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forked from s425077/PotatoPlan
PotatoPlan/Game1/Sources/Crops/SoilProperties.cs

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1.5 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class SoilProperties
{
static Random r = new Random();
public string soilType = "potato";
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public float Temperature;
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public float Humidity;
public float Moisture;
public float Nitrogen;
public float Potassium;
public float Phosphorous;
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public float NitrogenDegradeRate = 0.001f;
public float PotassiumDegradeRate = 0.001f;
public float PhosphorousDegradeRate = 0.001f;
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public void setSoilProperties()
{
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int soilTypeRandomizer = r.Next(0, 1000);
if (soilTypeRandomizer < 210)
{
soilType = "Loamy";
}
else if (soilTypeRandomizer < 400)
{
soilType = "Red";
}
else if (soilTypeRandomizer < 600)
{
soilType = "Black";
}
else if (soilTypeRandomizer < 800)
{
soilType = "Sandy";
}
else
{
soilType = "Clayey";
}
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Temperature = GetRandomNumber(22, 30);
Humidity = Temperature * GetRandomNumber(1.9, 2.1);
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Moisture = GetRandomNumber(20, 70);
Nitrogen = GetRandomNumber(4 , 55);
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Potassium = GetRandomNumber(0.01f, 28);
Phosphorous = GetRandomNumber(0.01f, 60);
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}
public float GetRandomNumber(double minimum, double maximum)
{
return (float)(Math.Round(r.NextDouble() * (maximum - minimum) + minimum, 2));
}
}