forked from s425077/PotatoPlan
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@ -219,6 +219,7 @@ namespace Game1
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tractorUnit.drawInventory(input, spriteBatch, Bold, inventory.getPredefinedItems());
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spriteBatch.DrawString(Bold, "Time: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
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spriteBatch.DrawString(Bold, "Days " + Time.getDays(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.Teal);
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spriteBatch.DrawString(Bold, Time.getTimeOfYear(), new Vector2(120, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.Teal);
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spriteBatch.DrawString(Bold, "Day Progression: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkRed);
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spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString() + "%", new Vector2(140, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.Teal);
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@ -22,11 +22,13 @@ class Crops
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SoilProperties soilProperties = new SoilProperties();
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private float ProductionRate;
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private float tempRain;
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public DayNightCycle Time { get; set; }
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public void updateCrop(Vector2 newSize, float Rain)
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public void updateCrop(Vector2 newSize, float Rain, DayNightCycle nTime)
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{
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Time = nTime;
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tempRain = Rain;
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getProductionRate(DataSet);
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if (UpdateCrop == 60)
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@ -237,9 +239,15 @@ class Crops
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public void setCropType(int Type, CropTypes nCropType)
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{
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DataSet = nCropType;
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soilProperties.Area = r.Next(nCropType.AreaMin, nCropType.AreaMax);
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cropType = Type;
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if (Status == 3)
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{
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soilProperties.Area = r.Next(nCropType.AreaMin, nCropType.AreaMax);
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}
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}
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public int getStatus()
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@ -19,6 +19,7 @@ class Farm
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private System.Drawing.Color[][] RainfallMap;
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private float[][] whiteNoise;
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private float[][] perlinNoise;
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private DayNightCycle Time;
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//initializes the crops
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@ -126,7 +127,7 @@ class Farm
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temp.X = i + ((1999 - (int)Math.Round(RainPosition.X)));
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if (temp.Y >= 1999 - Size.Y - 1)
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temp.Y = i + ((1999 - (int)Math.Round(RainPosition.Y)));
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crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(temp.X)][(int)Math.Round(temp.Y)].GetBrightness());
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crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(temp.X)][(int)Math.Round(temp.Y)].GetBrightness(), Time);
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}
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}
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@ -135,9 +136,10 @@ class Farm
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updateRainMapPosition(Size);
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}
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public void updateRainFall(Vector2 Size, bool nDay)
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public void updateRainFall(Vector2 Size, DayNightCycle nTime)
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{
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if (nDay)
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Time = nTime;
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if (nTime.nDay())
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{
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for (int i = 0; i < Size.X; i++)
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{
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@ -40,7 +40,7 @@ class DayNightCycle
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DaysOfYear++;
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}
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}
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if (DaysOfYear == 365)
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if (DaysOfYear == 48)
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{
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DaysOfYear = 0;
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}
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@ -55,16 +55,16 @@ class DayNightCycle
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//3 - Autumn
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//4 - Winter
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public int getTimeOfYear()
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public string getTimeOfYear()
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{
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if (DaysOfYear < 93)
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return 1;
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else if (DaysOfYear < 187)
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return 2;
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else if (DaysOfYear < 276)
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return 3;
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if (DaysOfYear < 12)
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return "Spring";
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else if (DaysOfYear < 24)
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return "Summer";
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else if (DaysOfYear < 36)
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return "Autumn";
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else
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return 4;
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return "Winter";
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}
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public Color GetTimeOfDay()
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@ -22,8 +22,7 @@ class Tractor
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Size = input.getSize();
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updatePosition(input.getSize(), Status);
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housePos = newHousePos;
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smartTractor.UpdateCrops(Speed, Time.nDay());
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smartTractor.UpdateCrops(Speed, Time);
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}
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public void init(Rectangle house, Input input)
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@ -74,13 +74,13 @@ class SmartTractor
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farm.setNewHousePos(pos, newState);
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}
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public void UpdateCrops(int Speed, bool nDay)
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public void UpdateCrops(int Speed, DayNightCycle Time)
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{
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for (int i = 0; i < Speed; i++)
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{
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farm.updateFarm(Size);
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}
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farm.updateRainFall(Size, nDay);
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farm.updateRainFall(Size, Time);
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}
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public Inventory getInventory()
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