Modelowanie_Wirtualnych_Swi.../Library/PackageCache/com.autodesk.fbx@4.0.1/Runtime/Scripts/FbxAxisSystem.cs
2021-07-09 23:35:24 +02:00

205 lines
6.6 KiB
C#

#if UNITY_EDITOR || FBXSDK_RUNTIME
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 3.0.12
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
namespace Autodesk.Fbx {
public class FbxAxisSystem : global::System.IDisposable {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
protected bool swigCMemOwn;
internal FbxAxisSystem(global::System.IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FbxAxisSystem obj) {
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
~FbxAxisSystem() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
NativeMethods.delete_FbxAxisSystem(swigCPtr);
}
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
global::System.GC.SuppressFinalize(this);
}
}
public FbxAxisSystem() : this(NativeMethods.new_FbxAxisSystem__SWIG_0(), true) {
}
public FbxAxisSystem(EUpVector pUpVector, EFrontVector pFrontVector, FbxAxisSystem.ECoordSystem pCoorSystem) : this(NativeMethods.new_FbxAxisSystem__SWIG_1((int)pUpVector, (int)pFrontVector, (int)pCoorSystem), true) {
}
public FbxAxisSystem(FbxAxisSystem pAxisSystem) : this(NativeMethods.new_FbxAxisSystem__SWIG_2(FbxAxisSystem.getCPtr(pAxisSystem)), true) {
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
}
public FbxAxisSystem(FbxAxisSystem.EPreDefinedAxisSystem pAxisSystem) : this(NativeMethods.new_FbxAxisSystem__SWIG_3((int)pAxisSystem), true) {
}
private bool _equals(FbxAxisSystem pAxisSystem) {
bool ret = NativeMethods.FbxAxisSystem__equals(swigCPtr, FbxAxisSystem.getCPtr(pAxisSystem));
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
public static FbxAxisSystem MayaZUp {
get {
FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_MayaZUp_get(), false);
return ret;
}
}
public static FbxAxisSystem MayaYUp {
get {
FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_MayaYUp_get(), false);
return ret;
}
}
public static FbxAxisSystem Max {
get {
FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_Max_get(), false);
return ret;
}
}
public static FbxAxisSystem Motionbuilder {
get {
FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_Motionbuilder_get(), false);
return ret;
}
}
public static FbxAxisSystem OpenGL {
get {
FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_OpenGL_get(), false);
return ret;
}
}
public static FbxAxisSystem DirectX {
get {
FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_DirectX_get(), false);
return ret;
}
}
public static FbxAxisSystem Lightwave {
get {
FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_Lightwave_get(), false);
return ret;
}
}
public void DeepConvertScene(FbxScene pScene) {
NativeMethods.FbxAxisSystem_DeepConvertScene(swigCPtr, FbxScene.getCPtr(pScene));
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
}
public void ConvertScene(FbxScene pScene) {
NativeMethods.FbxAxisSystem_ConvertScene(swigCPtr, FbxScene.getCPtr(pScene));
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
}
public FbxAxisSystem.ECoordSystem GetCoorSystem() {
FbxAxisSystem.ECoordSystem ret = (FbxAxisSystem.ECoordSystem)NativeMethods.FbxAxisSystem_GetCoorSystem(swigCPtr);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
public enum EUpVector {
eXAxis = 1, eXAxisDown = -1,
eYAxis = 2, eYAxisDown = -2,
eZAxis = 3, eZAxisDown = -3,
};
public enum EFrontVector {
eParityEven = 1, eParityEvenNegative = -1,
eParityOdd = 2, eParityOddNegative = -2,
};
public EUpVector GetUpVector() {
EUpVector result = (EUpVector)NativeMethods.FbxAxisSystem_GetUpVector(swigCPtr);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();;
return result;
}
public EFrontVector GetFrontVector() {
EFrontVector result = (EFrontVector)NativeMethods.FbxAxisSystem_GetFrontVector(swigCPtr);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();;
return result;
}
public bool Equals(FbxAxisSystem other) {
if (object.ReferenceEquals(other, null)) { return false; }
return _equals(other);
}
public override bool Equals(object obj){
if (object.ReferenceEquals(obj, null)) { return false; }
/* is obj a subclass of this type; if so use our Equals */
var typed = obj as FbxAxisSystem;
if (!object.ReferenceEquals(typed, null)) {
return this.Equals(typed);
}
/* are we a subclass of the other type; if so use their Equals */
if (typeof(FbxAxisSystem).IsSubclassOf(obj.GetType())) {
return obj.Equals(this);
}
/* types are unrelated; can't be a match */
return false;
}
public static bool operator == (FbxAxisSystem a, FbxAxisSystem b) {
if (object.ReferenceEquals(a, b)) { return true; }
if (object.ReferenceEquals(a, null) || object.ReferenceEquals(b, null)) { return false; }
return a.Equals(b);
}
public static bool operator != (FbxAxisSystem a, FbxAxisSystem b) {
return !(a == b);
}
public override int GetHashCode() {
int ret = NativeMethods.FbxAxisSystem_GetHashCode(swigCPtr);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
public enum ECoordSystem {
eRightHanded,
eLeftHanded
}
public enum EPreDefinedAxisSystem {
eMayaZUp,
eMayaYUp,
eMax,
eMotionBuilder,
eOpenGL,
eDirectX,
eLightwave
}
}
}
#endif // UNITY_EDITOR || FBXSDK_RUNTIME