using UnityEditor.ShortcutManagement; using UnityEngine; namespace UnityEditor.Timeline.Actions { /// /// Use this attribute to make an action work with the shortcut system. /// /// /// TimelineShortcutAttribute needs to be added to a static method. /// /// public class TimelineShortcutAttribute : ShortcutManagement.ShortcutAttribute { /// /// TimelineShortcutAttribute Constructor /// /// Id to register the shortcut. It will automatically be prefix by 'Timeline/' in order to be in the 'Timeline' section of the shortcut manager. /// Optional key code for default binding. /// Optional shortcut modifiers for default binding. public TimelineShortcutAttribute(string id, KeyCode defaultKeyCode, ShortcutModifiers defaultShortcutModifiers = ShortcutModifiers.None) : base("Timeline/" + id, typeof(TimelineWindow), defaultKeyCode, defaultShortcutModifiers) {} } }