forked from s425077/PotatoPlan
asd
This commit is contained in:
parent
94c2792ef3
commit
8ab1d77d9c
@ -20,9 +20,9 @@ class Farm
|
|||||||
private float[][] whiteNoise;
|
private float[][] whiteNoise;
|
||||||
private float[][] perlinNoise;
|
private float[][] perlinNoise;
|
||||||
private DayNightCycle Time;
|
private DayNightCycle Time;
|
||||||
private float updatePerc = 0.25f;
|
private float updatePerc = 0.10f;
|
||||||
private float updateProgress = 0;
|
private float updateProgress = 0;
|
||||||
private int nextUpdate = 0;
|
private float nextUpdate = 0;
|
||||||
private int productionUpdate = 0;
|
private int productionUpdate = 0;
|
||||||
|
|
||||||
|
|
||||||
@ -77,8 +77,8 @@ class Farm
|
|||||||
init(Size, housepos);
|
init(Size, housepos);
|
||||||
RainPosition.X = r.Next(0, 1900);
|
RainPosition.X = r.Next(0, 1900);
|
||||||
RainPosition.Y = r.Next(0, 1950);
|
RainPosition.Y = r.Next(0, 1950);
|
||||||
//RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
|
RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
|
||||||
RainfallMap = PerlinNoise.LoadImage("C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/Rainfall.png");
|
//RainfallMap = PerlinNoise.LoadImage("C:/Users/oel/source/repos/Oscars Repo/Game1/Content/Rainfall.png");
|
||||||
}
|
}
|
||||||
|
|
||||||
public Rectangle getRainPosition(int TileSize, int x, int y, Vector2 Size)
|
public Rectangle getRainPosition(int TileSize, int x, int y, Vector2 Size)
|
||||||
@ -137,10 +137,10 @@ class Farm
|
|||||||
|
|
||||||
Update = 0;
|
Update = 0;
|
||||||
}
|
}
|
||||||
if (productionUpdate == 20)
|
if (productionUpdate == 60)
|
||||||
{
|
{
|
||||||
nextUpdate = (int)(nextUpdate + Size.X * updatePerc);
|
nextUpdate = updateProgress + updatePerc;
|
||||||
for (int i = (int)(updateProgress * Size.X); i < nextUpdate; i++)
|
for (int i = (int)(updateProgress * Size.X); i < nextUpdate * Size.X; i++)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < Size.Y; j++)
|
for (int j = 0; j < Size.Y; j++)
|
||||||
{
|
{
|
||||||
@ -148,12 +148,13 @@ class Farm
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
updateProgress = updateProgress + updatePerc;
|
updateProgress = updateProgress + updatePerc;
|
||||||
if (updateProgress > 1)
|
if (updateProgress >= 1)
|
||||||
{
|
{
|
||||||
updateProgress = 0;
|
updateProgress = 0;
|
||||||
}
|
}
|
||||||
updateRainMapPosition(Size);
|
updateRainMapPosition(Size);
|
||||||
productionUpdate = 0;
|
productionUpdate = 0;
|
||||||
|
nextUpdate = 0;
|
||||||
}
|
}
|
||||||
productionUpdate++;
|
productionUpdate++;
|
||||||
}
|
}
|
||||||
@ -247,7 +248,7 @@ class Farm
|
|||||||
|
|
||||||
public CropTypes getPresetCropTypes(int Index)
|
public CropTypes getPresetCropTypes(int Index)
|
||||||
{
|
{
|
||||||
return PresetCrops.getPresetCropTypes(Index - 1);
|
return PresetCrops.getPresetCropTypes(Index);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setCropType(int x, int y, int Type)
|
public void setCropType(int x, int y, int Type)
|
||||||
|
@ -18,7 +18,7 @@ class SmartTractor
|
|||||||
{
|
{
|
||||||
//System.Threading.ThreadStart tractorThread = new System.Threading.ThreadStart(farm.UpdatePreferedCrops);
|
//System.Threading.ThreadStart tractorThread = new System.Threading.ThreadStart(farm.UpdatePreferedCrops);
|
||||||
ai.update(farm, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
|
ai.update(farm, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
|
||||||
farm.UpdatePreferedCrops(Size);
|
//farm.UpdatePreferedCrops(Size);
|
||||||
farm = ai.changeCropStatus();
|
farm = ai.changeCropStatus();
|
||||||
astar.update(farm.getCrops(), Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Rotation);
|
astar.update(farm.getCrops(), Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Rotation);
|
||||||
//getTargetPosition(ai.newTarget());
|
//getTargetPosition(ai.newTarget());
|
||||||
|
Loading…
Reference in New Issue
Block a user