Modelowanie_Wirtualnych_Swi.../Library/PackageCache/com.autodesk.fbx@4.0.1/Runtime/Scripts/FbxConstraintAim.cs
2021-07-09 23:35:24 +02:00

171 lines
6.5 KiB
C#

#if UNITY_EDITOR || FBXSDK_RUNTIME
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 3.0.12
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
namespace Autodesk.Fbx {
public class FbxConstraintAim : FbxConstraint {
internal FbxConstraintAim(global::System.IntPtr cPtr, bool ignored) : base(cPtr, ignored) { }
// override void Dispose() {base.Dispose();}
public new static FbxConstraintAim Create(FbxManager pManager, string pName) {
global::System.IntPtr cPtr = NativeMethods.FbxConstraintAim_Create__SWIG_0(FbxManager.getCPtr(pManager), pName);
FbxConstraintAim ret = (cPtr == global::System.IntPtr.Zero) ? null : new FbxConstraintAim(cPtr, false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
public new static FbxConstraintAim Create(FbxObject pContainer, string pName) {
global::System.IntPtr cPtr = NativeMethods.FbxConstraintAim_Create__SWIG_1(FbxObject.getCPtr(pContainer), pName);
FbxConstraintAim ret = (cPtr == global::System.IntPtr.Zero) ? null : new FbxConstraintAim(cPtr, false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
public FbxPropertyDouble3 RotationOffset {
get {
FbxPropertyDouble3 ret = new FbxPropertyDouble3(NativeMethods.FbxConstraintAim_RotationOffset_get(swigCPtr), false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
}
public FbxPropertyInt WorldUpType {
get {
FbxPropertyInt ret = new FbxPropertyInt(NativeMethods.FbxConstraintAim_WorldUpType_get(swigCPtr), false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
}
public FbxPropertyDouble3 WorldUpVector {
get {
FbxPropertyDouble3 ret = new FbxPropertyDouble3(NativeMethods.FbxConstraintAim_WorldUpVector_get(swigCPtr), false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
}
public FbxPropertyDouble3 UpVector {
get {
FbxPropertyDouble3 ret = new FbxPropertyDouble3(NativeMethods.FbxConstraintAim_UpVector_get(swigCPtr), false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
}
public FbxPropertyDouble3 AimVector {
get {
FbxPropertyDouble3 ret = new FbxPropertyDouble3(NativeMethods.FbxConstraintAim_AimVector_get(swigCPtr), false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
}
public FbxPropertyBool AffectX {
get {
FbxPropertyBool ret = new FbxPropertyBool(NativeMethods.FbxConstraintAim_AffectX_get(swigCPtr), false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
}
public FbxPropertyBool AffectY {
get {
FbxPropertyBool ret = new FbxPropertyBool(NativeMethods.FbxConstraintAim_AffectY_get(swigCPtr), false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
}
public FbxPropertyBool AffectZ {
get {
FbxPropertyBool ret = new FbxPropertyBool(NativeMethods.FbxConstraintAim_AffectZ_get(swigCPtr), false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
}
public void AddConstraintSource(FbxObject pObject, double pWeight) {
NativeMethods.FbxConstraintAim_AddConstraintSource__SWIG_0(swigCPtr, FbxObject.getCPtr(pObject), pWeight);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
}
public void AddConstraintSource(FbxObject pObject) {
NativeMethods.FbxConstraintAim_AddConstraintSource__SWIG_1(swigCPtr, FbxObject.getCPtr(pObject));
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
}
public void SetConstrainedObject(FbxObject pObject) {
NativeMethods.FbxConstraintAim_SetConstrainedObject(swigCPtr, FbxObject.getCPtr(pObject));
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
}
public void SetWorldUpObject(FbxObject pObject) {
NativeMethods.FbxConstraintAim_SetWorldUpObject(swigCPtr, FbxObject.getCPtr(pObject));
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
}
public FbxObject GetWorldUpObject() {
global::System.IntPtr cPtr = NativeMethods.FbxConstraintAim_GetWorldUpObject(swigCPtr);
FbxObject ret = (cPtr == global::System.IntPtr.Zero) ? null : new FbxObject(cPtr, false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
public override int GetHashCode(){
return swigCPtr.Handle.GetHashCode();
}
public bool Equals(FbxConstraintAim other) {
if (object.ReferenceEquals(other, null)) { return false; }
return this.swigCPtr.Handle.Equals (other.swigCPtr.Handle);
}
public override bool Equals(object obj){
if (object.ReferenceEquals(obj, null)) { return false; }
/* is obj a subclass of this type; if so use our Equals */
var typed = obj as FbxConstraintAim;
if (!object.ReferenceEquals(typed, null)) {
return this.Equals(typed);
}
/* are we a subclass of the other type; if so use their Equals */
if (typeof(FbxConstraintAim).IsSubclassOf(obj.GetType())) {
return obj.Equals(this);
}
/* types are unrelated; can't be a match */
return false;
}
public static bool operator == (FbxConstraintAim a, FbxConstraintAim b) {
if (object.ReferenceEquals(a, b)) { return true; }
if (object.ReferenceEquals(a, null) || object.ReferenceEquals(b, null)) { return false; }
return a.Equals(b);
}
public static bool operator != (FbxConstraintAim a, FbxConstraintAim b) {
return !(a == b);
}
public enum EWorldUp {
eAimAtSceneUp,
eAimAtObjectUp,
eAimAtObjectRotationUp,
eAimAtVector,
eAimAtNone,
eAimAtCount
}
}
}
#endif // UNITY_EDITOR || FBXSDK_RUNTIME