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FBX SDK C# Bindings

This package contains only a subset of the Autodesk® FBX® SDK, and is designed to work in Unity only.

How to Access Bindings in Code

All the bindings are located under the FbxSdk namespace, and are accessed almost the same way as in C++. e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C#

How to Access Global Variables and Functions

All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace. e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT