using UnityEditor.Timeline.Actions; using UnityEngine; namespace UnityEditor.Timeline { class DrillIntoClip : Manipulator { protected override bool DoubleClick(Event evt, WindowState state) { if (evt.button != 0) return false; var guiClip = PickerUtils.TopmostPickedItem() as TimelineClipGUI; if (guiClip == null) return false; if (!TimelineWindow.instance.state.editSequence.isReadOnly && (guiClip.clip.curves != null || guiClip.clip.animationClip != null)) Invoker.Invoke(new[] {guiClip.clip}); if (guiClip.supportsSubTimelines) Invoker.Invoke(new[] {guiClip.clip}); return true; } } class ContextMenuManipulator : Manipulator { protected override bool MouseDown(Event evt, WindowState state) { if (evt.button == 1) ItemSelection.HandleSingleSelection(evt); return false; } protected override bool ContextClick(Event evt, WindowState state) { if (evt.alt) return false; var selectable = PickerUtils.TopmostPickedItem() as ISelectable; if (selectable != null && selectable.IsSelected()) { SequencerContextMenu.ShowItemContextMenu(evt.mousePosition); return true; } return false; } } }