using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; using ConsoleLSystem; using System; public class ContextTurtle : TurtleLSystem { protected override void initLiteralInterpretation() { turtleInterpretation = new Dictionary>>(); //turtleInterpretation //loading required objects var path = "Assets/Models/{0}.fbx"; var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject)); var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject)); var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject)); var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject)); //creating functions that are used for interpretation turtleInterpretation.Add("A", (float[] args) => new Tuple(l, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f)))); turtleInterpretation.Add("B", (float[] args) => new Tuple(r, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f)))); turtleInterpretation.Add("D", (float[] args) => new Tuple(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f * (args[0] * 0.2f + 0.01f), 0.1f)))); turtleInterpretation.Add("C", (float[] args) => new Tuple(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f * (args[0] * 0.2f + 0.01f), 0.1f)))); } }