using System.Runtime.CompilerServices; // Allow internal visibility for testing purposes. [assembly: InternalsVisibleTo("Unity.TextCore")] [assembly: InternalsVisibleTo("Unity.FontEngine.Tests")] #if UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.TextCore.Editor")] [assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")] #endif