using UnityEngine; using UnityEditor; using UnityEngine.TestTools; using NUnit.Framework; using System.Collections; class EditorExampleTest { [Test] public void EditorSampleTestSimplePasses() { // Use the Assert class to test conditions. } // A UnityTest behaves like a coroutine in PlayMode // and allows you to yield null to skip a frame in EditMode [UnityTest] public IEnumerator EditorSampleTestWithEnumeratorPasses() { // Use the Assert class to test conditions. // yield to skip a frame yield return null; } }