Modelowanie_Wirtualnych_Swi.../Assets/gound 1.terrainlayer
2021-06-14 23:45:43 +02:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &8574412962073106934
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: gound 1
m_DiffuseTexture: {fileID: 2800000, guid: eacec9cd0f31ea04b82121877a6cccaa, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: aeff12fbe9fe2384bae4d1b436607b55, type: 3}
m_MaskMapTexture: {fileID: 2800000, guid: 320cb9d0acd85614fa0db44fd0251cdd, type: 3}
m_TileSize: {x: 10, y: 10}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}