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forked from s425077/PotatoPlan

Merge branch 'dev' of s444524/JoelForkTest into dev

This commit is contained in:
Joel Städe 2020-05-05 15:45:57 +00:00 committed by Gogs
commit 0bf4d4380f
19 changed files with 401 additions and 140 deletions

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@ -13,6 +13,30 @@
#---------------------------------- Content ---------------------------------#
#begin BerriesIcon.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:BerriesIcon.png
#begin CarronIcon.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:CarronIcon.png;CarrotIcon.png
#begin Crop.png
/importer:TextureImporter
/processor:TextureProcessor
@ -68,6 +92,18 @@
/processorParam:TextureFormat=Color
/build:Mountain.png
#begin MouseCursor.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:MouseCursor.png
#begin Plantable.png
/importer:TextureImporter
/processor:TextureProcessor
@ -92,6 +128,30 @@
/processorParam:TextureFormat=Color
/build:Planted.png
#begin ProgressionBar.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:ProgressionBar.png
#begin ProgressionBarStatus.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:ProgressionBarStatus.png
#begin Tile.png
/importer:TextureImporter
/processor:TextureProcessor
@ -128,3 +188,27 @@
/processorParam:TextureFormat=Color
/build:Tractor.png
#begin TreePlantationIcon.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:TreePlantationIcon.png
#begin WheatIcon.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:WheatIcon.png

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Game1/Content/WheatIcon.png Normal file

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@ -14,13 +14,21 @@ namespace Game1
SpriteBatch spriteBatch;
SpriteFont Bold;
private Texture2D[] tile = new Texture2D[5];
private Texture2D[] Crops = new Texture2D[5];
private Texture2D tractor;
private Texture2D house;
private Texture2D markers;
private Texture2D mouseCursor;
private Texture2D ProgressionBar;
private Texture2D ProgressionBarStatus;
private Tractor tractorUnit = new Tractor();
private Input input = new Input();
private House houseUnit = new House();
private Vector2 mousePosition;
private Rectangle mousePosition;
MouseState state;
public Game1()
@ -62,7 +70,17 @@ namespace Game1
tile[2] = Content.Load<Texture2D>("Plantable");
tile[3] = Content.Load<Texture2D>("Planted");
tile[4] = Content.Load<Texture2D>("Crop");
Crops[0] = Content.Load<Texture2D>("CarrotIcon");
Crops[1] = Content.Load<Texture2D>("WheatIcon");
Crops[2] = Content.Load<Texture2D>("BerriesIcon"); //Replace 2 and 3 with the new crop Textures
Crops[3] = Content.Load<Texture2D>("TreePlantationIcon");
ProgressionBar = Content.Load<Texture2D>("ProgressionBar");
ProgressionBarStatus = Content.Load<Texture2D>("ProgressionBarStatus");
tractor = Content.Load<Texture2D>("Tractor");
mouseCursor = Content.Load<Texture2D>("MouseCursor");
Bold = Content.Load<SpriteFont>("Font");
house = Content.Load<Texture2D>("house");
markers = Content.Load<Texture2D>("Markers");
@ -82,15 +100,15 @@ namespace Game1
Exit();
MouseState state = Mouse.GetState();
mousePosition = new Vector2(state.X, state.Y);
state = Mouse.GetState();
mousePosition = new Rectangle(state.X, state.Y, 1, 1);
tractorUnit.updateSizing(input, 0, houseUnit.getVector()); //Updates the size
tractorUnit.setSpeed(input.changeSpeed(tractorUnit.getSpeed())); //Updates the Simulation Speed
tractorUnit.setTractorSpeed(input.changeTractorSpeed(tractorUnit.getTractorSpeed(), tractorUnit.getPos())); //Updates the Tractor Speed
input.controlWindowSize(); //Controls the size of the screen depending on the number of tiles
houseUnit.updateRectangle(input.getSize(), input.getTileSize(), input.getSpacing()); //Updates the position of the house if the house appears out of bound
tractorUnit.updateCrops();
base.Update(gameTime);
@ -103,13 +121,8 @@ namespace Game1
spriteBatch.Begin();
for(int i = 0; i < input.getSize().X; i++) //Draw the tiles
{
for (int j = 0; j < input.getSize().Y; j++)
{
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).Status], new Rectangle(i * (input.getSpacingTile()), j * (input.getSpacingTile()), input.getTileSize(), input.getTileSize()), Color.White);
}
}
DrawTiles();
spriteBatch.Draw(markers, new Rectangle((int)tractorUnit.getTargetPosition().X / input.getSpacingTile() * (input.getTileSize() + input.getSpacing()) + input.getTileSize() / 4, (int)tractorUnit.getTargetPosition().Y / input.getSpacingTile() * (input.getTileSize() + input.getSpacing()) + input.getTileSize() / 4, input.getTileSize()/2, input.getTileSize()/2), Color.Green);
for (int i = 0; i < tractorUnit.getPath().getCount() + 1; i++)
{
@ -131,14 +144,48 @@ namespace Game1
spriteBatch.DrawString(Bold, "Tile Size:" + input.getTileSize().ToString() + "pix", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 40), Color.White); //Draws the tile size
spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 60), Color.White);spriteBatch.DrawString(Bold, "Tile Size:" + input.getTileSize().ToString() + "pix", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 40), Color.White);
spriteBatch.DrawString(Bold, "Tractor Rotation:" + tractorUnit.getRotation().ToString() + " Degrees", new Vector2(250, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 20), Color.White);
spriteBatch.DrawString(Bold, tractorUnit.getCurrentTask(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 80), Color.White); //Draws the tile size
//spriteBatch.DrawString(Bold, tractorUnit.getCurrentTask(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 80), Color.White); //Draws the tile size
spriteBatch.DrawString(Bold, tractorUnit.getScore().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 100), Color.White);
spriteBatch.Draw(tractor, new Rectangle((int)mousePosition.X, (int)mousePosition.Y, input.getTileSize() / 4, input.getTileSize() / 4), Color.White);
spriteBatch.Draw(mouseCursor, new Rectangle((int)mousePosition.X, (int)mousePosition.Y, 14, 21), Color.White);
spriteBatch.End();
base.Draw(gameTime);
}
public void DrawTiles()
{
for (int i = 0; i < input.getSize().X; i++) //Draw the tiles
{
for (int j = 0; j < input.getSize().Y; j++)
{
Rectangle tilePos = new Rectangle(i * (input.getSpacingTile()), j * (input.getSpacingTile()), input.getTileSize(), input.getTileSize());
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.White);
if (tilePos.Intersects(mousePosition))
{
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.FromNonPremultiplied(0, 0, 20, 40));
if (state.LeftButton == ButtonState.Pressed && !tractorUnit.getFarm().getCrop(i, j).getHousePos())
{
tractorUnit.setNewHousePos(new Vector2(i, j), true);
tractorUnit.setNewHousePos(houseUnit.getVector() / input.getSpacingTile(), false);
houseUnit.setRectangle(i, j, input.getTileSize(), input.getSpacing());
}
}
if ((tractorUnit.getFarm().getCrop(i, j).getStatus() == 4))
{
spriteBatch.Draw(ProgressionBar, new Rectangle(i * (input.getSpacingTile()) + input.getTileSize() - input.getTileSize() / 3, j * (input.getSpacingTile()), input.getTileSize() / 3, input.getTileSize()), Color.White);
spriteBatch.Draw(ProgressionBarStatus, new Rectangle(i * (input.getSpacingTile()) + input.getTileSize() - input.getTileSize() / 4, j * (input.getSpacingTile()) + input.getTileSize() / 3, input.getTileSize() / 4, tractorUnit.getFarm().getCrop(i, j).getCropTimerBar((input.getTileSize())) + 1), Color.White);
}
if (tractorUnit.getFarm().getCrop(i, j).getStatus() != 0 && tractorUnit.getFarm().getCrop(i, j).getStatus() != 1)
{
spriteBatch.Draw(Crops[tractorUnit.getFarm().getCrop(i, j).getCropType()], new Rectangle(i * (input.getSpacingTile()) + input.getTileSize() - input.getTileSize() / 3, j * (input.getSpacingTile()), input.getTileSize() / 3, input.getTileSize() / 3), Color.White);
}
}
}
}
}
}

View File

@ -48,6 +48,7 @@
<Compile Include="Sources\Crops\Crops.cs" />
<Compile Include="Sources\Crops\Farm.cs" />
<Compile Include="Sources\Controlls\Input.cs" />
<Compile Include="Sources\Objects\Inventory.cs" />
<Compile Include="Sources\Objects\tractorPositionCorrector.cs" />
<Compile Include="Sources\Pathing\A-Star\Astar.cs" />
<Compile Include="Sources\Pathing\A-Star\PathSaver\MinHeap.cs" />
@ -55,6 +56,7 @@
<Compile Include="Sources\Pathing\A-Star\PathSaver\Path.cs" />
<Compile Include="Sources\Pathing\A-Star\PathSaver\PriorityQueue.cs" />
<Compile Include="Sources\Controlls\Controller.cs" />
<Compile Include="Sources\Smart\AI.cs" />
<Compile Include="Sources\Smart\ScoreSystem.cs" />
<Compile Include="Sources\Smart\SmartTractor.cs" />
<Compile Include="Sources\Objects\Tractor.cs" />
@ -69,6 +71,8 @@
<ItemGroup>
<Content Include="Content\Crop.png" />
<Content Include="Content\house.png" />
<Content Include="Content\ProgressionBarStatus.png" />
<Content Include="Content\ProgressionBar.png" />
<Content Include="Content\Markers.png" />
<Content Include="Content\Mountain.png" />
<Content Include="Content\Planted.png" />

View File

@ -8,27 +8,58 @@ using Microsoft.Xna.Framework.Graphics;
class Crops
{
public int x;
public int y;
public int Status;
private int cropType;
private int Timer;
private Random r;
private int Status;
private int originalStatus;
private int cropType = 0;
private int Timer = 1;
private int fullTimer;
private bool housePos = false;
public void updateCrop()
{
if (Status != 0)
{
Timer--;
}
}
public int getCropTimer()
{
return Timer;
}
public int getCropTimerBar(int tileSize)
{
int x = (int)(( 1 - ((float)Timer / fullTimer)) * (tileSize - tileSize / 3));
return x;
}
// Changes the time required for the crops to be harvestable
public void setCropTimer()
{
if (cropType == 0) // Carrots
{
Timer = 300;
fullTimer = Timer;
}
else if (cropType == 1) // Wheat
{
Timer = 600;
fullTimer = Timer;
}
else if (cropType == 2) // Berries
{
Timer = 1200;
fullTimer = Timer;
}
else // Fruit Trees
{
Timer = 2400;
fullTimer = Timer;
}
}
public int getCostOnMovement()
{
if (Status == 1) //grass
@ -41,23 +72,93 @@ class Crops
}
else if (Status == 3) //crops
{
return 15;
if (cropType == 0)
{
return 15; //Carrots
}
else if (cropType == 1)
{
return 30; //Wheat
}
else if (cropType == 2)
{
return 40; //Berries
}
else
{
return 30;
return 50; //Fruit Trees
}
}
public void setPosition(int newx, int newy)
else //Harvestable Crops
{
x = newx;
y = newy;
if (cropType == 0)
{
return 30; //Carrots
}
else if (cropType == 1)
{
return 40; //Wheat
}
else if (cropType == 2)
{
return 50; //Berries
}
else
{
return 100; //Fruit Trees
}
}
}
public void setCropType(int Type)
{
cropType = Type;
}
public int getStatus()
{
if (Status != 4)
{
return Status;
}
else
{
return Status; // + cropType; When unique crop textures have been added
}
}
public int getCropType()
{
return cropType;
}
public void setStatus(int newStatus)
{
Status = newStatus;
}
public void setOriginalStatus()
{
originalStatus = Status;
}
public void setHousePos(bool state)
{
housePos = state;
if (state)
{
Status = 1;
}
else
{
Status = originalStatus;
}
}
public bool getHousePos()
{
return housePos;
}
}

View File

@ -30,21 +30,25 @@ class Farm
x = r.Next(1, 3);
}
crops[i, j] = new Crops();
crops[i, j].Status = x;
crops[i, j].setStatus(x);
crops[i, j].setOriginalStatus();
crops[i, j].setCropType(x = r.Next(0, 4));
}
}
}
public void updateFarm(Vector2 Size)
{
for (int i = 0; i > Size.X; i++)
for (int i = 0; i < Size.X; i++)
{
for (int j = 0; j > Size.Y; j++)
for (int j = 0; j < Size.Y; j++)
{
if (crops[i, j].getStatus() == 4 && crops[i, j].getCropTimer() != 1)
{
crops[i, j].updateCrop();
}
}
}
}
//Changes the properties of the tile when the tractor reaches this tile.
@ -52,21 +56,22 @@ class Farm
{
int x = (int)xfloat / Spacing;
int y = (int)yfloat / Spacing;
if (crops[x, y].Status == 4)
if (crops[x, y].getStatus() >= 4)
{
crops[x, y].Status = 2;
crops[x, y].setStatus(2);
}
else if(crops[x, y].Status == 0)
else if(crops[x, y].getStatus() == 0)
{
//do nothing
}
else if (crops[x, y].Status == 2)
else if (crops[x, y].getStatus() == 2)
{
crops[x, y].Status = 3;
crops[x, y].setStatus(3);
}
else if (crops[x, y].Status == 3)
else if (crops[x, y].getStatus() == 3)
{
crops[x, y].Status = 4;
crops[x, y].setStatus(4);
crops[x, y].setCropTimer();
}
}
@ -87,10 +92,15 @@ class Farm
{
for (int j = 0; j < (int)Size.Y; j++)
{
crops[i, j].x = (tileSize + Spacing) * i;
crops[i, j].y = (tileSize + Spacing) * j;
//crops[i, j].x = (tileSize + Spacing) * i;
//crops[i, j].y = (tileSize + Spacing) * j;
}
}
}
public void setNewHousePos(Vector2 pos, bool newState)
{
crops[(int)pos.X, (int)pos.Y].setHousePos(newState);
}
}

View File

@ -43,6 +43,12 @@ class House
return housePos;
}
public void setRectangle(int x, int y, int tileSize, int Spacing)
{
pos = new Vector2(x, y);
housePos = new Rectangle(x * (tileSize + Spacing), y * (tileSize + Spacing), tileSize, tileSize);
}
public Vector2 getVector()
{
return new Vector2(housePos.X, housePos.Y);

View File

@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Game1.Sources.Objects
{
class Inventory
{
}
}

View File

@ -77,13 +77,10 @@ class Tractor
public void updatePosition(Vector2 Size, int Status) /// updates the position
{
farm.updateSize(Size, sizeTile, Spacing);
//farm.updateSize(Size, sizeTile, Spacing);
for (int i = 0; i < Speed; i++) //Where all the choices the tractor does comes from
{
smartTractor.updateMap(Position, housePos, farm.getCrops(), Size, sizeTile, Spacing, scoreSystem.getScore(), Rotation);
updateDirection(Size, Position);
}
@ -93,22 +90,23 @@ class Tractor
{
if (path.getCount() == 0)
{
if (housePos != Position)
if (Position.X / (sizeTile + Spacing) > Size.X)
{
//Returns to the farm
int x = (int)Position.X / (sizeTile + Spacing);
int y = (int)Position.Y / (sizeTile + Spacing);
currentTask = scoreSystem.MessageAndScore(farm.getCrop(x, y).Status, 0);
farm.setCropStatus(x, y, Spacing);
path = smartTractor.returnChoice(0);
Position.X = (Size.X - 1) * (sizeTile + Spacing);
}
else
else if (Position.Y / (sizeTile + Spacing) > Size.Y)
{
//Sets a random Target
int xTarget = (int)TargetPosition.X / (sizeTile + Spacing);
int yTarget = (int)TargetPosition.Y / (sizeTile + Spacing);
currentTask = scoreSystem.MessageAndScore(farm.getCrop(xTarget, yTarget).Status, 1);
path = smartTractor.returnChoice(1);
Position.Y = (Size.Y - 1) * (sizeTile + Spacing);
}
smartTractor.updateMap(Position, housePos, farm.getCrops(), Size, sizeTile, Spacing, scoreSystem.getScore(), Rotation);
path = smartTractor.returnChoice();
// Changes the status of a tile when the tractor reaches its destination
if (path.getFinalDest() == null && farm.getCrop((int)Position.X / (sizeTile + Spacing), (int)Position.Y / (sizeTile + Spacing)).getCropTimer() == 1)
{
farm.setCropStatus(Position.X / (sizeTile + Spacing), Position.Y / (sizeTile + Spacing), Spacing);
}
TargetPosition = path.Reduce().getCords() * (sizeTile + Spacing);
@ -237,6 +235,14 @@ class Tractor
}
public void updateCrops()
{
for (int i = 0; i < Speed; i++)
{
farm.updateFarm(Size);
}
}
public Vector2 getPos()
{
return Position;
@ -306,4 +312,9 @@ class Tractor
{
return path;
}
public void setNewHousePos(Vector2 pos, bool newState)
{
farm.setNewHousePos(pos, newState);
}
}

View File

@ -56,7 +56,7 @@ class Astar
}
// return if not an obstacle
return adjacentNodes.Where(
item => crops[(int)item.getCords().X, (int)item.getCords().Y].Status != 0).ToList();
item => (crops[(int)item.getCords().X, (int)item.getCords().Y].getStatus()) != 0).ToList();
}
// Heuristic function, Manhattan method.

43
Game1/Sources/Smart/AI.cs Normal file
View File

@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
class AI
{
private Vector2 tractorPos;
private Vector2 housePos;
private Crops[,] crops;
private Vector2 Size;
private Vector2 targetPos;
private int Rotation;
private Random r = new Random();
public void update(Crops[,] newCrops, Vector2 newSize, Vector2 newTractorPos, Vector2 newHousePos, Vector2 newtargetPos, int rotation)
{
tractorPos = new Vector2((int)newTractorPos.X, (int)newTractorPos.Y);
housePos = new Vector2((int)newHousePos.X, (int)newHousePos.Y);
targetPos = newtargetPos;
crops = newCrops;
Size = newSize;
Rotation = rotation;
}
public Vector2 newTarget()
{
return new Vector2(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y));
}
}

View File

@ -9,30 +9,31 @@ class SmartTractor
private Vector2 tractorPos;
private Vector2 Size;
private Vector2 Target;
private Path path;
private int tileSize;
private int Score;
private int Spacing;
private Random r = new Random();
private Astar astar = new Astar();
private int Rotation;
private AI ai = new AI();
//What to do next
public Path returnChoice(int task)
public Path returnChoice()
{
if (task == 0)
{
//To the house
getTargetPosition((int)housePos.X / (tileSize + Spacing), (int)housePos.Y / (tileSize + Spacing));
}
else
{
//To the fields
getTargetPosition(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y));
}
ai.update(crops, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
getTargetPosition(ai.newTarget());
astar.update(crops, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target/(tileSize+Spacing), Rotation);
//astar.FindPath();
return astar.FindPath();
}
@ -55,66 +56,8 @@ class SmartTractor
}
private void getTargetPosition(int x, int y)
private void getTargetPosition(Vector2 newTarget)
{
Target = new Vector2(x, y) * (tileSize + Spacing);
Target = newTarget * (tileSize + Spacing);
}
/*
//Only for testing without obstacles
private void createPath()
{
path = new Path();
Vector2 targetPos = Target / (tileSize + Spacing);
Vector2 currentPath = tractorPos / tileSize;
currentPath.X = (float)Math.Round(currentPath.X);
currentPath.Y = (float)Math.Round(currentPath.Y);
do
{
if (currentPath.X == targetPos.X)
{
//found X pos
if (currentPath.Y == targetPos.Y)
{
//found y pos
}
else if (currentPath.Y < targetPos.Y)
{
currentPath = new Vector2(currentPath.X, currentPath.Y + 1);
path.setNode(currentPath, crops);
}
else if (currentPath.Y > targetPos.Y)
{
currentPath = new Vector2(currentPath.X, currentPath.Y - 1);
path.setNode(currentPath, crops);
}
}
else if (currentPath.X < targetPos.X)
{
currentPath = new Vector2(currentPath.X + 1, currentPath.Y);
path.setNode(currentPath, crops);
}
else if (currentPath.X > targetPos.X)
{
currentPath = new Vector2(currentPath.X - 1, currentPath.Y);
path.setNode(currentPath, crops);
}
} while (currentPath != targetPos);
}
public void setNode(Vector2 newNode, Crops[,] Crop)
{
nodes[Count] = new Nodes(Crop[(int)newNode.X, (int)newNode.Y].getCostOnMovement(), newNode);
Count++;
}
*/
}

View File

@ -2,7 +2,7 @@
A* has been implemented. As of now, there are 4 types of fields wtih different costs:
Grass - 1
Dirt - 7
Dirt - 8
Crops - 15
4th type are obstacles (mountains) which are unpassable.