48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
namespace UnityEditor.Timeline
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{
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static class WindowConstants
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{
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public const float timeAreaYPosition = 19.0f;
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public const float timeAreaHeight = 22.0f;
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public const float timeAreaMinWidth = 50.0f;
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public const float timeAreaShownRangePadding = 5.0f;
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public const float markerRowHeight = 18.0f;
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public const float markerRowYPosition = timeAreaYPosition + timeAreaHeight;
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public const float defaultHeaderWidth = 315.0f;
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public const float defaultBindingAreaWidth = 40.0f;
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public const float minHeaderWidth = 195.0f;
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public const float maxHeaderWidth = 650.0f;
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public const float headerSplitterWidth = 6.0f;
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public const float headerSplitterVisualWidth = 2.0f;
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public const float maxTimeAreaScaling = 90000.0f;
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public const float timeCodeWidth = 100.0f; // Enough space to display up to 9999 without clipping
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public const float sliderWidth = 15;
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public const float shadowUnderTimelineHeight = 15.0f;
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public const float createButtonWidth = 70.0f;
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public const float selectorWidth = 23.0f;
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public const float cogButtonWidth = 25.0f;
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public const float trackHeaderBindingHeight = 18.0f;
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public const float trackHeaderButtonSize = 16.0f;
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public const float trackHeaderButtonPadding = 2.0f;
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public const float trackBindingMaxSize = 300.0f;
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public const float trackBindingPadding = 5.0f;
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public const float trackInsertionMarkerHeight = 1f;
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public const float trackResizeHandleHeight = 7f;
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public const float inlineCurveContentPadding = 2.0f;
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public const float playControlsWidth = 300;
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public const int autoPanPaddingInPixels = 50;
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public const float overlayTextPadding = 40.0f;
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}
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}
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