61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEditor.Experimental;
|
|
using UnityEditor.StyleSheets;
|
|
using UnityEngine;
|
|
using UnityEngine.Timeline;
|
|
|
|
namespace UnityEditor.Timeline
|
|
{
|
|
static class StyleManager
|
|
{
|
|
static readonly StyleState[] k_StyleStates = { StyleState.any };
|
|
static readonly string k_ErrorCannotFindStyle = L10n.Tr("Cannot find style {0} for {1}");
|
|
|
|
static Dictionary<Type, GUIStyle> s_CustomStyles = new Dictionary<Type, GUIStyle>();
|
|
static GUISkin s_CurrentSkin;
|
|
|
|
public static GUIStyle UssStyleForType(Type type)
|
|
{
|
|
ClearCacheIfInvalid();
|
|
|
|
GUIStyle cachedStyle;
|
|
if (s_CustomStyles.TryGetValue(type, out cachedStyle))
|
|
return cachedStyle;
|
|
|
|
var style = DirectorStyles.GetGUIStyle(DirectorStyles.markerDefaultStyle);
|
|
|
|
var customStyleForType = CustomStyleForType(type);
|
|
if (customStyleForType != null)
|
|
{
|
|
if (IsStyleValid(customStyleForType))
|
|
style = DirectorStyles.GetGUIStyle(customStyleForType);
|
|
else
|
|
Debug.LogWarningFormat(k_ErrorCannotFindStyle, customStyleForType, type.Name);
|
|
}
|
|
|
|
s_CustomStyles.Add(type, style);
|
|
return style;
|
|
}
|
|
|
|
static string CustomStyleForType(Type type)
|
|
{
|
|
var attr = (CustomStyleAttribute)type.GetCustomAttributes(typeof(CustomStyleAttribute), true).FirstOrDefault();
|
|
return attr != null ? attr.ussStyle : null;
|
|
}
|
|
|
|
static bool IsStyleValid(string ussStyle)
|
|
{
|
|
return GUISkin.current.FindStyle(ussStyle) != null || EditorResources.styleCatalog.GetStyle(ussStyle, k_StyleStates).IsValid();
|
|
}
|
|
|
|
static void ClearCacheIfInvalid()
|
|
{
|
|
if (s_CurrentSkin != GUISkin.current)
|
|
s_CustomStyles.Clear();
|
|
s_CurrentSkin = GUISkin.current;
|
|
}
|
|
}
|
|
}
|