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forked from s425077/PotatoPlan
PotatoPlan/Game1/Sources/Smart/SmartTractor.cs

64 lines
1.4 KiB
C#
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using System;
using Microsoft.Xna.Framework;
using System;
class SmartTractor
{
private Crops[,] crops;
private Vector2 housePos;
private Vector2 tractorPos;
private Vector2 Size;
private Vector2 Target;
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private int tileSize;
private int Score;
private int Spacing;
private Astar astar = new Astar();
private int Rotation;
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private AI ai = new AI();
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//What to do next
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public Path returnChoice()
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{
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ai.update(crops, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
getTargetPosition(ai.newTarget());
astar.update(crops, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target/(tileSize+Spacing), Rotation);
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return astar.FindPath();
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}
//Updates the variables every frame
public void updateMap(Vector2 newTractorPos, Vector2 newHousePos, Crops[,] newCropsStatus, Vector2 newSize, int newTileSize, int newSpacing, int newScore, int rotation)
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{
crops = newCropsStatus;
housePos = newHousePos;
tractorPos = newTractorPos;
Size = newSize;
tileSize = newTileSize;
Spacing = newSpacing;
Score = newScore;
Rotation = rotation;
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}
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private void getTargetPosition(Vector2 newTarget)
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{
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Target = newTarget * (tileSize + Spacing);
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}
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}