diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..3c4efe2
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,261 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# DNX
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# TODO: Comment the next line if you want to checkin your web deploy settings
+# but database connection strings (with potential passwords) will be unencrypted
+#*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/packages/*
+# except build/, which is used as an MSBuild target.
+!**/packages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/packages/repositories.config
+# NuGet v3's project.json files produces more ignoreable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+node_modules/
+orleans.codegen.cs
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+*.mdf
+*.ldf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# JetBrains Rider
+.idea/
+*.sln.iml
+
+# CodeRush
+.cr/
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
\ No newline at end of file
diff --git a/Tractor_VS/.gitattributes b/Tractor_VS/.gitattributes
new file mode 100644
index 0000000..1ff0c42
--- /dev/null
+++ b/Tractor_VS/.gitattributes
@@ -0,0 +1,63 @@
+###############################################################################
+# Set default behavior to automatically normalize line endings.
+###############################################################################
+* text=auto
+
+###############################################################################
+# Set default behavior for command prompt diff.
+#
+# This is need for earlier builds of msysgit that does not have it on by
+# default for csharp files.
+# Note: This is only used by command line
+###############################################################################
+#*.cs diff=csharp
+
+###############################################################################
+# Set the merge driver for project and solution files
+#
+# Merging from the command prompt will add diff markers to the files if there
+# are conflicts (Merging from VS is not affected by the settings below, in VS
+# the diff markers are never inserted). Diff markers may cause the following
+# file extensions to fail to load in VS. An alternative would be to treat
+# these files as binary and thus will always conflict and require user
+# intervention with every merge. To do so, just uncomment the entries below
+###############################################################################
+#*.sln merge=binary
+#*.csproj merge=binary
+#*.vbproj merge=binary
+#*.vcxproj merge=binary
+#*.vcproj merge=binary
+#*.dbproj merge=binary
+#*.fsproj merge=binary
+#*.lsproj merge=binary
+#*.wixproj merge=binary
+#*.modelproj merge=binary
+#*.sqlproj merge=binary
+#*.wwaproj merge=binary
+
+###############################################################################
+# behavior for image files
+#
+# image files are treated as binary by default.
+###############################################################################
+#*.jpg binary
+#*.png binary
+#*.gif binary
+
+###############################################################################
+# diff behavior for common document formats
+#
+# Convert binary document formats to text before diffing them. This feature
+# is only available from the command line. Turn it on by uncommenting the
+# entries below.
+###############################################################################
+#*.doc diff=astextplain
+#*.DOC diff=astextplain
+#*.docx diff=astextplain
+#*.DOCX diff=astextplain
+#*.dot diff=astextplain
+#*.DOT diff=astextplain
+#*.pdf diff=astextplain
+#*.PDF diff=astextplain
+#*.rtf diff=astextplain
+#*.RTF diff=astextplain
diff --git a/Tractor_VS/.gitignore b/Tractor_VS/.gitignore
new file mode 100644
index 0000000..3c4efe2
--- /dev/null
+++ b/Tractor_VS/.gitignore
@@ -0,0 +1,261 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# DNX
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# TODO: Comment the next line if you want to checkin your web deploy settings
+# but database connection strings (with potential passwords) will be unencrypted
+#*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/packages/*
+# except build/, which is used as an MSBuild target.
+!**/packages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/packages/repositories.config
+# NuGet v3's project.json files produces more ignoreable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+node_modules/
+orleans.codegen.cs
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+*.mdf
+*.ldf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# JetBrains Rider
+.idea/
+*.sln.iml
+
+# CodeRush
+.cr/
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
\ No newline at end of file
diff --git a/Tractor_VS/.vs/Game1/v15/.suo b/Tractor_VS/.vs/Game1/v15/.suo
index 51c464d..e371e46 100644
Binary files a/Tractor_VS/.vs/Game1/v15/.suo and b/Tractor_VS/.vs/Game1/v15/.suo differ
diff --git a/Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide b/Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide
index 56758a8..2447a78 100644
Binary files a/Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide and b/Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide differ
diff --git a/Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide-shm b/Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide-shm
index c1fc5b7..fe9ac28 100644
Binary files a/Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide-shm and b/Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide-shm differ
diff --git a/Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide-wal b/Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide-wal
index 39d1a0f..e69de29 100644
Binary files a/Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide-wal and b/Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide-wal differ
diff --git a/Tractor_VS/Game1/Content/Content.mgcb b/Tractor_VS/Game1/Content/Content.mgcb
index a68bf0e..7917e4f 100644
--- a/Tractor_VS/Game1/Content/Content.mgcb
+++ b/Tractor_VS/Game1/Content/Content.mgcb
@@ -13,6 +13,18 @@
#---------------------------------- Content ---------------------------------#
+#begin Crop.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:Crop.png
+
#begin Font.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
@@ -20,6 +32,42 @@
/processorParam:TextureFormat=Compressed
/build:Font.spritefont
+#begin house.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:house.png
+
+#begin Plantable.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:Plantable.png
+
+#begin Planted.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:Planted.png
+
#begin Tile.png
/importer:TextureImporter
/processor:TextureProcessor
@@ -32,6 +80,18 @@
/processorParam:TextureFormat=Color
/build:Tile.png
+#begin tileunplantable.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:ColorKeyColor=255,0,255,255
+/processorParam:ColorKeyEnabled=True
+/processorParam:GenerateMipmaps=False
+/processorParam:PremultiplyAlpha=True
+/processorParam:ResizeToPowerOfTwo=False
+/processorParam:MakeSquare=False
+/processorParam:TextureFormat=Color
+/build:tileunplantable.png
+
#begin Tractor.png
/importer:TextureImporter
/processor:TextureProcessor
diff --git a/Tractor_VS/Game1/Content/Crop.png b/Tractor_VS/Game1/Content/Crop.png
new file mode 100644
index 0000000..23952fa
Binary files /dev/null and b/Tractor_VS/Game1/Content/Crop.png differ
diff --git a/Tractor_VS/Game1/Content/Plantable.png b/Tractor_VS/Game1/Content/Plantable.png
new file mode 100644
index 0000000..28e2495
Binary files /dev/null and b/Tractor_VS/Game1/Content/Plantable.png differ
diff --git a/Tractor_VS/Game1/Content/Planted.png b/Tractor_VS/Game1/Content/Planted.png
new file mode 100644
index 0000000..58babe6
Binary files /dev/null and b/Tractor_VS/Game1/Content/Planted.png differ
diff --git a/Tractor_VS/Game1/Content/Tile.png b/Tractor_VS/Game1/Content/Tile.png
index 955a197..d998fa2 100644
Binary files a/Tractor_VS/Game1/Content/Tile.png and b/Tractor_VS/Game1/Content/Tile.png differ
diff --git a/Tractor_VS/Game1/Content/bin/Windows/Content/Tile.xnb b/Tractor_VS/Game1/Content/bin/Windows/Content/Tile.xnb
index 592faa4..dabf1f1 100644
Binary files a/Tractor_VS/Game1/Content/bin/Windows/Content/Tile.xnb and b/Tractor_VS/Game1/Content/bin/Windows/Content/Tile.xnb differ
diff --git a/Tractor_VS/Game1/Content/house.png b/Tractor_VS/Game1/Content/house.png
new file mode 100644
index 0000000..6fa079f
Binary files /dev/null and b/Tractor_VS/Game1/Content/house.png differ
diff --git a/Tractor_VS/Game1/Content/obj/Windows/Content/.mgcontent b/Tractor_VS/Game1/Content/obj/Windows/Content/.mgcontent
index f1987b8..03d512f 100644
--- a/Tractor_VS/Game1/Content/obj/Windows/Content/.mgcontent
+++ b/Tractor_VS/Game1/Content/obj/Windows/Content/.mgcontent
@@ -4,13 +4,23 @@
Windows
- C:/Users/Joel/source/repos/Game1/Game1/Content/Font.spritefont
- C:/Users/Joel/source/repos/Game1/Game1/Content/Tile.png
- C:/Users/Joel/source/repos/Game1/Game1/Content/Tractor.png
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Crop.png
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Font.spritefont
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/house.png
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Plantable.png
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Planted.png
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Tile.png
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/tileunplantable.png
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Tractor.png
+
+
+
+
+
\ No newline at end of file
diff --git a/Tractor_VS/Game1/Content/obj/Windows/Content/Font.mgcontent b/Tractor_VS/Game1/Content/obj/Windows/Content/Font.mgcontent
index 0c69617..3575745 100644
--- a/Tractor_VS/Game1/Content/obj/Windows/Content/Font.mgcontent
+++ b/Tractor_VS/Game1/Content/obj/Windows/Content/Font.mgcontent
@@ -1,9 +1,9 @@
- C:/Users/Joel/source/repos/Game1/Game1/Content/Font.spritefont
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Font.spritefont
2018-12-08T17:35:46+01:00
- C:/Users/Joel/source/repos/Game1/Game1/Content/bin/Windows/Content/Font.xnb
- 2020-04-07T00:39:59.615775+02:00
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/bin/Windows/Content/Font.xnb
+ 2020-04-08T19:58:28.9131631+02:00
FontDescriptionImporter
2018-12-08T17:35:54+01:00
FontDescriptionProcessor
diff --git a/Tractor_VS/Game1/Content/obj/Windows/Content/Tile.mgcontent b/Tractor_VS/Game1/Content/obj/Windows/Content/Tile.mgcontent
index 36de7e3..2bffb16 100644
--- a/Tractor_VS/Game1/Content/obj/Windows/Content/Tile.mgcontent
+++ b/Tractor_VS/Game1/Content/obj/Windows/Content/Tile.mgcontent
@@ -1,9 +1,9 @@
- C:/Users/Joel/source/repos/Game1/Game1/Content/Tile.png
- 2020-04-06T13:52:22.5160544+02:00
- C:/Users/Joel/source/repos/Game1/Game1/Content/bin/Windows/Content/Tile.xnb
- 2020-04-07T00:39:59.9623316+02:00
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Tile.png
+ 2020-04-07T14:11:48.0383577+02:00
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/bin/Windows/Content/Tile.xnb
+ 2020-04-08T19:58:29.046164+02:00
TextureImporter
2018-12-08T17:35:54+01:00
TextureProcessor
diff --git a/Tractor_VS/Game1/Content/obj/Windows/Content/Tractor.mgcontent b/Tractor_VS/Game1/Content/obj/Windows/Content/Tractor.mgcontent
index e542cc1..6508ccb 100644
--- a/Tractor_VS/Game1/Content/obj/Windows/Content/Tractor.mgcontent
+++ b/Tractor_VS/Game1/Content/obj/Windows/Content/Tractor.mgcontent
@@ -1,9 +1,9 @@
- C:/Users/Joel/source/repos/Game1/Game1/Content/Tractor.png
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Tractor.png
2020-04-06T14:11:32.7941423+02:00
- C:/Users/Joel/source/repos/Game1/Game1/Content/bin/Windows/Content/Tractor.xnb
- 2020-04-07T00:39:59.9743322+02:00
+ D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/bin/Windows/Content/Tractor.xnb
+ 2020-04-08T19:58:29.1251636+02:00
TextureImporter
2018-12-08T17:35:54+01:00
TextureProcessor
diff --git a/Tractor_VS/Game1/Content/tileunplantable.png b/Tractor_VS/Game1/Content/tileunplantable.png
new file mode 100644
index 0000000..bda109a
Binary files /dev/null and b/Tractor_VS/Game1/Content/tileunplantable.png differ
diff --git a/Tractor_VS/Game1/Game1.cs b/Tractor_VS/Game1/Game1.cs
index dccce10..b5d5be8 100644
--- a/Tractor_VS/Game1/Game1.cs
+++ b/Tractor_VS/Game1/Game1.cs
@@ -1,6 +1,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
+using System;
namespace Game1
{
@@ -12,11 +13,12 @@ namespace Game1
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
SpriteFont Bold;
- private Texture2D tile;
+ private Texture2D[] tile = new Texture2D[4];
private Texture2D tractor;
+ private Texture2D house;
private Tractor tractorUnit = new Tractor();
private Input input = new Input();
-
+ private House houseUnit = new House();
public Game1()
@@ -29,37 +31,57 @@ namespace Game1
{
// TODO: Add your initialization logic here
base.Initialize();
- input.init(graphics, new Vector2(8,8), 56, 1);
- tractorUnit.updateSizing(input.getTileSize(), input.getSpacing());
+
+
+ //Generates the map with some random values
+ input.init(graphics, new Vector2(8,8), 56, 1); //Generates the starting size
+
+
+ houseUnit.init(input.getTileSize(), input.getSpacing()); //Generates the house position
+ tractorUnit.init(houseUnit.GetRectangle());
+ tractorUnit.updateSizing(input, 0, houseUnit.getVector());
+ tractorUnit.setPos(houseUnit.getVector());
+
+
+
graphics.PreferredBackBufferWidth = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().X;
graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 125;
graphics.ApplyChanges();
}
protected override void LoadContent()
- {
- // Create a new SpriteBatch, which can be used to draw textures.
+ {
spriteBatch = new SpriteBatch(GraphicsDevice);
- tile = Content.Load("Tile");
+
+
+
+
+ //Loads the PNG content and Fonts
+ tile[0] = Content.Load("tileunplantable");
+ tile[1] = Content.Load("Plantable");
+ tile[2] = Content.Load("Planted");
+ tile[3] = Content.Load("Crop");
tractor = Content.Load("Tractor");
Bold = Content.Load("Font");
+ house = Content.Load("house");
}
+
protected override void UnloadContent()
{
}
- protected override void Update(GameTime gameTime)
+ protected override void Update(GameTime gameTime) //updates every 60 seconds
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
- tractorUnit.updateSizing(input.getTileSize(), input.getSpacing());
- tractorUnit.updatePosition(input.getSize());
- tractorUnit.setSpeed(input.changeSpeed(tractorUnit.getSpeed()));
- input.changeSize();
+ tractorUnit.updateSizing(input, 0, houseUnit.getVector()); //Updates the size
+ tractorUnit.setSpeed(input.changeSpeed(tractorUnit.getSpeed())); //Updates the speed of the tractor
+ input.controlWindowSize(); //Controls the size of the screen depending on the number of tiles
+ houseUnit.updateRectangle(input.getSize(), input.getTileSize());
base.Update(gameTime);
}
@@ -75,13 +97,18 @@ namespace Game1
{
for (int j = 0; j < input.getSize().Y; j++)
{
- spriteBatch.Draw(tile, new Rectangle(i * (input.getTileSize() + input.getSpacing()), j * (input.getTileSize() + input.getSpacing()), input.getTileSize(), input.getTileSize()), Color.White);
+ spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).Status], new Rectangle(i * (input.getTileSize() + input.getSpacing()), j * (input.getTileSize() + input.getSpacing()), input.getTileSize(), input.getTileSize()), Color.White);
}
}
- spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getTargetPosition().X, (int)tractorUnit.getTargetPosition().Y, input.getTileSize(), input.getTileSize()) , Color.Red); //Draws the tractors target
- spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPos().X, (int)tractorUnit.getPos().Y, input.getTileSize(), input.getTileSize()), Color.Black); //Draws the tractor
- spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 20) , Color.White); //Draws the the speed
+ spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getTargetPosition().X, (int)tractorUnit.getTargetPosition().Y, input.getTileSize(), input.getTileSize()) , Color.Red); //Draws the current target of the tractor
+ spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPos().X, (int)tractorUnit.getPos().Y, input.getTileSize(), input.getTileSize()), Color.White);
+ spriteBatch.Draw(house, houseUnit.GetRectangle(), Color.White);
+ spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 20) , Color.White); //Draws the speed value
+ spriteBatch.DrawString(Bold, "Tile Size:" + input.getTileSize().ToString() + "pix", new Vector2(10, input.getSize().Y * input.getTileSize() + 40), Color.White); //Draws the tile size
+ spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 60), Color.White);
+ spriteBatch.DrawString(Bold, tractorUnit.getCurrentTask(), new Vector2(10, input.getSize().Y * input.getTileSize() + 80), Color.White); //Draws the tile size
+ spriteBatch.DrawString(Bold, tractorUnit.getScore().ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 100), Color.White);
spriteBatch.End();
base.Draw(gameTime);
diff --git a/Tractor_VS/Game1/Game1.csproj b/Tractor_VS/Game1/Game1.csproj
index d62b49f..9b5f6fb 100644
--- a/Tractor_VS/Game1/Game1.csproj
+++ b/Tractor_VS/Game1/Game1.csproj
@@ -44,8 +44,12 @@
+
+
+
+
@@ -57,7 +61,12 @@
+
+
+
+
+
diff --git a/Tractor_VS/Game1/Sources/Crops.cs b/Tractor_VS/Game1/Sources/Crops.cs
new file mode 100644
index 0000000..eac183d
--- /dev/null
+++ b/Tractor_VS/Game1/Sources/Crops.cs
@@ -0,0 +1,46 @@
+using System;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+class Crops
+{
+ public int Status;
+ private int Timer;
+ private Random r;
+ public int x;
+ public int y;
+
+ public void updateCrop()
+ {
+ if (Status != 0)
+ {
+ Timer--;
+ }
+ }
+
+ public int getCropTimer()
+ {
+ return Timer;
+ }
+
+ public int getStatus()
+ {
+ return Status;
+ }
+
+ public void setStatus(int newStatus)
+ {
+ Status = newStatus;
+ }
+
+ public void setPosition(int newx, int newy)
+ {
+ x = newx;
+ y = newy;
+ }
+}
diff --git a/Tractor_VS/Game1/Sources/Farm.cs b/Tractor_VS/Game1/Sources/Farm.cs
new file mode 100644
index 0000000..505a21c
--- /dev/null
+++ b/Tractor_VS/Game1/Sources/Farm.cs
@@ -0,0 +1,91 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+class Farm
+{
+ private Crops[,] crops;
+ private Random r;
+
+ public void init(Vector2 Size)
+ {
+ r = new Random();
+ crops = new Crops[100, (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / 56) - 125 / 56];
+ for (int i = 0; i < Size.X; i++)
+ {
+ for (int j = 0; j < Size.Y; j++)
+ {
+ int x = r.Next(0, 2);
+ crops[i, j] = new Crops();
+ crops[i, j].Status = x;
+ }
+ }
+ }
+
+ public void updateFarm(Vector2 Size)
+ {
+ for (int i = 0; i > Size.X; i++)
+ {
+ for (int j = 0; j > Size.Y; j++)
+ {
+ crops[i, j].updateCrop();
+ }
+ }
+
+ }
+
+ public void setCropStatus(float xfloat, float yfloat, int Spacing)
+ {
+ int x = (int)xfloat / Spacing;
+ int y = (int)yfloat / Spacing;
+ if (crops[x, y].Status == 3)
+ {
+ crops[x, y].Status = 1;
+ }
+ else if(crops[x, y].Status == 0)
+ {
+ //do nothing
+ }
+ else if (crops[x, y].Status == 1)
+ {
+ crops[x, y].Status = 2;
+ }
+ else if (crops[x, y].Status == 2)
+ {
+ crops[x, y].Status = 3;
+ }
+ }
+
+ public Crops getCrop(int x, int y)
+ {
+ return crops[x,y];
+ }
+
+ public Crops[,] getCrops()
+ {
+ return crops;
+ }
+
+ public void updateSize(Vector2 Size, int tileSize, int Spacing)
+ {
+
+ for (int i = 0; i < (int)Size.X; i++)
+ {
+ for (int j = 0; j < (int)Size.Y; j++)
+ {
+ crops[i, j].x = (tileSize + Spacing) * i;
+ crops[i, j].y = (tileSize + Spacing) * j;
+ }
+ }
+ }
+
+ public string getSize()
+ {
+ return crops[1, 1].x.ToString();
+ }
+
+}
diff --git a/Tractor_VS/Game1/Sources/House.cs b/Tractor_VS/Game1/Sources/House.cs
new file mode 100644
index 0000000..40d1d9d
--- /dev/null
+++ b/Tractor_VS/Game1/Sources/House.cs
@@ -0,0 +1,47 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Microsoft.Xna.Framework;
+
+class House
+{
+
+ private Rectangle housePos;
+ private Vector2 pos;
+ private Random r = new Random();
+
+ public void init(int tileSize, int Spacing)
+ {
+ int x = r.Next(0, 8);
+ int y = r.Next(0, 8);
+
+ pos = new Vector2(x, y);
+ housePos = new Rectangle((x * tileSize + Spacing), y * (tileSize + Spacing), tileSize, tileSize);
+ }
+
+ public void updateRectangle(Vector2 Size, int tileSize)
+ {
+ if (pos.X + 1 > Size.X)
+ {
+ pos = new Vector2(pos.X - 1, pos.Y);
+ }
+ if (pos.Y + 1 > Size.Y)
+ {
+ pos = new Vector2(pos.X, pos.Y - 1);
+ }
+ housePos = new Rectangle((int)pos.X * (tileSize + 1), (int)pos.Y * (tileSize + 1), tileSize, tileSize);
+ }
+
+
+ public Rectangle GetRectangle()
+ {
+ return housePos;
+ }
+
+ public Vector2 getVector()
+ {
+ return new Vector2(housePos.X, housePos.Y);
+ }
+}
diff --git a/Tractor_VS/Game1/Sources/Input.cs b/Tractor_VS/Game1/Sources/Input.cs
index ae5a789..37f3402 100644
--- a/Tractor_VS/Game1/Sources/Input.cs
+++ b/Tractor_VS/Game1/Sources/Input.cs
@@ -7,10 +7,10 @@ using Microsoft.Xna.Framework.Graphics;
class Input
{
private KeyboardState state = Keyboard.GetState();
- GraphicsDeviceManager graphics;
- Vector2 Size;
- int tileSize;
- int Spacing;
+ private GraphicsDeviceManager graphics;
+ private Vector2 Size;
+ private int tileSize;
+ private int Spacing;
public void init(GraphicsDeviceManager Graphics, Vector2 size, int TileSize, int SPacing)
{
@@ -35,46 +35,46 @@ class Input
return speed;
}
- public Vector2 changeSize()
+ private Vector2 changeSize()
{
KeyboardState state = Keyboard.GetState();
if (state.IsKeyDown(Keys.D) && Size.X < 100)
{
Size.X++;
- graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - 1;
+ graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
}
if (state.IsKeyDown(Keys.A) && Size.X > 2)
{
Size.X--;
- graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - 1;
+ graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
}
- if (state.IsKeyDown(Keys.W) && Size.Y < (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / 56) - 125/56)
+ if (state.IsKeyDown(Keys.W) && Size.Y < (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / tileSize) - 125 / tileSize)
{
Size.Y++;
- graphics.PreferredBackBufferHeight = 57 * (int)Size.Y - 1 + 100;
+ graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 100;
}
if (state.IsKeyDown(Keys.S) && Size.Y > 2)
{
Size.Y--;
- graphics.PreferredBackBufferHeight = 57 * (int)Size.Y - 1 + 100;
+ graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 100;
}
- controlWindowSize();
return Size;
}
- private void controlWindowSize()
+ public void controlWindowSize()
{
- if (Size.X * tileSize + 20 > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width)
+ if (Size.X * tileSize + 5 > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width)
{
tileSize--;
}
- if (Size.X * tileSize - 100 < GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width && tileSize < 56)
+ if (Size.X * tileSize - 5 < GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width && tileSize < 56)
{
tileSize++;
}
+ changeSize();
graphics.ApplyChanges();
}
diff --git a/Tractor_VS/Game1/Sources/Tractor.cs b/Tractor_VS/Game1/Sources/Tractor.cs
index 4854a86..55b0d04 100644
--- a/Tractor_VS/Game1/Sources/Tractor.cs
+++ b/Tractor_VS/Game1/Sources/Tractor.cs
@@ -6,60 +6,105 @@ using System;
class Tractor
{
- private Vector2 Position;
+ static private Vector2 Position;
private Vector2 TargetPosition;
private Vector2 Direction;
private int Spacing, sizeTile;
private int Speed = 1;
+ private Vector2 Size;
private Random r = new Random();
+ private Farm farm = new Farm();
+ private Vector2 housePos;
+ private String currentTask;
+ private SmartTractor smartTractor = new SmartTractor();
+ private int Score;
+ private int previousTask;
- public void updateSizing(int newSize, int newSpacingSize)
+ public void updateSizing(Input input, int Status, Vector2 newHousePos)
{
- Spacing = newSpacingSize;
- sizeTile = newSize;
+ Spacing = input.getSpacing();
+ sizeTile = input.getTileSize();
+ Size = input.getSize();
+ updatePosition(input.getSize(), Status);
+ housePos = newHousePos;
}
- private void updateDirection(Vector2 Size) /// Runs when the tractor reaches a tile
+
+
+ public void init(Rectangle house)
+ {
+ sizeTile = 56;
+ Spacing = 1;
+ farm.init(new Vector2(100, (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / sizeTile) - 125 / sizeTile));
+ Position = housePos;
+ }
+
+ private int updateDirection(Vector2 Size, Vector2 newPosition) /// Runs when the tractor reaches a tile
{
Vector2 DeltaPosition = TargetPosition - Position;
if (DeltaPosition.X == 0)
{
if (DeltaPosition.Y == 0)
{
- Direction = new Vector2(0, 0);
- setTargetPosition(new Vector2(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y)) * (sizeTile + Spacing)); //Sets a random Target
- /// Do Nothing - is currently located on the targetPos
- return;
+
+
+
+ if (housePos != Position)
+ {
+ int x = (int)Position.X / (sizeTile + Spacing);
+ int y = (int)Position.Y / (sizeTile + Spacing);
+ currentTask = currentTaskDecider(farm.getCrop(x, y).Status, 0);
+ farm.setCropStatus(x, y, Spacing);
+ setTargetPosition(housePos); //Returns to the farm
+
+ }
+ else
+ {
+ setTargetPosition(smartTractor.returnChoice()); //Sets a random Target
+ int xTarget = (int)TargetPosition.X / (sizeTile + Spacing);
+ int yTarget = (int)TargetPosition.Y / (sizeTile + Spacing);
+ currentTask = currentTaskDecider(farm.getCrop(xTarget, yTarget).Status, 1);
+
+
+ }
+
+ return 1;
}
else if (DeltaPosition.Y > 0)
{
Direction = new Vector2(0, 1);
- return;
+ return 0;
}
else if (DeltaPosition.Y < 0)
{
Direction = new Vector2(0, -1);
- return;
+ return 0;
}
+ return 0;
}
else if (DeltaPosition.X > 0)
{
Direction = new Vector2(1, 0);
- return;
+ return 0;
}
else if (DeltaPosition.X < 0)
{
Direction = new Vector2(-1, 0);
- return;
+ return 0;
}
+ return 0;
}
- public void updatePosition(Vector2 Size) /// updates the position
+ public void updatePosition(Vector2 Size, int Status) /// updates the position
{
- for (int i = 0; i < Speed; i++)
+
+ farm.updateSize(Size, sizeTile, Spacing);
+ for (int i = 0; i < Speed; i++) //Where all the choices the tractor does comes from
{
- updateDirection(Size);
+ smartTractor.updateMap(Position, housePos, farm.getCrops(), Size, sizeTile, Spacing, Score);
Position = Position + Direction;
+ updateDirection(Size, Position);
+
}
@@ -100,8 +145,76 @@ class Tractor
return Speed;
}
+ public void setPos(Vector2 newPos)
+ {
+ Position = newPos;
+ }
+
+ public Farm getFarm()
+ {
+ return farm;
+ }
+
public Vector2 getTargetPosition()
{
return TargetPosition;
}
+
+ public String getCurrentTask()
+ {
+ return currentTask;
+ }
+
+ public int getScore()
+ {
+ return Score;
+ }
+
+ private String currentTaskDecider(int Status, int Stage)
+ {
+ previousTask = Status;
+ if (previousTask == 3 && Stage != 1)
+ {
+ Score++;
+ }
+ if (Stage == 0)
+ {
+ if (Status == 0)
+ {
+ return "Returning with nothing after going out for a stroll";
+ }
+ else if (Status == 1)
+ {
+ return "Returning with nothing after planting seeds";
+ }
+ else if (Status == 2)
+ {
+ return "Returning with nothing after adding fertilizer";
+ }
+ else if (Status == 3)
+ {
+ return "Returning with Crops";
+ }
+ }
+ else
+ {
+ if (Status == 0)
+ {
+ return "Going for a stroll";
+ }
+ else if (Status == 1)
+ {
+ return "Planting seeds";
+ }
+ else if (Status == 2)
+ {
+ return "Adding fertilizer";
+ }
+ else if (Status == 3)
+ {
+ return "Going for Crops";
+ }
+ }
+ return null;
+ }
}
diff --git a/Tractor_VS/Game1/Sources/smartTractor.cs b/Tractor_VS/Game1/Sources/smartTractor.cs
new file mode 100644
index 0000000..64a8c5b
--- /dev/null
+++ b/Tractor_VS/Game1/Sources/smartTractor.cs
@@ -0,0 +1,46 @@
+using System;
+using Microsoft.Xna.Framework;
+using System;
+
+class SmartTractor
+{
+ private Crops[,] crops;
+ private Vector2 housePos;
+ private Vector2 tractorPos;
+ private Vector2 Size;
+ private int tileSize;
+ private int Score;
+ private int Spacing;
+ private Random r = new Random();
+
+
+
+ public Vector2 returnChoice()
+ {
+ return new Vector2(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y)) * (tileSize + Spacing);
+ }
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ public void updateMap(Vector2 newTractorPos, Vector2 newHousePos, Crops[,] newCropsStatus, Vector2 newSize, int newTileSize, int newSpacing, int newScore)
+ {
+ crops = newCropsStatus;
+ housePos = newHousePos;
+ tractorPos = newTractorPos;
+ Size = newSize;
+ tileSize = newTileSize;
+ Spacing = newSpacing;
+ Score = newScore;
+ }
+}
diff --git a/Tractor_VS/Game1/TextFile1.txt b/Tractor_VS/Game1/TextFile1.txt
new file mode 100644
index 0000000..05bf2f1
--- /dev/null
+++ b/Tractor_VS/Game1/TextFile1.txt
@@ -0,0 +1 @@
+PLZ WORK PLZPLZPLZLPZLXPZLXPZ
\ No newline at end of file
diff --git a/Tractor_VS/Game1/bin/Windows/x86/Debug/Content/Tile.xnb b/Tractor_VS/Game1/bin/Windows/x86/Debug/Content/Tile.xnb
index 592faa4..dabf1f1 100644
Binary files a/Tractor_VS/Game1/bin/Windows/x86/Debug/Content/Tile.xnb and b/Tractor_VS/Game1/bin/Windows/x86/Debug/Content/Tile.xnb differ
diff --git a/Tractor_VS/Game1/bin/Windows/x86/Debug/Game1.exe b/Tractor_VS/Game1/bin/Windows/x86/Debug/Game1.exe
index 1a208b8..7067ce5 100644
Binary files a/Tractor_VS/Game1/bin/Windows/x86/Debug/Game1.exe and b/Tractor_VS/Game1/bin/Windows/x86/Debug/Game1.exe differ
diff --git a/Tractor_VS/Game1/bin/Windows/x86/Debug/Game1.pdb b/Tractor_VS/Game1/bin/Windows/x86/Debug/Game1.pdb
index b55fee8..30a44ea 100644
Binary files a/Tractor_VS/Game1/bin/Windows/x86/Debug/Game1.pdb and b/Tractor_VS/Game1/bin/Windows/x86/Debug/Game1.pdb differ
diff --git a/Tractor_VS/Game1/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/Tractor_VS/Game1/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
index d7d2c0a..51455f5 100644
Binary files a/Tractor_VS/Game1/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache and b/Tractor_VS/Game1/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache differ
diff --git a/Tractor_VS/Game1/obj/x86/Debug/Game1.csproj.CoreCompileInputs.cache b/Tractor_VS/Game1/obj/x86/Debug/Game1.csproj.CoreCompileInputs.cache
index 6d78da8..f33ab0d 100644
--- a/Tractor_VS/Game1/obj/x86/Debug/Game1.csproj.CoreCompileInputs.cache
+++ b/Tractor_VS/Game1/obj/x86/Debug/Game1.csproj.CoreCompileInputs.cache
@@ -1 +1 @@
-4d2592adfb4cd19156f3ef9ac9b8402e1aa87b33
+e5b74bdf7392fcaaa637d1f384c05bda540e10ba
diff --git a/Tractor_VS/Game1/obj/x86/Debug/Game1.csproj.FileListAbsolute.txt b/Tractor_VS/Game1/obj/x86/Debug/Game1.csproj.FileListAbsolute.txt
index f806fca..2db0426 100644
--- a/Tractor_VS/Game1/obj/x86/Debug/Game1.csproj.FileListAbsolute.txt
+++ b/Tractor_VS/Game1/obj/x86/Debug/Game1.csproj.FileListAbsolute.txt
@@ -24,3 +24,66 @@ c:\users\joel\source\repos\Game1\Game1\obj\x86\Debug\Game1.pdb
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c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\Font.xnb
+C:\Users\Joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\house.xnb
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diff --git a/Tractor_VS/Game1/obj/x86/Debug/Game1.csprojAssemblyReference.cache b/Tractor_VS/Game1/obj/x86/Debug/Game1.csprojAssemblyReference.cache
index 3b2d0f1..9be99df 100644
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diff --git a/Tractor_VS/Game1/obj/x86/Debug/Game1.exe b/Tractor_VS/Game1/obj/x86/Debug/Game1.exe
index 1a208b8..7067ce5 100644
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diff --git a/Tractor_VS/Game1/obj/x86/Debug/Game1.pdb b/Tractor_VS/Game1/obj/x86/Debug/Game1.pdb
index b55fee8..30a44ea 100644
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