Modelowanie_Wirtualnych_Swi.../Assets/Scripts/Editor/GrassControllerEditor.cs
2021-06-14 23:45:43 +02:00

24 lines
474 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine;
using System.Collections;
[CustomEditor(typeof(GrassController))]
public class GrassEditor : Editor {
public override void OnInspectorGUI() {
GrassController terrainController = (GrassController)target;
DrawDefaultInspector();
if (GUILayout.Button("Reset")) {
terrainController.resetGrass();
}
}
}