Modelowanie_Wirtualnych_Swi.../Library/PackageCache/com.unity.timeline@1.5.4/Editor/Signals/SignalUtility.cs
2021-07-09 23:35:24 +02:00

126 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Signals
{
interface ISignalAssetProvider
{
SignalAsset signalAsset { get; set; }
IEnumerable<SignalAsset> AvailableSignalAssets();
void CreateNewSignalAsset(string path);
}
static class SignalUtility
{
const string k_SignalExtension = "signal";
public static void DrawSignalNames(ISignalAssetProvider assetProvider, Rect position, GUIContent label, bool multipleValues)
{
var assets = assetProvider.AvailableSignalAssets().ToList();
var index = assets.IndexOf(assetProvider.signalAsset);
var availableNames = new List<string>();
using (new GUIMixedValueScope(multipleValues))
{
availableNames.Add(Styles.EmptySignalList.text);
availableNames.AddRange(assets.Select(x => x.name));
availableNames.Add(Styles.CreateNewSignal.text);
var curValue = index + 1;
var selected = EditorGUI.Popup(position, label, curValue, availableNames.ToArray());
if (selected != curValue)
{
var noneEntryIdx = 0;
if (selected == noneEntryIdx) // None
assetProvider.signalAsset = null;
else if (selected == availableNames.Count - 1) // "Create New Asset"
{
var path = GetNewSignalPath();
if (!string.IsNullOrEmpty(path))
assetProvider.CreateNewSignalAsset(path);
GUIUtility.ExitGUI();
}
else
assetProvider.signalAsset = assets[selected - 1];
}
}
}
public static string GetNewSignalPath()
{
return EditorUtility.SaveFilePanelInProject(
Styles.NewSignalWindowTitle.text,
Styles.NewSignalDefaultName.text,
k_SignalExtension,
Styles.NewSignalWindowMessage.text);
}
public static bool IsSignalAssetHandled(this SignalReceiver receiver, SignalAsset asset)
{
return receiver != null && asset != null && receiver.GetRegisteredSignals().Contains(asset);
}
public static void AddNewReaction(this SignalReceiver receiver, SignalAsset signalAsset)
{
if (signalAsset != null && receiver != null)
{
Undo.RecordObject(receiver, Styles.UndoAddReaction);
var newEvent = new UnityEvent();
newEvent.AddPersistentListener();
var evtIndex = newEvent.GetPersistentEventCount() - 1;
newEvent.RegisterVoidPersistentListenerWithoutValidation(evtIndex, receiver.gameObject, string.Empty);
receiver.AddReaction(signalAsset, newEvent);
PrefabUtility.RecordPrefabInstancePropertyModifications(receiver);
}
}
public static void DrawCenteredMessage(string message)
{
using (new GUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
GUILayout.Label(message);
GUILayout.FlexibleSpace();
}
}
public static bool DrawCenteredButton(GUIContent buttonLabel)
{
bool buttonClicked;
using (new GUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
buttonClicked = GUILayout.Button(buttonLabel);
GUILayout.FlexibleSpace();
}
return buttonClicked;
}
}
static class SignalReceiverUtility
{
const int k_DefaultTreeviewHeaderHeight = 20;
public static int headerHeight
{
get { return k_DefaultTreeviewHeaderHeight; }
}
public static SerializedProperty FindSignalsProperty(SerializedObject obj)
{
return obj.FindProperty("m_Events.m_Signals");
}
public static SerializedProperty FindEventsProperty(SerializedObject obj)
{
return obj.FindProperty("m_Events.m_Events");
}
}
}