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forked from s425077/PotatoPlan
PotatoPlan/Game1/Sources/Controlls/Controller.cs

101 lines
2.9 KiB
C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
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using System;
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class Controller
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{
private KeyboardState state = Keyboard.GetState();
private GraphicsDeviceManager graphics;
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private bool heldUp = false;
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public void init(GraphicsDeviceManager Graphics)
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{
graphics = Graphics;
}
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public Vector2 updateWindow(int tileSize, int Spacing, Vector2 Size)
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{
KeyboardState state = Keyboard.GetState();
if (state.IsKeyDown(Keys.D) && Size.X < 100)
{
Size.X++;
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
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}
if (state.IsKeyDown(Keys.A) && Size.X > 2)
{
Size.X--;
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
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}
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if (state.IsKeyDown(Keys.W) && Size.Y < 20)
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{
Size.Y++;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 300;
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}
if (state.IsKeyDown(Keys.S) && Size.Y > 2)
{
Size.Y--;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 300;
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}
return Size;
}
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public int controllTileSize(Vector2 Size, int tileSize)
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{
if (Size.X * tileSize + 5 > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width)
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{
tileSize--;
}
if (Size.X * tileSize - 5 < GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width && tileSize < 56)
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{
tileSize++;
}
return tileSize;
}
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public int controllSpeed(int Speed)
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{
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KeyboardState state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.Right) && Speed < 350)
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{
Speed++;
}
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if (state.IsKeyDown(Keys.Left) && Speed > 0)
{
Speed--;
}
return Speed;
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}
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public tractorPositionCorrector controllTractorSpeed(float tractorSpeed, Vector2 Position)
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{
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KeyboardState state = Keyboard.GetState();
tractorPositionCorrector Corrector = new tractorPositionCorrector(Position, tractorSpeed);
if (!heldUp)
{
if (state.IsKeyDown(Keys.Up) && tractorSpeed < 1)
{
Corrector.setTractorSpeed(tractorSpeed * 2);
heldUp = true;
}
else if (state.IsKeyDown(Keys.Down) && tractorSpeed > 0.0009765625)
{
Corrector.setTractorSpeed(tractorSpeed / 2);
heldUp = true;
}
}
else if (heldUp && !(state.IsKeyDown(Keys.Down) || state.IsKeyDown(Keys.Up)))
{
heldUp = false;
Corrector.setPosition((float)Math.Ceiling(Position.X), (float)Math.Ceiling(Position.Y));
}
return Corrector;
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}
}