {
|
||||
literal.values[i] = math_expressions[i].eval(values);
|
||||
}
|
||||
var result = new LSystemNode(literal);
|
||||
foreach (LSystemNodeGenerator child in children) {
|
||||
var _child = child.eval(values);
|
||||
_child.parent = result;
|
||||
result.children.Add(_child);
|
||||
|
||||
}
|
||||
if (mainChild != null) {
|
||||
var _mainChild = ((LSystemNodeGenerator)mainChild).eval(values);
|
||||
_mainChild.parent = result;
|
||||
result.mainChild = _mainChild;
|
||||
}
|
||||
else {
|
||||
result.mainChild = null;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
abstract public class LSystemRule {
|
||||
abstract public bool is_aplicable(LSystemNode processed_node, String[] ignored);
|
||||
abstract public LSystemNode rewrite(LSystemNode processed_node, String[] ignored);
|
||||
}
|
||||
|
||||
public class LSystemRuleBasic : LSystemRule {
|
||||
LSystemNodeLiteral input;// { get; }
|
||||
LSystemNode output;
|
||||
|
||||
public LSystemRuleBasic(LSystemNodeLiteral input, LSystemNode output) {
|
||||
this.input = input;
|
||||
this.output = output;
|
||||
}
|
||||
|
||||
override public bool is_aplicable(LSystemNode processed_node, String[] ignored) {
|
||||
if (processed_node.literal == input) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
override public LSystemNode rewrite(LSystemNode processed_node, String[] ignored) {
|
||||
if (is_aplicable(processed_node, ignored)) {
|
||||
return output.deep_copy();
|
||||
}
|
||||
else {
|
||||
return new LSystemNode(processed_node.literal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LSystemRuleParametric : LSystemRule {
|
||||
LSystemNodeLiteralVariable predecesor;// { get; }
|
||||
LSystemNodeGenerator consequent;
|
||||
MathExpressionComparison[] conditions;
|
||||
|
||||
public LSystemRuleParametric(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent) {
|
||||
this.predecesor = predecesor;
|
||||
this.consequent = consequent;
|
||||
this.conditions = conditions;
|
||||
}
|
||||
|
||||
public override bool is_aplicable(LSystemNode processed_node, String[] ignored) {
|
||||
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number) {
|
||||
return false;
|
||||
}
|
||||
foreach (var condition in conditions) {
|
||||
if (!condition.eval(processed_node.literal.values)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override LSystemNode rewrite(LSystemNode processed_node, String[] ignored) {
|
||||
if (is_aplicable(processed_node, ignored)) {
|
||||
return consequent.eval(processed_node.literal.values);
|
||||
}
|
||||
else {
|
||||
return new LSystemNode(processed_node.literal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LSystemRuleParametricStochastic : LSystemRule {
|
||||
protected LSystemNodeLiteralVariable predecesor;// { get; }
|
||||
protected LSystemNodeGenerator[] consequents;
|
||||
protected float[] probabilities;
|
||||
protected MathExpressionComparison[] conditions;
|
||||
protected Random random;
|
||||
|
||||
public LSystemRuleParametricStochastic(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator[] consequents, float[] probabilities) {
|
||||
this.predecesor = predecesor;
|
||||
this.consequents = consequents;
|
||||
this.conditions = conditions;
|
||||
float probabilities_sum = 0;
|
||||
foreach (var probability in probabilities) { probabilities_sum += probability; }
|
||||
float acumulator = 0;
|
||||
this.probabilities = new float[consequents.Length];
|
||||
for (int i = 0; i < consequents.Length; i++) {
|
||||
var probability = probabilities[i] / probabilities_sum;
|
||||
this.probabilities[i] = probability + acumulator;
|
||||
acumulator += probability;
|
||||
}
|
||||
random = new Random();
|
||||
|
||||
}
|
||||
public LSystemRuleParametricStochastic(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent) {
|
||||
this.predecesor = predecesor;
|
||||
this.consequents = new LSystemNodeGenerator[] { consequent };
|
||||
this.conditions = conditions;
|
||||
float probabilities_sum = 0;
|
||||
probabilities = new float[1] { 1 };
|
||||
random = new Random();
|
||||
|
||||
}
|
||||
public override bool is_aplicable(LSystemNode processed_node, String[] ignored) {
|
||||
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number) {
|
||||
return false;
|
||||
}
|
||||
foreach (var condition in conditions) {
|
||||
if (!condition.eval(processed_node.literal.values)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override LSystemNode rewrite(LSystemNode processed_node, String[] ignored) {
|
||||
var result = random.NextDouble();
|
||||
int consequent_index = 0;
|
||||
for (int i = 0; i < probabilities.Length; i++) {
|
||||
if (result < probabilities[i]) {
|
||||
consequent_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (is_aplicable(processed_node, ignored)) {
|
||||
return consequents[consequent_index].eval(processed_node.literal.values);
|
||||
}
|
||||
else {
|
||||
return new LSystemNode(processed_node.literal);
|
||||
}
|
||||
}
|
||||
}
|
||||
public class LSystemContext {
|
||||
public LSystemNodeLiteral parent { get; set; }
|
||||
public LSystemNodeLiteral child { get; set; }
|
||||
public LSystemNodeLiteral mid { get; set; }
|
||||
bool isPreceding = false;
|
||||
bool isSucceeding = false;
|
||||
|
||||
public LSystemContext(LSystemNodeLiteral parent, LSystemNodeLiteral child) {
|
||||
this.parent = parent;
|
||||
this.child = child;
|
||||
this.isPreceding = true;
|
||||
this.isSucceeding = true;
|
||||
}
|
||||
public LSystemContext() {
|
||||
|
||||
}
|
||||
public void setOnlyPreceding(LSystemNodeLiteral parent) {
|
||||
this.parent = parent;
|
||||
this.mid = mid;
|
||||
this.isPreceding = true;
|
||||
this.isSucceeding = false;
|
||||
}
|
||||
public void setOnlySucceeding(LSystemNodeLiteral child) {
|
||||
this.child = child;
|
||||
this.isPreceding = false;
|
||||
this.isSucceeding = true;
|
||||
}
|
||||
public bool isAplicable(LSystemNode node, String[] ignored, out float[] variables) {
|
||||
var variables_list = new List<float>();
|
||||
var currentParent = node.parent;
|
||||
while (ignored.Contains(currentParent.literal.name)) {
|
||||
currentParent = currentParent.parent;
|
||||
}
|
||||
if (isPreceding && parent != currentParent.literal) {
|
||||
variables = new float[0];
|
||||
return false;
|
||||
}
|
||||
if (isPreceding) {
|
||||
variables_list.AddRange(currentParent.literal.values);
|
||||
}
|
||||
variables_list.AddRange(node.literal.values);
|
||||
if (isSucceeding) {
|
||||
var result = false;
|
||||
LSystemNodeLiteral childLiteral;
|
||||
Queue<LSystemNode> ignoredChildren = new Queue<LSystemNode>();
|
||||
foreach(var child in node.getAllChildren()) {
|
||||
if (ignored.Contains(child.literal.name)) {
|
||||
ignoredChildren.Enqueue(child);
|
||||
}
|
||||
if (child.literal == this.child) {
|
||||
childLiteral = child.literal;
|
||||
result = true;
|
||||
variables_list.AddRange(child.literal.values);
|
||||
break;
|
||||
}
|
||||
}
|
||||
while (!result && ignoredChildren.Count>0) {
|
||||
var ignoredChild = ignoredChildren.Dequeue();
|
||||
foreach (var child in ignoredChild.getAllChildren()) {
|
||||
if (ignored.Contains(child.literal.name)) {
|
||||
ignoredChildren.Enqueue(child);
|
||||
}
|
||||
if (child.literal == this.child) {
|
||||
childLiteral = child.literal;
|
||||
result = true;
|
||||
variables_list.AddRange(child.literal.values);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!result) {
|
||||
variables = new float[0];
|
||||
return false;
|
||||
}
|
||||
}
|
||||
variables = variables_list.ToArray();
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class LSystemRuleParametricStochasticContext : LSystemRuleParametricStochastic {
|
||||
LSystemContext context;
|
||||
public LSystemRuleParametricStochasticContext(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator[] consequents, float[] probabilities, LSystemContext context) : base(predecesor, conditions, consequents, probabilities) {
|
||||
this.context = context;
|
||||
}
|
||||
public LSystemRuleParametricStochasticContext(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent, LSystemContext context) : base(predecesor, conditions, consequent) {
|
||||
this.context = context;
|
||||
}
|
||||
public override bool is_aplicable(LSystemNode processed_node,String[] ignored) {
|
||||
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number) {
|
||||
return false;
|
||||
}
|
||||
var variables = new float[0];
|
||||
if (!context.isAplicable(processed_node, ignored, out variables)) {
|
||||
return false;
|
||||
}
|
||||
foreach (var condition in conditions) {
|
||||
if (!condition.eval(variables)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool is_aplicable(LSystemNode processed_node, String[] ignored, out float[] variables) {
|
||||
variables = new float[0];
|
||||
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number) {
|
||||
return false;
|
||||
}
|
||||
if (!context.isAplicable(processed_node, ignored, out variables)) {
|
||||
return false;
|
||||
}
|
||||
foreach (var condition in conditions) {
|
||||
if (!condition.eval(variables)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override LSystemNode rewrite(LSystemNode processed_node, String[] ignored) {
|
||||
var result = random.NextDouble();
|
||||
int consequent_index = 0;
|
||||
for (int i = 0; i < probabilities.Length; i++) {
|
||||
if (result < probabilities[i]) {
|
||||
consequent_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
float[] variables;
|
||||
if (is_aplicable(processed_node, ignored, out variables)) {
|
||||
return consequents[consequent_index].eval(variables);
|
||||
}
|
||||
else {
|
||||
return new LSystemNode(processed_node.literal);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/LSystem/LSystemRule.cs.meta
Normal file
11
Assets/Scripts/LSystem/LSystemRule.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbf81cc8f22e1b040aa2f1b218391989
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
210
Assets/Scripts/LSystem/MathExpression.cs
Normal file
210
Assets/Scripts/LSystem/MathExpression.cs
Normal file
@ -0,0 +1,210 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace ConsoleLSystem {
|
||||
public class MathExpressionComparison{
|
||||
MathExpression leftSide;
|
||||
MathExpression rightSide;
|
||||
Func<float, float,bool> comparisonFunction;
|
||||
|
||||
public MathExpressionComparison(MathExpression leftSide, MathExpression rightSide, Func<float, float, bool> comparisonFunction) {
|
||||
this.leftSide = leftSide;
|
||||
this.rightSide = rightSide;
|
||||
this.comparisonFunction = comparisonFunction;
|
||||
}
|
||||
public bool eval(float[] variables) {
|
||||
return comparisonFunction(leftSide.eval(variables), rightSide.eval(variables));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public class MathExpressionNode {
|
||||
Func<float[], float[], float> function;
|
||||
MathExpressionNode[] childNodes;
|
||||
|
||||
public MathExpressionNode(Func<float[], float[], float> function, MathExpressionNode[] childNodes) {
|
||||
this.function = function;
|
||||
this.childNodes = childNodes;
|
||||
}
|
||||
|
||||
public float eval(float[] variables) {
|
||||
var x = childNodes.Select(node => node.eval(variables)).ToArray();
|
||||
return function(x, variables);
|
||||
}
|
||||
}
|
||||
public class MathExpression {
|
||||
private static Random random = new Random();
|
||||
|
||||
private static Dictionary<char, int> expression_hierarchy = new Dictionary<char, int>{
|
||||
{'^', 4},
|
||||
{'*', 3},
|
||||
{'/', 3},
|
||||
{'+', 1},
|
||||
{'-', 1},
|
||||
};
|
||||
MathExpressionNode rootNode;
|
||||
public float eval(float [] variables) {
|
||||
return rootNode.eval(variables);
|
||||
}
|
||||
private static float negate(float[] children, float[] variables) {
|
||||
return -children[0];
|
||||
}
|
||||
private static float mulitply(float[] children, float[] variables) {
|
||||
return children[0] * children[1];
|
||||
}
|
||||
private static float power(float[] children, float[] variables) {
|
||||
return (float)Math.Pow(children[0],children[1]);
|
||||
}
|
||||
private static float divide(float[] children, float[] variables) {
|
||||
return children[0] / children[1];
|
||||
}
|
||||
private static float add(float[] children, float[] variables) {
|
||||
return children[0] + children[1];
|
||||
}
|
||||
private static float subtract(float[] children, float[] variables) {
|
||||
return children[0] - children[1];
|
||||
}
|
||||
|
||||
//private MathExpressionNode parse(Dictionary<string, int> variableNames, string expression_string) {
|
||||
|
||||
|
||||
// var read_characters = 0;
|
||||
// var node = new MathExpressionNode();
|
||||
// if (expression_string[0] == '(') {
|
||||
// var length = LSystemFileParser.countParenthesisEnd(expression_string, '(', ')');
|
||||
// if (length == expression_string.Length - 2) {
|
||||
// return parse(variableNames, expression_string.Substring(1, length));
|
||||
// }
|
||||
|
||||
// var left_child_node = parse(variableNames, expression_string.Substring(1, length));
|
||||
// read_characters += length + 2;
|
||||
|
||||
// node.function = getFunction(expression_string[read_characters]);
|
||||
// read_characters += 1;
|
||||
|
||||
// if (expression_string[read_characters] == '(')
|
||||
// }
|
||||
|
||||
|
||||
|
||||
//}
|
||||
|
||||
private static MathExpressionNode parse(Dictionary<string, int> variableNames, string expression_string) {
|
||||
expression_string = expression_string.Trim();
|
||||
var expression_pos = -1;
|
||||
var current_level = 1000;
|
||||
for (int i = 0; i < expression_string.Length; i++) {
|
||||
if (expression_string[i] == '(') {
|
||||
var length = LSystemFileParser.countParenthesisEnd(expression_string.Substring(i), '(', ')');
|
||||
if (length == expression_string.Length - 2) {
|
||||
return parse(variableNames, expression_string.Substring(1, length));
|
||||
}
|
||||
//skip parenthesis
|
||||
// if expression is covered in ( )
|
||||
if (i == 0 && length == expression_string.Length - 2) {
|
||||
return parse(variableNames, expression_string.Substring(1, length));
|
||||
}
|
||||
else {
|
||||
i += length + 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
int new_level;
|
||||
if (expression_hierarchy.TryGetValue(expression_string[i],out new_level)) {
|
||||
if (i>0 && !(i - 1 == expression_pos && expression_string[i] == '-')) {
|
||||
if (new_level <= current_level) {
|
||||
current_level = new_level;
|
||||
expression_pos = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (expression_pos > 0) {
|
||||
var left_node = parse(variableNames, expression_string.Substring(0, expression_pos));
|
||||
var right_node = parse(variableNames, expression_string.Substring(expression_pos + 1));
|
||||
MathExpressionNode[] child_nodes = { left_node, right_node };
|
||||
switch (expression_string[expression_pos]) {
|
||||
case '*':
|
||||
return new MathExpressionNode(mulitply, child_nodes);
|
||||
break;
|
||||
case '/':
|
||||
return new MathExpressionNode(divide, child_nodes);
|
||||
break;
|
||||
case '+':
|
||||
return new MathExpressionNode(add, child_nodes);
|
||||
break;
|
||||
case '-':
|
||||
return new MathExpressionNode(subtract, child_nodes);
|
||||
break;
|
||||
case '^':
|
||||
return new MathExpressionNode(power, child_nodes);
|
||||
break;
|
||||
default:
|
||||
throw new Exception(String.Format("unknown operation {0} in {1}", expression_string[expression_pos], expression_string));
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (expression_string[0] == '-') {
|
||||
MathExpressionNode[] a = { parse(variableNames, expression_string.Substring(1)) };
|
||||
return new MathExpressionNode(negate, a);
|
||||
}
|
||||
else {
|
||||
int index;
|
||||
if (expression_string == "RANDOM") {
|
||||
return new MathExpressionNode((float[] children, float[] arguments) => (float)random.NextDouble(), new MathExpressionNode[0]);
|
||||
}
|
||||
if (variableNames.TryGetValue(expression_string.Trim(),out index)){
|
||||
return new MathExpressionNode((float[] children, float[] arguments) => arguments[index], new MathExpressionNode[0]);
|
||||
}
|
||||
else {
|
||||
try {
|
||||
float value = float.Parse(expression_string, NumberStyles.Any, CultureInfo.InvariantCulture);
|
||||
return new MathExpressionNode((float[] children, float[] arguments) => value, new MathExpressionNode[0]);
|
||||
}
|
||||
catch (Exception) {
|
||||
|
||||
throw new Exception(String.Format("can't parse ``{0}``. It's not a number nor a known variable", expression_string));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public MathExpression(Dictionary<string,int> variableNames, string expression_string) {
|
||||
rootNode = parse(variableNames, expression_string);
|
||||
}
|
||||
}
|
||||
public class MathExpressionComparasionParser {
|
||||
private static bool le(float a, float b) { return a < b; }
|
||||
private static bool leq(float a, float b) { return a <= b; }
|
||||
private static bool eq(float a, float b) { return a == b; }
|
||||
|
||||
public static MathExpressionComparison parse(Dictionary<string, int> variableNames, string expression_string) {
|
||||
//var operations = new string[]{ "<=", ">=", "<", ">"};
|
||||
if (expression_string.Contains("<=")) {
|
||||
|
||||
var parts = expression_string.Split(new string[] { "<=" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[0]), new MathExpression(variableNames, parts[1]), leq);
|
||||
}
|
||||
if (expression_string.Contains(">=")) {
|
||||
var parts = expression_string.Split(new string[] { ">=" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), leq);
|
||||
}
|
||||
if (expression_string.Contains("==")) {
|
||||
var parts = expression_string.Split(new string[] { "==" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), eq);
|
||||
}
|
||||
if (expression_string.Contains("<")) {
|
||||
var parts = expression_string.Split('<').Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[0]), new MathExpression(variableNames, parts[1]), le);
|
||||
}
|
||||
if (expression_string.Contains(">")) {
|
||||
var parts = expression_string.Split('>').Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), le);
|
||||
}
|
||||
|
||||
throw new Exception(String.Format("comparison operation not recognized in {}", expression_string));
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LSystem/MathExpression.cs.meta
Normal file
11
Assets/Scripts/LSystem/MathExpression.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f4cd6c897dbc5741b23eee6d073826c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
353
Assets/Scripts/LSystem/Program.cs
Normal file
353
Assets/Scripts/LSystem/Program.cs
Normal file
@ -0,0 +1,353 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace ConsoleLSystem {
|
||||
public class LSystemNodeLiteral {
|
||||
public string name { get; }
|
||||
public int values_number { get; }
|
||||
|
||||
public float[] values { get; set; }
|
||||
|
||||
public LSystemNodeLiteral(string name, int values_number) {
|
||||
this.name = name;
|
||||
this.values_number = values_number;
|
||||
//in case it would be 0
|
||||
values = new float[values_number];
|
||||
}
|
||||
public LSystemNodeLiteral(LSystemNodeLiteral other) {
|
||||
this.name = other.name;
|
||||
this.values_number = other.values_number;
|
||||
//in case it would be 0
|
||||
values = new float[this.values_number];
|
||||
other.values.CopyTo(values, 0);
|
||||
}
|
||||
|
||||
public static bool operator ==(LSystemNodeLiteral thisLiteral, LSystemNodeLiteral other) {
|
||||
return thisLiteral.name == other.name && thisLiteral.values_number == other.values_number;
|
||||
}
|
||||
public static bool operator !=(LSystemNodeLiteral thisLiteral, LSystemNodeLiteral other) {
|
||||
return !(thisLiteral.name == other.name && thisLiteral.values_number == other.values_number);
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
if (values_number == 0) {
|
||||
return name;
|
||||
}
|
||||
else {
|
||||
StringBuilder sb = new StringBuilder(name, name.Length + values_number * 7 + 4);
|
||||
sb.Append("(");
|
||||
for (int i = 0; i < values_number; i++) {
|
||||
var v = values[i];
|
||||
sb.AppendFormat("{0:0.##}", v);
|
||||
if (i < values_number - 1) {
|
||||
sb.Append(",");
|
||||
}
|
||||
}
|
||||
sb.Append(")");
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LSystemNode {
|
||||
public LSystemNodeLiteral literal { get; set; }
|
||||
public List<LSystemNode> children { get; set; }
|
||||
public LSystemNode mainChild { get; set; }
|
||||
|
||||
private LSystemNode _parent;
|
||||
public LSystemNode parent {
|
||||
get { if (_parent is null) { return new LSystemNode(new LSystemNodeLiteral(" _ ", 0)); }
|
||||
else { return _parent; } }
|
||||
set { _parent = value; } }
|
||||
|
||||
public LSystemNode(LSystemNodeLiteral nodeLiteral) {
|
||||
literal = nodeLiteral;
|
||||
children = new List<LSystemNode>();
|
||||
mainChild = null;
|
||||
}
|
||||
|
||||
public LSystemNode(LSystemNodeLiteral nodeLiteral, List<LSystemNode> children, LSystemNode mainChild) {
|
||||
literal = nodeLiteral;
|
||||
this.children = children;
|
||||
this.mainChild = mainChild;
|
||||
}
|
||||
public LSystemNode(LSystemNodeLiteral nodeLiteral, List<LSystemNode> children) {
|
||||
literal = nodeLiteral;
|
||||
this.children = children;
|
||||
this.mainChild = null;
|
||||
}
|
||||
public List<LSystemNode> getAllChildren() {
|
||||
var result = new List<LSystemNode>(children);
|
||||
if (mainChild != null){
|
||||
result.Add(mainChild);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public LSystemNode deep_copy() {
|
||||
if (children.Count() == 0 && mainChild == null) {
|
||||
return new LSystemNode(new LSystemNodeLiteral(literal));
|
||||
}
|
||||
else if (mainChild != null) {
|
||||
var result = new LSystemNode(new LSystemNodeLiteral(literal));
|
||||
result.mainChild = mainChild.deep_copy();
|
||||
return result;
|
||||
}
|
||||
else {
|
||||
var new_children = new List<LSystemNode>();
|
||||
foreach (var x in children) {
|
||||
new_children.Add(x.deep_copy());
|
||||
}
|
||||
return new LSystemNode(literal, new_children, this.mainChild.deep_copy());
|
||||
}
|
||||
}
|
||||
|
||||
private static LSystemNode deepestNode(LSystemNode node) {
|
||||
while (node.mainChild != null) {
|
||||
node = node.mainChild;
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
public LSystemNode newParent() {
|
||||
return deepestNode(this);
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
StringBuilder sb = new StringBuilder(literal.ToString());
|
||||
var node = this;
|
||||
while (true) {
|
||||
foreach (var child in node.children) {
|
||||
sb.Append("[");
|
||||
sb.Append(child.ToString());
|
||||
sb.Append("]");
|
||||
}
|
||||
if (node.mainChild != null) {
|
||||
sb.Append(node.mainChild.literal.ToString());
|
||||
node = node.mainChild;
|
||||
}
|
||||
else {
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class LSystemEvaluator {
|
||||
public LSystemNode lSystemString { get; set; }
|
||||
public List<LSystemRule> lSystemRules { get; set; }
|
||||
public String[] ignored { get; set; }
|
||||
|
||||
public LSystemEvaluator(LSystemNode startingString, List<LSystemRule> rules) {
|
||||
lSystemString = startingString;
|
||||
lSystemRules = rules;
|
||||
ignored = new String[0];
|
||||
}
|
||||
public LSystemEvaluator(LSystemNode startingString, List<LSystemRule> rules, String[] ignored) {
|
||||
lSystemString = startingString;
|
||||
lSystemRules = rules;
|
||||
this.ignored = ignored;
|
||||
}
|
||||
private LSystemNode _rewrite(LSystemNode node) {
|
||||
foreach (var rule in lSystemRules) {
|
||||
if (rule.is_aplicable(node, ignored)) {
|
||||
return rule.rewrite(node, ignored);
|
||||
}
|
||||
}
|
||||
return new LSystemNode(node.literal);
|
||||
}
|
||||
//private void _rewrite_recursive(LSystemNode node, LSystemNode parent) {
|
||||
// var new_node = _rewrite(node);
|
||||
// parent.children.Add(new_node);
|
||||
// new_node.parent = parent;
|
||||
// var new_parent = new_node.newParent();
|
||||
|
||||
// foreach (var child in node.children) {
|
||||
// _rewrite_recursive(child, new_parent);
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
private void _rewrite_recursive(LSystemNode node, LSystemNode parent) {
|
||||
var new_node = _rewrite(node);
|
||||
parent.children.Add(new_node);
|
||||
new_node.parent = parent;
|
||||
var new_parent = new_node.newParent();
|
||||
|
||||
foreach (var child in node.children) {
|
||||
_rewrite_recursive(child, new_parent);
|
||||
}
|
||||
while (node.mainChild != null) {
|
||||
new_node = _rewrite(node.mainChild);
|
||||
new_node.parent = new_parent;
|
||||
|
||||
new_parent.mainChild = new_node;
|
||||
new_parent = new_node.newParent();
|
||||
foreach (var child in node.mainChild.children) {
|
||||
_rewrite_recursive(child, new_parent);
|
||||
}
|
||||
node = node.mainChild;
|
||||
}
|
||||
}
|
||||
public void rewrite() {
|
||||
var new_root = _rewrite(lSystemString);
|
||||
var new_parent = new_root.newParent();
|
||||
foreach (var child in lSystemString.children) {
|
||||
_rewrite_recursive(child, new_parent);
|
||||
}
|
||||
var node = lSystemString;
|
||||
|
||||
while (node.mainChild != null) {
|
||||
var new_node = _rewrite(node.mainChild);
|
||||
new_node.parent = new_parent;
|
||||
|
||||
new_parent.mainChild = new_node;
|
||||
new_parent = new_node.newParent();
|
||||
foreach (var child in node.mainChild.children) {
|
||||
_rewrite_recursive(child, new_parent);
|
||||
}
|
||||
node = node.mainChild;
|
||||
}
|
||||
lSystemString = new_root;
|
||||
}
|
||||
//private void rewrite(ref LSystemNode currentNode)
|
||||
}
|
||||
//abstract class LSystemWordParser { }
|
||||
//abstract class LSystemRulesParser { }
|
||||
|
||||
class A {
|
||||
public int B { get; set; }
|
||||
public A[] AA { get; set; }
|
||||
}
|
||||
class Program {
|
||||
static void runParametric() {
|
||||
|
||||
Dictionary<string, int> variableIndex = new Dictionary<string, int> {
|
||||
{"a", 0},
|
||||
{"b", 1},
|
||||
|
||||
};
|
||||
var predecesor1 = LSystemFileParser.parsePredecesor("B(a,b)");
|
||||
var predecesor2 = LSystemFileParser.parsePredecesor("A(a)");
|
||||
var condition1 = MathExpressionComparasionParser.parse(variableIndex, "a>b");
|
||||
var condition2 = MathExpressionComparasionParser.parse(variableIndex, "a>5");
|
||||
|
||||
var builder = new LSystemWordGeneratorBuilder(variableIndex);
|
||||
|
||||
var consequent1 = (LSystemNodeGenerator)LSystemFileParser.parseWord("B(0,b)[A(a/2)]A(a/2)", builder);
|
||||
var consequent2 = (LSystemNodeGenerator)LSystemFileParser.parseWord("B(a+3.5,b+1)", builder);
|
||||
var consequent3 = (LSystemNodeGenerator)LSystemFileParser.parseWord("B(0,a)", builder);
|
||||
var consequent4 = (LSystemNodeGenerator)LSystemFileParser.parseWord("A(a+1)", builder);
|
||||
|
||||
var rule1 = new LSystemRuleParametric(predecesor1, new MathExpressionComparison[] { condition1 }, consequent1 );
|
||||
var rule2 = new LSystemRuleParametric(predecesor1, new MathExpressionComparison[] { }, consequent2 );
|
||||
var rule3 = new LSystemRuleParametric(predecesor2, new MathExpressionComparison[] { condition2 }, consequent3 );
|
||||
var rule4 = new LSystemRuleParametric(predecesor2, new MathExpressionComparison[] { }, consequent4);
|
||||
|
||||
var axiom = LSystemFileParser.parseWord("A(6)", new LSystemWordBuilder());
|
||||
|
||||
var rules = new List<LSystemRule> { rule1, rule2, rule3, rule4 };
|
||||
var evaluator = new LSystemEvaluator(axiom, rules);
|
||||
Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
for (int i = 0; i < 20; i++) {
|
||||
evaluator.rewrite();
|
||||
Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
}
|
||||
}
|
||||
static void runContext() {
|
||||
var axiom = LSystemFileParser.parseWord("A(1)A(1)A(1)A(1)A(1)A(1)B(2)", new LSystemWordBuilder());
|
||||
var predecesor = LSystemFileParser.parsePredecesor("A(a)");
|
||||
var predecesor1 = LSystemFileParser.parsePredecesor("B(b)");
|
||||
|
||||
var contex = new LSystemContext();
|
||||
contex.setOnlySucceeding(new LSystemNodeLiteral("B", 1));
|
||||
|
||||
var contex1 = new LSystemContext();
|
||||
contex1.setOnlyPreceding(new LSystemNodeLiteral("A", 1));
|
||||
|
||||
|
||||
Dictionary<string, int> variableIndex = new Dictionary<string, int> {
|
||||
{ "a", 0 },
|
||||
{ "b", 1 },
|
||||
};
|
||||
var builder = new LSystemWordGeneratorBuilder(variableIndex);
|
||||
var consequent = (LSystemNodeGenerator)LSystemFileParser.parseWord("B(a)", builder);
|
||||
var consequent1 = (LSystemNodeGenerator)LSystemFileParser.parseWord("A(1)", builder);
|
||||
var consequent2 = (LSystemNodeGenerator)LSystemFileParser.parseWord("A(a+1)", builder);
|
||||
|
||||
MathExpressionComparison comparison = MathExpressionComparasionParser.parse(variableIndex, "a>b");
|
||||
MathExpressionComparison comparison1 = MathExpressionComparasionParser.parse(variableIndex, "a<=b");
|
||||
|
||||
var rule = new LSystemRuleParametricStochasticContext(predecesor, new MathExpressionComparison[] { comparison }, consequent, contex);
|
||||
var rule1 = new LSystemRuleParametricStochasticContext(predecesor, new MathExpressionComparison[] { }, consequent2, contex);
|
||||
var rule2 = new LSystemRuleParametricStochasticContext(predecesor1, new MathExpressionComparison[] { comparison }, consequent1, contex1);
|
||||
|
||||
|
||||
var rules = new List<LSystemRule> { rule, rule1, rule2 };
|
||||
var evaluator = new LSystemEvaluator(axiom, rules);
|
||||
Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
for (int i = 0; i < 20; i++) {
|
||||
evaluator.rewrite();
|
||||
Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
static void runFile() {
|
||||
Console.WriteLine("Enter filepath:");
|
||||
string filepath = Console.ReadLine();
|
||||
var evaluator = LSystemFileParser.parseLSystem(new StreamReader(filepath));
|
||||
Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
while (true) {
|
||||
Console.ReadLine();
|
||||
evaluator.rewrite();
|
||||
Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
static void Main(string[] args) {
|
||||
runFile();
|
||||
//runContext();
|
||||
//var Al = new LSystemNodeLiteral("Al", 0);
|
||||
//var Ar = new LSystemNodeLiteral("Ar", 0);
|
||||
//var Bl = new LSystemNodeLiteral("Bl", 0);
|
||||
//var Br = new LSystemNodeLiteral("Br", 0);
|
||||
|
||||
//var root = new LSystemNode(Ar);
|
||||
//var rule_list = new List<LSystemRule>();
|
||||
|
||||
//var result = new LSystemNode(Al);
|
||||
//result.children.Add(new LSystemNode(Br));
|
||||
|
||||
//rule_list.Add(new LSystemRuleBasic(Ar, result));
|
||||
|
||||
//result = new LSystemNode(Bl);
|
||||
//result.children.Add(new LSystemNode(Ar));
|
||||
//rule_list.Add(new LSystemRuleBasic(Al, result));
|
||||
|
||||
//result = new LSystemNode(Ar);
|
||||
//rule_list.Add(new LSystemRuleBasic(Br, result));
|
||||
|
||||
//result = new LSystemNode(Al);
|
||||
//rule_list.Add(new LSystemRuleBasic(Bl, result));
|
||||
|
||||
|
||||
//var evaluator = new LSystemEvaluator(root, rule_list);
|
||||
//for (int i=0; i < 5; i++) {
|
||||
// Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
// evaluator.rewrite();
|
||||
//}
|
||||
//Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
|
||||
|
||||
|
||||
|
||||
//var node = LSystemFileParser.parseWord("A[AA][A]AB(1,2)[A(1)]C", new LSystemWordBuilder());
|
||||
//Console.WriteLine(node.ToString());
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LSystem/Program.cs.meta
Normal file
11
Assets/Scripts/LSystem/Program.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5526e59b834cf36449875f1fb1ee497f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/Misc.meta
Normal file
8
Assets/Scripts/Misc.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f5cb7c8fa9b906b45877c23773714b31
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
36
Assets/Scripts/Misc/MatrixExtensions.cs
Normal file
36
Assets/Scripts/Misc/MatrixExtensions.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public static class MatrixExtensions {
|
||||
public static Quaternion ExtractRotation(this Matrix4x4 matrix) {
|
||||
Vector3 forward;
|
||||
forward.x = matrix.m02;
|
||||
forward.y = matrix.m12;
|
||||
forward.z = matrix.m22;
|
||||
|
||||
Vector3 upwards;
|
||||
upwards.x = matrix.m01;
|
||||
upwards.y = matrix.m11;
|
||||
upwards.z = matrix.m21;
|
||||
|
||||
return Quaternion.LookRotation(forward, upwards);
|
||||
}
|
||||
|
||||
public static Vector3 ExtractPosition(this Matrix4x4 matrix) {
|
||||
Vector3 position;
|
||||
position.x = matrix.m03;
|
||||
position.y = matrix.m13;
|
||||
position.z = matrix.m23;
|
||||
return position;
|
||||
}
|
||||
|
||||
public static Vector3 ExtractScale(this Matrix4x4 matrix) {
|
||||
Vector3 scale;
|
||||
scale.x = new Vector4(matrix.m00, matrix.m10, matrix.m20, matrix.m30).magnitude;
|
||||
scale.y = new Vector4(matrix.m01, matrix.m11, matrix.m21, matrix.m31).magnitude;
|
||||
scale.z = new Vector4(matrix.m02, matrix.m12, matrix.m22, matrix.m32).magnitude;
|
||||
return scale;
|
||||
}
|
||||
}
|
11
Assets/Scripts/Misc/MatrixExtensions.cs.meta
Normal file
11
Assets/Scripts/Misc/MatrixExtensions.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6dbfc235df030184f8ddf6b894d9d3ec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
33
Assets/Scripts/Turtle3D.cs
Normal file
33
Assets/Scripts/Turtle3D.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using ConsoleLSystem;
|
||||
using System;
|
||||
|
||||
public class Turtle3D : TurtleLSystem {
|
||||
public GameObject obj;
|
||||
public GameObject flower;
|
||||
public GameObject leaf;
|
||||
public float angle;
|
||||
|
||||
protected override void initLiteralInterpretation() {
|
||||
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
//turtleInterpretation
|
||||
var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0)) * Matrix4x4.Scale(new Vector3 (0.05f, 0.1f, 0.05f));
|
||||
|
||||
turtleInterpretation.Add("+", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle))));
|
||||
turtleInterpretation.Add("-", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle))));
|
||||
turtleInterpretation.Add("/", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, angle, 0))));
|
||||
turtleInterpretation.Add("\\", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, -angle, 0))));
|
||||
turtleInterpretation.Add("&", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(angle, 0, 0))));
|
||||
turtleInterpretation.Add("^", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(-angle, 0, 0))));
|
||||
turtleInterpretation.Add("F", (float[] args) => new Tuple<GameObject, Matrix4x4>(flower, Matrix4x4.Rotate(Quaternion.Euler(0, 0, 0))));
|
||||
turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(leaf, Matrix4x4.Rotate(Quaternion.Euler(0, 0, 0))));
|
||||
|
||||
//Wildcard how to represent any other symbol
|
||||
turtleInterpretation.Add("*.*", (float[] args) => new Tuple<GameObject, Matrix4x4>(obj, transformation));
|
||||
}
|
||||
}
|
||||
|
11
Assets/Scripts/Turtle3D.cs.meta
Normal file
11
Assets/Scripts/Turtle3D.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdbab7936197e9c4e9c5225e40810916
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
162
Assets/Scripts/TurtleLSystem.cs
Normal file
162
Assets/Scripts/TurtleLSystem.cs
Normal file
@ -0,0 +1,162 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using ConsoleLSystem;
|
||||
using System;
|
||||
|
||||
|
||||
|
||||
abstract public class TurtleLSystem : MonoBehaviour
|
||||
{
|
||||
public string LSystemPath;
|
||||
|
||||
public uint steps;
|
||||
|
||||
public Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>> turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
|
||||
private List<GameObject> gameObjects = new List<GameObject>();
|
||||
|
||||
private Mesh getCylinder(int quality,float width,float length) {
|
||||
Mesh mesh = new Mesh();
|
||||
//mesh.triangles
|
||||
var points = new List<Vector3>();
|
||||
var normals = new List<Vector3>();
|
||||
var indices = new List<int>();
|
||||
for (float i = 0; i < quality; i++) {
|
||||
points.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||
}
|
||||
for (float i = 0; i < quality; i++) {
|
||||
points.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, length, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||
}
|
||||
//points.Add(new Vector3(0,0,0));
|
||||
//points.Add(new Vector3(0, length, 0));
|
||||
|
||||
for (float i = 0; i < quality; i++) {
|
||||
normals.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||
}
|
||||
for (float i = 0; i < quality; i++) {
|
||||
normals.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||
}
|
||||
|
||||
//for (int i = 0; i < quality; i++) {
|
||||
// indices.Add(i);
|
||||
// indices.Add((i + 1) % quality);
|
||||
// indices.Add(quality * 2);
|
||||
//}
|
||||
//for (int i = 0; i < quality; i++) {
|
||||
// indices.Add((i + 1) % quality + quality);
|
||||
// indices.Add(i + quality);
|
||||
// indices.Add(quality * 2 + 1);
|
||||
//}
|
||||
for (int i = 0; i < quality; i++) {
|
||||
indices.Add((i + 1) % quality);
|
||||
indices.Add(i);
|
||||
indices.Add(i + quality);
|
||||
|
||||
indices.Add(i + quality);
|
||||
indices.Add((i + 1) % quality + quality);
|
||||
indices.Add((i + 1) % quality);
|
||||
}
|
||||
mesh.vertices = points.ToArray();
|
||||
mesh.triangles = indices.ToArray();
|
||||
mesh.normals = normals.ToArray();
|
||||
return mesh;
|
||||
}
|
||||
|
||||
private LSystemEvaluator evaluator = null;
|
||||
|
||||
private void parseRules(StreamReader sr) {
|
||||
|
||||
}
|
||||
public void evaluate() {
|
||||
for (int i=0; i < steps; i++) {
|
||||
evaluator.rewrite();
|
||||
}
|
||||
Debug.Log(evaluator.lSystemString.ToString());
|
||||
}
|
||||
private GameObject prepeareGameObject(string name, GameObject gameObject,Matrix4x4 transformation) {
|
||||
GameObject instance;
|
||||
if (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab) {
|
||||
instance = Instantiate(gameObject);
|
||||
}
|
||||
else {
|
||||
instance = gameObject;
|
||||
}
|
||||
|
||||
instance.name = String.Format("LSystem Literal {0}", name);
|
||||
instance.tag = "LSystemLiteral";
|
||||
instance.transform.parent = this.gameObject.transform;
|
||||
instance.transform.position = transformation.ExtractPosition() + transformation.MultiplyPoint(instance.transform.position);
|
||||
instance.transform.rotation *= transformation.ExtractRotation();
|
||||
instance.transform.localScale = Vector3.Scale(transformation.ExtractScale(), instance.transform.localScale);
|
||||
return instance;
|
||||
|
||||
}
|
||||
void createModelsRecursive(LSystemNode node, Matrix4x4 transformation) {
|
||||
while (node != null) {
|
||||
Matrix4x4 new_transformation=transformation;
|
||||
Func<float[], Tuple<GameObject, Matrix4x4>> interpretation;
|
||||
var name = node.literal.name;
|
||||
if (turtleInterpretation.TryGetValue(name, out interpretation) || turtleInterpretation.TryGetValue("*.*", out interpretation)) {
|
||||
var result = interpretation(node.literal.values);
|
||||
new_transformation = new_transformation * result.Item2;
|
||||
if (result.Item1 != null) {
|
||||
var instance = prepeareGameObject(name, result.Item1, new_transformation);
|
||||
}
|
||||
//gameObjects.Add(gameObject);
|
||||
//remove scale, rather unnecesary
|
||||
new_transformation = new_transformation * Matrix4x4.Scale(result.Item2.ExtractScale()).inverse;
|
||||
}
|
||||
foreach (var child in node.children) {
|
||||
createModelsRecursive(child, new_transformation);
|
||||
}
|
||||
node = node.mainChild;
|
||||
transformation = new_transformation;
|
||||
}
|
||||
}
|
||||
private void clearObjects() {
|
||||
//var objects = Resources.FindObjectsOfTypeAll<GameObject>().Where(obj => obj.name == "Name");
|
||||
foreach (GameObject gameObject in GameObject.FindGameObjectsWithTag("LSystemLiteral")) {
|
||||
DestroyImmediate(gameObject);
|
||||
|
||||
}
|
||||
gameObjects = new List<GameObject>();
|
||||
}
|
||||
|
||||
public void present() {
|
||||
clearObjects();
|
||||
createModelsRecursive(evaluator.lSystemString, Matrix4x4.identity);
|
||||
}
|
||||
abstract protected void initLiteralInterpretation();
|
||||
public void loadFile() {
|
||||
clearObjects();
|
||||
var sr = new StreamReader(LSystemPath);
|
||||
evaluator = LSystemFileParser.parseLSystem(sr);
|
||||
sr.Close();
|
||||
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
initLiteralInterpretation();
|
||||
}
|
||||
public void evaluateAndPresent() {
|
||||
evaluate();
|
||||
present();
|
||||
Debug.Log(evaluator.lSystemString.ToString().Length);
|
||||
//x.name = "aaa";
|
||||
|
||||
//Instantiate(x,Matrix4x4.identity);
|
||||
}
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/TurtleLSystem.cs.meta
Normal file
11
Assets/Scripts/TurtleLSystem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9f830130a88dbd40a2663c6a1dc301a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Library/APIUpdater/project-dependencies.graph
Normal file
BIN
Library/APIUpdater/project-dependencies.graph
Normal file
Binary file not shown.
BIN
Library/AnnotationManager
Normal file
BIN
Library/AnnotationManager
Normal file
Binary file not shown.
BIN
Library/ArtifactDB
Normal file
BIN
Library/ArtifactDB
Normal file
Binary file not shown.
BIN
Library/ArtifactDB-lock
Normal file
BIN
Library/ArtifactDB-lock
Normal file
Binary file not shown.
BIN
Library/Artifacts/00/004db7921c820d469b3eb125aa9836b7
Normal file
BIN
Library/Artifacts/00/004db7921c820d469b3eb125aa9836b7
Normal file
Binary file not shown.
BIN
Library/Artifacts/00/0050f508d1e40d5796d3ca019cbf1e35
Normal file
BIN
Library/Artifacts/00/0050f508d1e40d5796d3ca019cbf1e35
Normal file
Binary file not shown.
BIN
Library/Artifacts/00/005c3b092d0c3b7a677e44b9408dbb77
Normal file
BIN
Library/Artifacts/00/005c3b092d0c3b7a677e44b9408dbb77
Normal file
Binary file not shown.
BIN
Library/Artifacts/00/006d5bb481cc6c7c651c5d9a4ddd314a
Normal file
BIN
Library/Artifacts/00/006d5bb481cc6c7c651c5d9a4ddd314a
Normal file
Binary file not shown.
BIN
Library/Artifacts/01/011e7bb22173877b6f8b81898fb00ea5
Normal file
BIN
Library/Artifacts/01/011e7bb22173877b6f8b81898fb00ea5
Normal file
Binary file not shown.
BIN
Library/Artifacts/01/011fcda8ba3039b40cd8ba7e0c9d5eac
Normal file
BIN
Library/Artifacts/01/011fcda8ba3039b40cd8ba7e0c9d5eac
Normal file
Binary file not shown.
BIN
Library/Artifacts/01/014c99933721e504c420b5c525973557
Normal file
BIN
Library/Artifacts/01/014c99933721e504c420b5c525973557
Normal file
Binary file not shown.
BIN
Library/Artifacts/01/01505266f3956a7e0dad91130c11bfdf
Normal file
BIN
Library/Artifacts/01/01505266f3956a7e0dad91130c11bfdf
Normal file
Binary file not shown.
BIN
Library/Artifacts/01/0168d4b84af6a9b421c44fbce0eb737f
Normal file
BIN
Library/Artifacts/01/0168d4b84af6a9b421c44fbce0eb737f
Normal file
Binary file not shown.
BIN
Library/Artifacts/01/01f724b819df220a25c62bc336ffd557
Normal file
BIN
Library/Artifacts/01/01f724b819df220a25c62bc336ffd557
Normal file
Binary file not shown.
BIN
Library/Artifacts/02/02056bdae58a7dc815667f603cc75bb2
Normal file
BIN
Library/Artifacts/02/02056bdae58a7dc815667f603cc75bb2
Normal file
Binary file not shown.
BIN
Library/Artifacts/02/02247edece2e0f94830ea9c49eac9201
Normal file
BIN
Library/Artifacts/02/02247edece2e0f94830ea9c49eac9201
Normal file
Binary file not shown.
BIN
Library/Artifacts/02/02452f370dbeec0778369275c775bc9f
Normal file
BIN
Library/Artifacts/02/02452f370dbeec0778369275c775bc9f
Normal file
Binary file not shown.
BIN
Library/Artifacts/02/024cb4b21643ee1e3edda32f24430163
Normal file
BIN
Library/Artifacts/02/024cb4b21643ee1e3edda32f24430163
Normal file
Binary file not shown.
BIN
Library/Artifacts/02/02bd8631d79c7ce7f88e82dddab01ffe
Normal file
BIN
Library/Artifacts/02/02bd8631d79c7ce7f88e82dddab01ffe
Normal file
Binary file not shown.
BIN
Library/Artifacts/02/02cf042364a4fcf7ea4e87f4952f078f
Normal file
BIN
Library/Artifacts/02/02cf042364a4fcf7ea4e87f4952f078f
Normal file
Binary file not shown.
BIN
Library/Artifacts/02/02ebec3f103ec1f44aa58969c0dbcdd7
Normal file
BIN
Library/Artifacts/02/02ebec3f103ec1f44aa58969c0dbcdd7
Normal file
Binary file not shown.
BIN
Library/Artifacts/03/0332d6fd987401b308607a0fa60f7c5c
Normal file
BIN
Library/Artifacts/03/0332d6fd987401b308607a0fa60f7c5c
Normal file
Binary file not shown.
BIN
Library/Artifacts/03/03523f21d4a45001664dddc6b3be1dd1
Normal file
BIN
Library/Artifacts/03/03523f21d4a45001664dddc6b3be1dd1
Normal file
Binary file not shown.
BIN
Library/Artifacts/03/038435503946347f1a9a27df800a566f
Normal file
BIN
Library/Artifacts/03/038435503946347f1a9a27df800a566f
Normal file
Binary file not shown.
BIN
Library/Artifacts/03/03bc3b0c31920ca0747e4b39eb5bce72
Normal file
BIN
Library/Artifacts/03/03bc3b0c31920ca0747e4b39eb5bce72
Normal file
Binary file not shown.
BIN
Library/Artifacts/03/03c35a847492ca5e14cf75eb747ad228
Normal file
BIN
Library/Artifacts/03/03c35a847492ca5e14cf75eb747ad228
Normal file
Binary file not shown.
BIN
Library/Artifacts/03/03d374ad76ccf518e49d6804ef25d4f4
Normal file
BIN
Library/Artifacts/03/03d374ad76ccf518e49d6804ef25d4f4
Normal file
Binary file not shown.
BIN
Library/Artifacts/03/03e8f4b34c3e9fd4bd80fb03fca141c6
Normal file
BIN
Library/Artifacts/03/03e8f4b34c3e9fd4bd80fb03fca141c6
Normal file
Binary file not shown.
BIN
Library/Artifacts/04/041c75cfdcd762580d76e0e2698eca10
Normal file
BIN
Library/Artifacts/04/041c75cfdcd762580d76e0e2698eca10
Normal file
Binary file not shown.
BIN
Library/Artifacts/04/0445e5086c2a16c9d4d9673ccfc3ceb8
Normal file
BIN
Library/Artifacts/04/0445e5086c2a16c9d4d9673ccfc3ceb8
Normal file
Binary file not shown.
BIN
Library/Artifacts/04/044ac2f71a62fd4f3246dc5875a581a2
Normal file
BIN
Library/Artifacts/04/044ac2f71a62fd4f3246dc5875a581a2
Normal file
Binary file not shown.
BIN
Library/Artifacts/04/04c5c10b2e0fd8c86bcce0a16604b5b9
Normal file
BIN
Library/Artifacts/04/04c5c10b2e0fd8c86bcce0a16604b5b9
Normal file
Binary file not shown.
BIN
Library/Artifacts/04/04cdda6faeef920e536ecbfa9c916564
Normal file
BIN
Library/Artifacts/04/04cdda6faeef920e536ecbfa9c916564
Normal file
Binary file not shown.
BIN
Library/Artifacts/05/050c3d280a2e9e35a786d0dafe32ec95
Normal file
BIN
Library/Artifacts/05/050c3d280a2e9e35a786d0dafe32ec95
Normal file
Binary file not shown.
BIN
Library/Artifacts/05/051957eedea5e779b5c59550a3949df9
Normal file
BIN
Library/Artifacts/05/051957eedea5e779b5c59550a3949df9
Normal file
Binary file not shown.
BIN
Library/Artifacts/05/0523147651eb4002c96fa1a088f369c5
Normal file
BIN
Library/Artifacts/05/0523147651eb4002c96fa1a088f369c5
Normal file
Binary file not shown.
BIN
Library/Artifacts/05/052688ab52eafc5585f1f92b3c13f150
Normal file
BIN
Library/Artifacts/05/052688ab52eafc5585f1f92b3c13f150
Normal file
Binary file not shown.
BIN
Library/Artifacts/05/05725f8b1e07a484a204fefe43f31e0f
Normal file
BIN
Library/Artifacts/05/05725f8b1e07a484a204fefe43f31e0f
Normal file
Binary file not shown.
BIN
Library/Artifacts/05/0580bef82d3e6ede08210376fc288705
Normal file
BIN
Library/Artifacts/05/0580bef82d3e6ede08210376fc288705
Normal file
Binary file not shown.
BIN
Library/Artifacts/05/05913b3c20ba843bb3dd658d6cfcf8e8
Normal file
BIN
Library/Artifacts/05/05913b3c20ba843bb3dd658d6cfcf8e8
Normal file
Binary file not shown.
BIN
Library/Artifacts/05/05a5eeae018f568bb1765e8d10dde4d6
Normal file
BIN
Library/Artifacts/05/05a5eeae018f568bb1765e8d10dde4d6
Normal file
Binary file not shown.
BIN
Library/Artifacts/05/05aedffb105b032ab7dc81364ddca29d
Normal file
BIN
Library/Artifacts/05/05aedffb105b032ab7dc81364ddca29d
Normal file
Binary file not shown.
BIN
Library/Artifacts/05/05ddbe61eec15e78d5858fc70d776838
Normal file
BIN
Library/Artifacts/05/05ddbe61eec15e78d5858fc70d776838
Normal file
Binary file not shown.
BIN
Library/Artifacts/06/06076298fed870bbc68357e1b6e8ebca
Normal file
BIN
Library/Artifacts/06/06076298fed870bbc68357e1b6e8ebca
Normal file
Binary file not shown.
BIN
Library/Artifacts/06/060a479de4d7e5b214e41ea2c5a46187
Normal file
BIN
Library/Artifacts/06/060a479de4d7e5b214e41ea2c5a46187
Normal file
Binary file not shown.
BIN
Library/Artifacts/06/067747d3c55239788360471f5fe7f974
Normal file
BIN
Library/Artifacts/06/067747d3c55239788360471f5fe7f974
Normal file
Binary file not shown.
BIN
Library/Artifacts/06/068054ff61fcc9c652e96394fe512684
Normal file
BIN
Library/Artifacts/06/068054ff61fcc9c652e96394fe512684
Normal file
Binary file not shown.
BIN
Library/Artifacts/06/068d1e0724bfd8f800ec7c75c0315764
Normal file
BIN
Library/Artifacts/06/068d1e0724bfd8f800ec7c75c0315764
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user