forked from s425077/PotatoPlan
Dynamic max window size
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@ -136,6 +136,7 @@
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</Reference>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -2,6 +2,8 @@
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System;
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using System.Drawing;
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using WinForm = System.Windows.Forms;
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class Controller
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class Controller
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{
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{
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@ -17,7 +19,7 @@ class Controller
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public Vector2 updateWindow(int tileSize, int Spacing, Vector2 Size)
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public Vector2 updateWindow(int tileSize, int Spacing, Vector2 Size)
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{
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{
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KeyboardState state = Keyboard.GetState();
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KeyboardState state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.D) && Size.X < 90)
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if (state.IsKeyDown(Keys.D) && Size.X < Math.Floor(WinForm.Screen.PrimaryScreen.Bounds.Width / (float)tileSize))
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{
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{
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Size.X++;
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Size.X++;
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graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
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graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
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@ -29,7 +31,7 @@ class Controller
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graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
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graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
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}
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}
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if (state.IsKeyDown(Keys.W) && Size.Y < 20)
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if (state.IsKeyDown(Keys.W) && Size.Y < Math.Floor(WinForm.Screen.PrimaryScreen.Bounds.Height / (float)tileSize) - 7)
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{
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{
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Size.Y++;
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Size.Y++;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 380;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 380;
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@ -19,9 +19,9 @@ class SoilProperties
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public float Phosphorous;
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public float Phosphorous;
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public float Rainfall;
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public float Rainfall;
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public float prevRainfall;
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public float prevRainfall;
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public float NitrogenDegradeRate = 0.8f;
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public float NitrogenDegradeRate = 0.8f / 1.5f;
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public float PotassiumDegradeRate = 0.3f;
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public float PotassiumDegradeRate = 0.3f / 1.5f;
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public float PhosphorousDegradeRate = 0.6f;
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public float PhosphorousDegradeRate = 0.6f / 1.5f;
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public int Capacity = 80;
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public int Capacity = 80;
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public int Area;
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public int Area;
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