63 lines
2.3 KiB
C#
63 lines
2.3 KiB
C#
#if UNITY_EDITOR || FBXSDK_RUNTIME
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (http://www.swig.org).
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// Version 3.0.12
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//
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// Do not make changes to this file unless you know what you are doing--modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Autodesk.Fbx {
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public class FbxLayerElementArrayTemplateFbxVector2 : FbxLayerElementArray {
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private global::System.Runtime.InteropServices.HandleRef swigCPtr;
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internal FbxLayerElementArrayTemplateFbxVector2(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NativeMethods.FbxLayerElementArrayTemplateFbxVector2_SWIGUpcast(cPtr), cMemoryOwn) {
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swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
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}
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internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FbxLayerElementArrayTemplateFbxVector2 obj) {
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return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
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}
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~FbxLayerElementArrayTemplateFbxVector2() {
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Dispose();
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}
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public override void Dispose() {
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lock(this) {
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if (swigCPtr.Handle != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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NativeMethods.delete_FbxLayerElementArrayTemplateFbxVector2(swigCPtr);
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}
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swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
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}
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global::System.GC.SuppressFinalize(this);
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base.Dispose();
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}
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}
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private FbxVector2 GetAtUnchecked(int pIndex) {
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var ret = NativeMethods.FbxLayerElementArrayTemplateFbxVector2_GetAtUnchecked(swigCPtr, pIndex);
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
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return ret;
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}
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public FbxVector2 GetAt(int pIndex) {
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if (pIndex < 0 || pIndex >= GetCount()) {
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throw new System.ArgumentOutOfRangeException("pIndex");
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}
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return GetAtUnchecked(pIndex);
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}
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public FbxLayerElementArrayTemplateFbxVector2() : this(NativeMethods.new_FbxLayerElementArrayTemplateFbxVector2(), true) {
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}
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}
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}
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#endif // UNITY_EDITOR || FBXSDK_RUNTIME |