using System; using UnityEngine; using UnityEngine.TextCore; namespace TMPro { /// /// The visual representation of the sprite character using this glyph. /// [Serializable] public class TMP_SpriteGlyph : Glyph { /// /// An optional reference to the underlying sprite used to create this glyph. /// public Sprite sprite; // ******************** // CONSTRUCTORS // ******************** public TMP_SpriteGlyph() { } /// /// Constructor for new sprite glyph. /// /// Index of the sprite glyph. /// Metrics which define the position of the glyph in the context of text layout. /// GlyphRect which defines the coordinates of the glyph in the atlas texture. /// Scale of the glyph. /// Index of the atlas texture that contains the glyph. public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex) { this.index = index; this.metrics = metrics; this.glyphRect = glyphRect; this.scale = scale; this.atlasIndex = atlasIndex; } /// /// Constructor for new sprite glyph. /// /// >Index of the sprite glyph. /// Metrics which define the position of the glyph in the context of text layout. /// GlyphRect which defines the coordinates of the glyph in the atlas texture. /// Scale of the glyph. /// Index of the atlas texture that contains the glyph. /// A reference to the Unity Sprite representing this sprite glyph. public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex, Sprite sprite) { this.index = index; this.metrics = metrics; this.glyphRect = glyphRect; this.scale = scale; this.atlasIndex = atlasIndex; this.sprite = sprite; } } }