using UnityEngine; using System.Collections; using System.Collections.Generic; namespace TMPro { public class FastAction { LinkedList delegates = new LinkedList(); Dictionary> lookup = new Dictionary>(); public void Add(System.Action rhs) { if (lookup.ContainsKey(rhs)) return; lookup[rhs] = delegates.AddLast(rhs); } public void Remove(System.Action rhs) { LinkedListNode node; if (lookup.TryGetValue(rhs, out node)) { lookup.Remove(rhs); delegates.Remove(node); } } public void Call() { var node = delegates.First; while (node != null) { node.Value(); node = node.Next; } } } public class FastAction { LinkedList> delegates = new LinkedList>(); Dictionary, LinkedListNode>> lookup = new Dictionary, LinkedListNode>>(); public void Add(System.Action rhs) { if (lookup.ContainsKey(rhs)) return; lookup[rhs] = delegates.AddLast(rhs); } public void Remove(System.Action rhs) { LinkedListNode> node; if (lookup.TryGetValue(rhs, out node)) { lookup.Remove(rhs); delegates.Remove(node); } } public void Call(A a) { var node = delegates.First; while (node != null) { node.Value(a); node = node.Next; } } } public class FastAction { LinkedList> delegates = new LinkedList>(); Dictionary, LinkedListNode>> lookup = new Dictionary, LinkedListNode>>(); public void Add(System.Action rhs) { if (lookup.ContainsKey(rhs)) return; lookup[rhs] = delegates.AddLast(rhs); } public void Remove(System.Action rhs) { LinkedListNode> node; if (lookup.TryGetValue(rhs, out node)) { lookup.Remove(rhs); delegates.Remove(node); } } public void Call(A a, B b) { var node = delegates.First; while (node != null) { node.Value(a, b); node = node.Next; } } } public class FastAction { LinkedList> delegates = new LinkedList>(); Dictionary, LinkedListNode>> lookup = new Dictionary, LinkedListNode>>(); public void Add(System.Action rhs) { if (lookup.ContainsKey(rhs)) return; lookup[rhs] = delegates.AddLast(rhs); } public void Remove(System.Action rhs) { LinkedListNode> node; if (lookup.TryGetValue(rhs, out node)) { lookup.Remove(rhs); delegates.Remove(node); } } public void Call(A a, B b, C c) { var node = delegates.First; while (node != null) { node.Value(a, b, c); node = node.Next; } } } }