using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace TMPro { // Class which contains the Sprite Info for each sprite contained in the sprite asset. [Serializable] public class TMP_Sprite : TMP_TextElement_Legacy { //public int fileID; //public int id; public string name; public int hashCode; public int unicode; //public float x; //public float y; //public float width; //public float height; public Vector2 pivot; //public float xOffset; // Pivot X //public float yOffset; // Pivot Y //public float xAdvance; //public float scale; public Sprite sprite; } }