FBX SDK C# Bindings =================== This package contains only a subset of the Autodesk® FBX® SDK, and is designed to work in Unity only. How to Access Bindings in Code ------------------------------- All the bindings are located under the FbxSdk namespace, and are accessed almost the same way as in C++. e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C# How to Access Global Variables and Functions -------------------------------------------- All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace. e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT