using System; using UnityEngine.Timeline; namespace UnityEditor.Timeline { interface ITimelineItem : IEquatable { double start { get; set; } double end { get; } double duration { get; } TrackAsset parentTrack { get; set; } bool IsCompatibleWithTrack(TrackAsset track); void Delete(); ITimelineItem CloneTo(TrackAsset parent, double time); void PushUndo(string operation); TimelineItemGUI gui { get; } } interface ITrimmable : ITimelineItem { void SetStart(double time, bool affectTimeScale); void SetEnd(double time, bool affectTimeScale); void TrimStart(double time); void TrimEnd(double time); } interface IBlendable : ITimelineItem { bool supportsBlending { get; } bool hasLeftBlend { get; } bool hasRightBlend { get; } double leftBlendDuration { get; } double rightBlendDuration { get; } } }