using UnityEngine; using NUnit.Framework; public class RectTransformPosition { [Test] public void SettingPositionBeforeGameObjectIsActivatedWorks_953409() { var positionToSet = new Vector3(1, 2, 3); var go = new GameObject("RectTransform", typeof(RectTransform)); go.SetActive(false); go.transform.position = positionToSet; go.SetActive(true); Assert.AreEqual(positionToSet, go.transform.position, "Expected RectTransform position to be set but it was not."); } }