1
0
forked from s425077/PotatoPlan
This commit is contained in:
Joel 2020-05-24 18:49:23 +02:00
parent 0a31c36c93
commit 50fd54ee3b
2 changed files with 23 additions and 15 deletions

View File

@ -318,7 +318,7 @@ namespace Game1
{
for (int j = -1; j < input.getSize().Y + 1; j++)
{
spriteBatch.Draw(Rain, tractorUnit.getFarm().getRainPosition(input.getTileSize(), i, j), tractorUnit.getFarm().getDestinationRectangle(i, j, input.getSize()), tractorUnit.getFarm().getRainAmount(i, j, Time.GetTimeOfDay(), input.getSize()));
spriteBatch.Draw(Rain, tractorUnit.getFarm().getRainPosition(input.getTileSize(), i, j, input.getSize()), tractorUnit.getFarm().getDestinationRectangle(i, j, input.getSize()), tractorUnit.getFarm().getRainAmount(i, j, Time.GetTimeOfDay(), input.getSize()));
}
}

View File

@ -72,14 +72,20 @@ class Farm
init(Size, housepos);
RainPosition.X = r.Next(0, 1900);
RainPosition.Y = r.Next(0, 1950);
RainPosition.X = 1980;
RainPosition.Y = 800;
RainPosition.X = 1970;
RainPosition.Y = 155;
RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
//RainfallMap = PerlinNoise.LoadImage("C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/Rainfall.png");
}
public Rectangle getRainPosition(int TileSize, int x, int y)
public Rectangle getRainPosition(int TileSize, int x, int y, Vector2 Size)
{
Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
if (temp.X >= 1999 - Size.X - 1)
temp.X = x + (1999 - (int)Math.Round(RainPosition.X) - Size.X);
if (temp.Y >= 1999 - Size.Y - 1)
temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
float xtrunc = RainPosition.X - (float)Math.Truncate(RainPosition.X);
float ytrunc = RainPosition.Y - (float)Math.Truncate(RainPosition.Y);
@ -99,12 +105,12 @@ class Farm
public Rectangle getDestinationRectangle(int x, int y, Vector2 Size)
{
Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
Vector2 temp = new Vector2((int)Math.Round(x + RainPosition.X), y + (int)Math.Round(RainPosition.Y));
if (temp.X >= 1999 - Size.X - 1)
temp.X = (1999 - (int)Math.Round(RainPosition.X));
temp.X = x + (1999 - (int)Math.Round(RainPosition.X));
if (temp.Y >= 1999 - Size.Y - 1)
temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
return new Rectangle(x + (int)temp.X, y + (int)temp.Y, 1, 1);
return new Rectangle((int)temp.X, (int)temp.Y, 1, 1);
}
public void drawWeatherInformation(SpriteBatch spriteBatch, SpriteFont Bold, Input input)
@ -123,12 +129,14 @@ class Farm
{
for (int j = 0; j < Size.Y; j++)
{
Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
Vector2 temp = new Vector2((int)Math.Round(i + RainPosition.X), j + (int)Math.Round(RainPosition.Y));
if (temp.X >= 1999 - Size.X - 1)
temp.X = (1999 - (int)Math.Round(RainPosition.X));
temp.X = i + ((1999 - (int)Math.Round(RainPosition.X)));
if (temp.Y >= 1999 - Size.Y - 1)
temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(temp.X) + i][(int)Math.Round(temp.Y) + j].GetBrightness());
if (temp.X == -1)
temp.X = 1999;
crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(temp.X)][(int)Math.Round(temp.Y)].GetBrightness());
}
}
@ -196,12 +204,12 @@ class Farm
RainPosition.Y = RainPosition.Y + WindSpeed.Y;
if (Math.Round(RainPosition.X) == 1999 && WindSpeed.X > 0)
RainPosition.X = 1;
RainPosition.X = 0;
else if (Math.Round(RainPosition.X) == 1 && WindSpeed.X < 0)
RainPosition.X = 1999;
if (Math.Round(RainPosition.Y) == 1999 - Size.Y - 1 && WindSpeed.Y > 0)
RainPosition.Y = 1;
RainPosition.Y = 0;
if (Math.Round(RainPosition.Y) == 1 && WindSpeed.Y < 0)
RainPosition.Y = 1999 - Size.Y - 1;
}
@ -256,10 +264,10 @@ class Farm
public Color getRainAmount(int x, int y, Color color, Vector2 Size)
{
Vector2 temp = new Vector2(x + (int)Math.Round(RainPosition.X), y + (int)Math.Round(RainPosition.Y));
if (temp.X >= 1999 - Size.X - 1)
temp.X = (1999 - (int)Math.Round(RainPosition.X) + x);
if (temp.X >= 1999)
temp.X = -(1999 - (int)Math.Round(temp.X));
if (temp.Y >= 1999 - Size.Y - 1)
temp.Y = (1999 - (int)Math.Round(RainPosition.Y) + y);
temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
if (temp.X == -1)
temp.X = 1999;
if (RainfallMap[(int)temp.X][(int)temp.Y].GetBrightness() < 0.4f)