diff --git a/Game1/Sources/Crops/Crops.cs b/Game1/Sources/Crops/Crops.cs index 7ffe8a7..a8b437f 100644 --- a/Game1/Sources/Crops/Crops.cs +++ b/Game1/Sources/Crops/Crops.cs @@ -45,6 +45,11 @@ class Crops } } + public float getSpeedFactor(float tractorSpeed) + { + return 1f / getCostOnMovement(); + } + public SoilProperties getSoilProperties() { return soilProperties; @@ -103,7 +108,7 @@ class Crops // Changes the time required for the crops to be harvestable public void setCropTimer() { - if (cropType == 0) // Carrots + if (cropType == 1) // Barley { Timer = 300; fullTimer = Timer; @@ -133,25 +138,53 @@ class Crops } else if (Status == 2) //dirt { - return 16; + return 8; } else { - if (cropType == 0) + if (cropType == 1) { - return 15; //Carrots - } - else if (cropType == 1) - { - return 30; //Wheat + return 16; //Barley } else if (cropType == 2) { - return 40; //Berries + return 16; //Cotton + } + else if (cropType == 3) + { + return 16; //Ground Nuts + } + else if (cropType == 4) + { + return 16; //Maize + } + else if (cropType == 5) + { + return 16; //Millets + } + else if (cropType == 6) + { + return 16; //Oil Seeds + } + else if (cropType == 7) + { + return 16; //Paddy + } + else if (cropType == 8) + { + return 16; //Pulses + } + else if (cropType == 9) + { + return 16; //Sugarcane + } + else if (cropType == 10) + { + return 16; //Wheat } else { - return 50; //Fruit Trees + return 10; //Tobacco } } } diff --git a/Game1/Sources/Crops/Farm.cs b/Game1/Sources/Crops/Farm.cs index 5a5d0ed..b04c28c 100644 --- a/Game1/Sources/Crops/Farm.cs +++ b/Game1/Sources/Crops/Farm.cs @@ -113,8 +113,11 @@ class Farm { for (int j = 0; j < Size.X; j++) { - int x = getHighestProductionRate(i, j); - crops[i,j].setCropType(x, PresetCrops.getPresetCropTypes(x)); + if (crops[i, j].getStatus() != 3) + { + int x = getHighestProductionRate(i, j); + crops[i, j].setCropType(x, PresetCrops.getPresetCropTypes(x)); + } } } } diff --git a/Game1/Sources/Objects/HandleRotation.cs b/Game1/Sources/Objects/HandleRotation.cs index 0c23e92..3cadd22 100644 --- a/Game1/Sources/Objects/HandleRotation.cs +++ b/Game1/Sources/Objects/HandleRotation.cs @@ -1,17 +1,23 @@ using Microsoft.Xna.Framework; +using System; class HandleRotation { int rotationSpeed = 5, Rotation = 180; + private float oldSpeed; - public Vector2 UpdatePosition(int Destination, float tractorSpeed, Vector2 Position) + public Vector2 UpdatePosition(int Destination, float tractorSpeed, Vector2 Position, Crops crops) { Vector2 Direction; + if (oldSpeed != crops.getSpeedFactor(tractorSpeed)) + { + Position = new Vector2((int)Math.Round(Position.X), (int)Math.Round(Position.Y)); + } if (Destination == 0) { if (Rotation == 0) { - Direction = new Vector2(0, 1) * tractorSpeed; + Direction = new Vector2(0, 1) * crops.getSpeedFactor(tractorSpeed); Position = Position + Direction; } else @@ -34,7 +40,7 @@ class HandleRotation { if (Rotation == 180) { - Direction = new Vector2(0, -1) * tractorSpeed; + Direction = new Vector2(0, -1) * crops.getSpeedFactor(tractorSpeed); Position = Position + Direction; } else @@ -54,7 +60,7 @@ class HandleRotation { if (Rotation == 270) { - Direction = new Vector2(1, 0) * tractorSpeed; + Direction = new Vector2(1, 0) * crops.getSpeedFactor(tractorSpeed); Position = Position + Direction; } else @@ -77,7 +83,7 @@ class HandleRotation { if (Rotation == 90) { - Direction = new Vector2(-1, 0) * tractorSpeed; + Direction = new Vector2(-1, 0) * crops.getSpeedFactor(tractorSpeed); Position = Position + Direction; } else @@ -97,6 +103,7 @@ class HandleRotation } } + oldSpeed = crops.getSpeedFactor(tractorSpeed); return Position; } diff --git a/Game1/Sources/Objects/Tractor.cs b/Game1/Sources/Objects/Tractor.cs index d071f44..f2768a3 100644 --- a/Game1/Sources/Objects/Tractor.cs +++ b/Game1/Sources/Objects/Tractor.cs @@ -1,11 +1,12 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; +using System; class Tractor { private int Spacing, sizeTile, Speed = 1; private float tractorSpeed = 1; - private Vector2 Position, TargetPosition, Size, housePos; + private Vector2 Position, TargetPosition, Size, housePos, oldDeltaPosition, DeltaPosition; private Path path = new Path(); private SmartTractor smartTractor = new SmartTractor(); private HandleRotation handleRotation = new HandleRotation(); @@ -22,6 +23,7 @@ class Tractor updatePosition(input.getSize(), Status); housePos = newHousePos; smartTractor.UpdateCrops(Speed); + } public void init(Rectangle house, Input input) @@ -36,7 +38,8 @@ class Tractor // Runs when the tractor reaches a tile private void updateDirection(Vector2 Size, Vector2 newPosition) { - Vector2 DeltaPosition = TargetPosition - Position; + DeltaPosition = TargetPosition - Position; + if (DeltaPosition.X == 0) { @@ -46,23 +49,24 @@ class Tractor } else if (DeltaPosition.Y > 0) { - Position = handleRotation.UpdatePosition(0, tractorSpeed, Position); + Position = handleRotation.UpdatePosition(0, tractorSpeed, Position, smartTractor.getFarm().getCrop((int)Math.Round(Position.X / (sizeTile + Spacing)), (int)Math.Round(Position.Y / (sizeTile + Spacing)))); } else if (DeltaPosition.Y < 0) { - Position = handleRotation.UpdatePosition(1, tractorSpeed, Position); + Position = handleRotation.UpdatePosition(1, tractorSpeed, Position, smartTractor.getFarm().getCrop((int)Math.Round(Position.X / (sizeTile + Spacing)), (int)Math.Round(Position.Y / (sizeTile + Spacing)))); } } else if (DeltaPosition.X > 0) { - Position = handleRotation.UpdatePosition(2, tractorSpeed, Position); + Position = handleRotation.UpdatePosition(2, tractorSpeed, Position, smartTractor.getFarm().getCrop((int)Math.Round(Position.X / (sizeTile + Spacing)), (int)Math.Round(Position.Y / (sizeTile + Spacing)))); } else if (DeltaPosition.X < 0) { - Position = handleRotation.UpdatePosition(3, tractorSpeed, Position); + Position = handleRotation.UpdatePosition(3, tractorSpeed, Position, smartTractor.getFarm().getCrop((int)Math.Round(Position.X / (sizeTile + Spacing)), (int)Math.Round(Position.Y / (sizeTile + Spacing)))); } } + public void updatePosition(Vector2 Size, int Status) // updates the position {