# Original code by: # John Gill # Copyright 2004 John Gill and John Hunter # # Subsequent changes: # The Matplotlib development team # Copyright The Matplotlib development team """ This module provides functionality to add a table to a plot. Use the factory function `~matplotlib.table.table` to create a ready-made table from texts. If you need more control, use the `.Table` class and its methods. The table consists of a grid of cells, which are indexed by (row, column). The cell (0, 0) is positioned at the top left. Thanks to John Gill for providing the class and table. """ from . import artist, cbook, docstring from .artist import Artist, allow_rasterization from .patches import Rectangle from .text import Text from .transforms import Bbox from .path import Path class Cell(Rectangle): """ A cell is a `.Rectangle` with some associated `.Text`. .. note: As a user, you'll most likely not creates cells yourself. Instead, you should use either the `~matplotlib.table.table` factory function or `.Table.add_cell`. Parameters ---------- xy : 2-tuple The position of the bottom left corner of the cell. width : float The cell width. height : float The cell height. edgecolor : color spec The color of the cell border. facecolor : color spec The cell facecolor. fill : bool Whether the cell background is filled. text : str The cell text. loc : {'left', 'center', 'right'}, default: 'right' The alignment of the text within the cell. fontproperties : dict A dict defining the font properties of the text. Supported keys and values are the keyword arguments accepted by `.FontProperties`. """ PAD = 0.1 """Padding between text and rectangle.""" def __init__(self, xy, width, height, edgecolor='k', facecolor='w', fill=True, text='', loc=None, fontproperties=None ): # Call base Rectangle.__init__(self, xy, width=width, height=height, fill=fill, edgecolor=edgecolor, facecolor=facecolor) self.set_clip_on(False) # Create text object if loc is None: loc = 'right' self._loc = loc self._text = Text(x=xy[0], y=xy[1], text=text, fontproperties=fontproperties) self._text.set_clip_on(False) def set_transform(self, trans): Rectangle.set_transform(self, trans) # the text does not get the transform! self.stale = True def set_figure(self, fig): Rectangle.set_figure(self, fig) self._text.set_figure(fig) def get_text(self): """Return the cell `.Text` instance.""" return self._text def set_fontsize(self, size): """Set the text fontsize.""" self._text.set_fontsize(size) self.stale = True def get_fontsize(self): """Return the cell fontsize.""" return self._text.get_fontsize() def auto_set_font_size(self, renderer): """Shrink font size until the text fits into the cell width.""" fontsize = self.get_fontsize() required = self.get_required_width(renderer) while fontsize > 1 and required > self.get_width(): fontsize -= 1 self.set_fontsize(fontsize) required = self.get_required_width(renderer) return fontsize @allow_rasterization def draw(self, renderer): if not self.get_visible(): return # draw the rectangle Rectangle.draw(self, renderer) # position the text self._set_text_position(renderer) self._text.draw(renderer) self.stale = False def _set_text_position(self, renderer): """Set text up so it draws in the right place. Currently support 'left', 'center' and 'right' """ bbox = self.get_window_extent(renderer) l, b, w, h = bbox.bounds # draw in center vertically self._text.set_verticalalignment('center') y = b + (h / 2.0) # now position horizontally if self._loc == 'center': self._text.set_horizontalalignment('center') x = l + (w / 2.0) elif self._loc == 'left': self._text.set_horizontalalignment('left') x = l + (w * self.PAD) else: self._text.set_horizontalalignment('right') x = l + (w * (1.0 - self.PAD)) self._text.set_position((x, y)) def get_text_bounds(self, renderer): """ Return the text bounds as *(x, y, width, height)* in table coordinates. """ bbox = self._text.get_window_extent(renderer) bboxa = bbox.inverse_transformed(self.get_data_transform()) return bboxa.bounds def get_required_width(self, renderer): """Return the minimal required width for the cell.""" l, b, w, h = self.get_text_bounds(renderer) return w * (1.0 + (2.0 * self.PAD)) @docstring.dedent_interpd def set_text_props(self, **kwargs): """ Update the text properties. Valid kwargs are %(Text)s """ self._text.update(kwargs) self.stale = True class CustomCell(Cell): """ A `.Cell` subclass with configurable edge visibility. """ _edges = 'BRTL' _edge_aliases = {'open': '', 'closed': _edges, # default 'horizontal': 'BT', 'vertical': 'RL' } def __init__(self, *args, visible_edges, **kwargs): super().__init__(*args, **kwargs) self.visible_edges = visible_edges @property def visible_edges(self): """ The cell edges to be drawn with a line. Reading this property returns a substring of 'BRTL' (bottom, right, top, left'). When setting this property, you can use a substring of 'BRTL' or one of {'open', 'closed', 'horizontal', 'vertical'}. """ return self._visible_edges @visible_edges.setter def visible_edges(self, value): if value is None: self._visible_edges = self._edges elif value in self._edge_aliases: self._visible_edges = self._edge_aliases[value] else: if any(edge not in self._edges for edge in value): raise ValueError('Invalid edge param {}, must only be one of ' '{} or string of {}'.format( value, ", ".join(self._edge_aliases), ", ".join(self._edges))) self._visible_edges = value self.stale = True def get_path(self): """Return a `.Path` for the `.visible_edges`.""" codes = [Path.MOVETO] for edge in self._edges: if edge in self._visible_edges: codes.append(Path.LINETO) else: codes.append(Path.MOVETO) if Path.MOVETO not in codes[1:]: # All sides are visible codes[-1] = Path.CLOSEPOLY return Path( [[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0], [0.0, 0.0]], codes, readonly=True ) class Table(Artist): """ A table of cells. The table consists of a grid of cells, which are indexed by (row, column). For a simple table, you'll have a full grid of cells with indices from (0, 0) to (num_rows-1, num_cols-1), in which the cell (0, 0) is positioned at the top left. However, you can also add cells with negative indices. You don't have to add a cell to every grid position, so you can create tables that have holes. *Note*: You'll usually not create an empty table from scratch. Instead use `~matplotlib.table.table` to create a table from data. """ codes = {'best': 0, 'upper right': 1, # default 'upper left': 2, 'lower left': 3, 'lower right': 4, 'center left': 5, 'center right': 6, 'lower center': 7, 'upper center': 8, 'center': 9, 'top right': 10, 'top left': 11, 'bottom left': 12, 'bottom right': 13, 'right': 14, 'left': 15, 'top': 16, 'bottom': 17, } """Possible values where to place the table relative to the Axes.""" FONTSIZE = 10 AXESPAD = 0.02 """The border between the Axes and the table edge in Axes units.""" def __init__(self, ax, loc=None, bbox=None, **kwargs): """ Parameters ---------- ax : `matplotlib.axes.Axes` The `~.axes.Axes` to plot the table into. loc : str The position of the cell with respect to *ax*. This must be one of the `~.Table.codes`. bbox : `.Bbox` or None A bounding box to draw the table into. If this is not *None*, this overrides *loc*. Other Parameters ---------------- **kwargs `.Artist` properties. """ Artist.__init__(self) if isinstance(loc, str): if loc not in self.codes: cbook.warn_deprecated( "3.1", message="Unrecognized location {!r}. Falling back " "on 'bottom'; valid locations are\n\t{}\n" "This will raise an exception %(removal)s." .format(loc, '\n\t'.join(self.codes))) loc = 'bottom' loc = self.codes[loc] self.set_figure(ax.figure) self._axes = ax self._loc = loc self._bbox = bbox # use axes coords self.set_transform(ax.transAxes) self._cells = {} self._edges = None self._autoColumns = [] self._autoFontsize = True self.update(kwargs) self.set_clip_on(False) def add_cell(self, row, col, *args, **kwargs): """ Create a cell and add it to the table. Parameters ---------- row : int Row index. col : int Column index. *args, **kwargs All other parameters are passed on to `Cell`. Returns ------- cell : `.CustomCell` The created cell. """ xy = (0, 0) cell = CustomCell(xy, visible_edges=self.edges, *args, **kwargs) self[row, col] = cell return cell def __setitem__(self, position, cell): """ Set a custom cell in a given position. """ if not isinstance(cell, CustomCell): raise TypeError('Table only accepts CustomCell') try: row, col = position[0], position[1] except Exception: raise KeyError('Only tuples length 2 are accepted as coordinates') cell.set_figure(self.figure) cell.set_transform(self.get_transform()) cell.set_clip_on(False) self._cells[row, col] = cell self.stale = True def __getitem__(self, position): """Retrieve a custom cell from a given position.""" return self._cells[position] @property def edges(self): """ The default value of `~.CustomCell.visible_edges` for newly added cells using `.add_cell`. Notes ----- This setting does currently only affect newly created cells using `.add_cell`. To change existing cells, you have to set their edges explicitly:: for c in tab.get_celld().values(): c.visible_edges = 'horizontal' """ return self._edges @edges.setter def edges(self, value): self._edges = value self.stale = True def _approx_text_height(self): return (self.FONTSIZE / 72.0 * self.figure.dpi / self._axes.bbox.height * 1.2) @allow_rasterization def draw(self, renderer): # docstring inherited # Need a renderer to do hit tests on mouseevent; assume the last one # will do if renderer is None: renderer = self.figure._cachedRenderer if renderer is None: raise RuntimeError('No renderer defined') if not self.get_visible(): return renderer.open_group('table') self._update_positions(renderer) for key in sorted(self._cells): self._cells[key].draw(renderer) renderer.close_group('table') self.stale = False def _get_grid_bbox(self, renderer): """Get a bbox, in axes co-ordinates for the cells. Only include those in the range (0,0) to (maxRow, maxCol)""" boxes = [cell.get_window_extent(renderer) for (row, col), cell in self._cells.items() if row >= 0 and col >= 0] bbox = Bbox.union(boxes) return bbox.inverse_transformed(self.get_transform()) def contains(self, mouseevent): # docstring inherited if self._contains is not None: return self._contains(self, mouseevent) # TODO: Return index of the cell containing the cursor so that the user # doesn't have to bind to each one individually. renderer = self.figure._cachedRenderer if renderer is not None: boxes = [cell.get_window_extent(renderer) for (row, col), cell in self._cells.items() if row >= 0 and col >= 0] bbox = Bbox.union(boxes) return bbox.contains(mouseevent.x, mouseevent.y), {} else: return False, {} def get_children(self): """Return the Artists contained by the table.""" return list(self._cells.values()) get_child_artists = cbook.deprecated("3.0")(get_children) def get_window_extent(self, renderer): """Return the bounding box of the table in window coords.""" boxes = [cell.get_window_extent(renderer) for cell in self._cells.values()] return Bbox.union(boxes) def _do_cell_alignment(self): """ Calculate row heights and column widths; position cells accordingly. """ # Calculate row/column widths widths = {} heights = {} for (row, col), cell in self._cells.items(): height = heights.setdefault(row, 0.0) heights[row] = max(height, cell.get_height()) width = widths.setdefault(col, 0.0) widths[col] = max(width, cell.get_width()) # work out left position for each column xpos = 0 lefts = {} for col in sorted(widths): lefts[col] = xpos xpos += widths[col] ypos = 0 bottoms = {} for row in sorted(heights, reverse=True): bottoms[row] = ypos ypos += heights[row] # set cell positions for (row, col), cell in self._cells.items(): cell.set_x(lefts[col]) cell.set_y(bottoms[row]) def auto_set_column_width(self, col): """ Automatically set the widths of given columns to optimal sizes. Parameters ---------- col : int or sequence of ints The indices of the columns to auto-scale. """ # check for col possibility on iteration try: iter(col) except (TypeError, AttributeError): self._autoColumns.append(col) else: for cell in col: self._autoColumns.append(cell) self.stale = True def _auto_set_column_width(self, col, renderer): """Automatically set width for column.""" cells = [cell for key, cell in self._cells.items() if key[1] == col] max_width = max((cell.get_required_width(renderer) for cell in cells), default=0) for cell in cells: cell.set_width(max_width) def auto_set_font_size(self, value=True): """Automatically set font size.""" self._autoFontsize = value self.stale = True def _auto_set_font_size(self, renderer): if len(self._cells) == 0: return fontsize = next(iter(self._cells.values())).get_fontsize() cells = [] for key, cell in self._cells.items(): # ignore auto-sized columns if key[1] in self._autoColumns: continue size = cell.auto_set_font_size(renderer) fontsize = min(fontsize, size) cells.append(cell) # now set all fontsizes equal for cell in self._cells.values(): cell.set_fontsize(fontsize) def scale(self, xscale, yscale): """Scale column widths by *xscale* and row heights by *yscale*.""" for c in self._cells.values(): c.set_width(c.get_width() * xscale) c.set_height(c.get_height() * yscale) def set_fontsize(self, size): """ Set the font size, in points, of the cell text. Parameters ---------- size : float Notes ----- As long as auto font size has not been disabled, the value will be clipped such that the text fits horizontally into the cell. You can disable this behavior using `.auto_set_font_size`. >>> the_table.auto_set_font_size(False) >>> the_table.set_fontsize(20) However, there is no automatic scaling of the row height so that the text may exceed the cell boundary. """ for cell in self._cells.values(): cell.set_fontsize(size) self.stale = True def _offset(self, ox, oy): """Move all the artists by ox, oy (axes coords).""" for c in self._cells.values(): x, y = c.get_x(), c.get_y() c.set_x(x + ox) c.set_y(y + oy) def _update_positions(self, renderer): # called from renderer to allow more precise estimates of # widths and heights with get_window_extent # Do any auto width setting for col in self._autoColumns: self._auto_set_column_width(col, renderer) if self._autoFontsize: self._auto_set_font_size(renderer) # Align all the cells self._do_cell_alignment() bbox = self._get_grid_bbox(renderer) l, b, w, h = bbox.bounds if self._bbox is not None: # Position according to bbox rl, rb, rw, rh = self._bbox self.scale(rw / w, rh / h) ox = rl - l oy = rb - b self._do_cell_alignment() else: # Position using loc (BEST, UR, UL, LL, LR, CL, CR, LC, UC, C, TR, TL, BL, BR, R, L, T, B) = range(len(self.codes)) # defaults for center ox = (0.5 - w / 2) - l oy = (0.5 - h / 2) - b if self._loc in (UL, LL, CL): # left ox = self.AXESPAD - l if self._loc in (BEST, UR, LR, R, CR): # right ox = 1 - (l + w + self.AXESPAD) if self._loc in (BEST, UR, UL, UC): # upper oy = 1 - (b + h + self.AXESPAD) if self._loc in (LL, LR, LC): # lower oy = self.AXESPAD - b if self._loc in (LC, UC, C): # center x ox = (0.5 - w / 2) - l if self._loc in (CL, CR, C): # center y oy = (0.5 - h / 2) - b if self._loc in (TL, BL, L): # out left ox = - (l + w) if self._loc in (TR, BR, R): # out right ox = 1.0 - l if self._loc in (TR, TL, T): # out top oy = 1.0 - b if self._loc in (BL, BR, B): # out bottom oy = - (b + h) self._offset(ox, oy) def get_celld(self): r""" Return a dict of cells in the table mapping *(row, column)* to `.Cell`\s. Notes ----- You can also directly index into the Table object to access individual cells:: cell = table[row, col] """ return self._cells docstring.interpd.update(Table=artist.kwdoc(Table)) @docstring.dedent_interpd def table(ax, cellText=None, cellColours=None, cellLoc='right', colWidths=None, rowLabels=None, rowColours=None, rowLoc='left', colLabels=None, colColours=None, colLoc='center', loc='bottom', bbox=None, edges='closed', **kwargs): """ Add a table to an `~.axes.Axes`. At least one of *cellText* or *cellColours* must be specified. These parameters must be 2D lists, in which the outer lists define the rows and the inner list define the column values per row. Each row must have the same number of elements. The table can optionally have row and column headers, which are configured using *rowLabels*, *rowColours*, *rowLoc* and *colLabels*, *colColours*, *colLoc* respectively. For finer grained control over tables, use the `.Table` class and add it to the axes with `.Axes.add_table`. Parameters ---------- cellText : 2D list of str, optional The texts to place into the table cells. *Note*: Line breaks in the strings are currently not accounted for and will result in the text exceeding the cell boundaries. cellColours : 2D list of matplotlib color specs, optional The background colors of the cells. cellLoc : {'left', 'center', 'right'}, default: 'right' The alignment of the text within the cells. colWidths : list of float, optional The column widths in units of the axes. If not given, all columns will have a width of *1 / ncols*. rowLabels : list of str, optional The text of the row header cells. rowColours : list of matplotlib color specs, optional The colors of the row header cells. rowLoc : {'left', 'center', 'right'}, optional, default: 'left' The text alignment of the row header cells. colLabels : list of str, optional The text of the column header cells. colColours : list of matplotlib color specs, optional The colors of the column header cells. colLoc : {'left', 'center', 'right'}, optional, default: 'left' The text alignment of the column header cells. loc : str, optional The position of the cell with respect to *ax*. This must be one of the `~.Table.codes`. bbox : `.Bbox`, optional A bounding box to draw the table into. If this is not *None*, this overrides *loc*. edges : substring of 'BRTL' or {'open', 'closed', 'horizontal', 'vertical'} The cell edges to be drawn with a line. See also `~.CustomCell.visible_edges`. Other Parameters ---------------- **kwargs `.Table` properties. %(Table)s Returns ------- table : `~matplotlib.table.Table` The created table. """ if cellColours is None and cellText is None: raise ValueError('At least one argument from "cellColours" or ' '"cellText" must be provided to create a table.') # Check we have some cellText if cellText is None: # assume just colours are needed rows = len(cellColours) cols = len(cellColours[0]) cellText = [[''] * cols] * rows rows = len(cellText) cols = len(cellText[0]) for row in cellText: if len(row) != cols: raise ValueError("Each row in 'cellText' must have {} columns" .format(cols)) if cellColours is not None: if len(cellColours) != rows: raise ValueError("'cellColours' must have {} rows".format(rows)) for row in cellColours: if len(row) != cols: raise ValueError("Each row in 'cellColours' must have {} " "columns".format(cols)) else: cellColours = ['w' * cols] * rows # Set colwidths if not given if colWidths is None: colWidths = [1.0 / cols] * cols # Fill in missing information for column # and row labels rowLabelWidth = 0 if rowLabels is None: if rowColours is not None: rowLabels = [''] * rows rowLabelWidth = colWidths[0] elif rowColours is None: rowColours = 'w' * rows if rowLabels is not None: if len(rowLabels) != rows: raise ValueError("'rowLabels' must be of length {0}".format(rows)) # If we have column labels, need to shift # the text and colour arrays down 1 row offset = 1 if colLabels is None: if colColours is not None: colLabels = [''] * cols else: offset = 0 elif colColours is None: colColours = 'w' * cols # Set up cell colours if not given if cellColours is None: cellColours = ['w' * cols] * rows # Now create the table table = Table(ax, loc, bbox, **kwargs) table.edges = edges height = table._approx_text_height() # Add the cells for row in range(rows): for col in range(cols): table.add_cell(row + offset, col, width=colWidths[col], height=height, text=cellText[row][col], facecolor=cellColours[row][col], loc=cellLoc) # Do column labels if colLabels is not None: for col in range(cols): table.add_cell(0, col, width=colWidths[col], height=height, text=colLabels[col], facecolor=colColours[col], loc=colLoc) # Do row labels if rowLabels is not None: for row in range(rows): table.add_cell(row + offset, -1, width=rowLabelWidth or 1e-15, height=height, text=rowLabels[row], facecolor=rowColours[row], loc=rowLoc) if rowLabelWidth == 0: table.auto_set_column_width(-1) ax.add_table(table) return table