using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using System; namespace TMPro { public class TMP_ScrollbarEventHandler : MonoBehaviour, IPointerClickHandler, ISelectHandler, IDeselectHandler { public bool isSelected; public void OnPointerClick(PointerEventData eventData) { Debug.Log("Scrollbar click..."); } public void OnSelect(BaseEventData eventData) { Debug.Log("Scrollbar selected"); isSelected = true; } public void OnDeselect(BaseEventData eventData) { Debug.Log("Scrollbar De-Selected"); isSelected = false; } } }