forked from s425077/PotatoPlan
UI
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@ -2,6 +2,7 @@
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.IO;
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namespace Game1
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{
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@ -19,6 +20,9 @@ namespace Game1
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private Texture2D house;
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private Texture2D markers;
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private Texture2D mouseCursor;
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string directory = Directory.GetCurrentDirectory();
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private Texture2D ProgressionBar;
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private Texture2D ProgressionBarStatus;
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@ -69,6 +73,8 @@ namespace Game1
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//Generates the map with some random values
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inventory.initInventorySystem();
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string path = directory + "Game1/Content/ML/Fertilizer_Prediction.csv";
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input.init(graphics, new Vector2(16,16), 56, 1); //Generates the starting size
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houseUnit.init(input.getTileSize(), input.getSpacing()); //Generates the house position
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tractorUnit.init(houseUnit.GetRectangle(), input); //Generates the Tractor
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@ -11,12 +11,13 @@ using Microsoft.ML.Trainers.LightGbm;
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class MLModel
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{
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private static MLContext mlContext = new MLContext(seed: 1);
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private static string path = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/Fertilizer_Prediction.csv";
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private static string modelpath = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/MLmodel";
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private static string report = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/report";
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private static string pathBig = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/BigFertPredict.csv";
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private static string modelpathBig = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/MLmodelBig";
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private static string reportBig = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/report_BigModel";
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private static string directory = Directory.GetCurrentDirectory();
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private static string path = directory;
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private static string modelpath = directory;
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private static string report = directory;
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private static string pathBig = directory;
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private static string modelpathBig = directory;
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private static string reportBig = directory;
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// Loading data, creatin and saving ML model for smaller dataset (100)
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public static void CreateModel()
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