forked from s425077/PotatoPlan
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94c2792ef3
@ -332,6 +332,27 @@ class Crops
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public float getProductionRate(CropTypes Sample)
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{
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float predProd = 1.0f;
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if (Status > 1)
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{
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bool correctSeason = false;
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foreach (string i in Sample.Season)
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{
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if (i == Time.getTimeOfYear() || i == "Whole Year")
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{
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correctSeason = true;
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break;
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}
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}
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if (correctSeason)
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{
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predProd = Game1.Sources.ML_Joel.Engine.PredictProductionwithRainfall(soilProperties, Time);
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predProd = (predProd / soilProperties.Area) / 2;
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}
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else
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predProd = 0.20f;
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}
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ProductionRate = 1;
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float min = 1.0f;
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@ -371,7 +392,7 @@ class Crops
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ProductionRate = ProductionRate / 1.5f;
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}
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ProductionRate = (float)Math.Pow(ProductionRate, 2.5f);
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return ProductionRate;
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return ProductionRate * predProd;
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}
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public float getProductionRate()
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@ -77,8 +77,8 @@ class Farm
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init(Size, housepos);
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RainPosition.X = r.Next(0, 1900);
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RainPosition.Y = r.Next(0, 1950);
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RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
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//RainfallMap = PerlinNoise.LoadImage("C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/Rainfall.png");
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//RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
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RainfallMap = PerlinNoise.LoadImage("C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/Rainfall.png");
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}
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public Rectangle getRainPosition(int TileSize, int x, int y, Vector2 Size)
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@ -35,13 +35,13 @@ namespace Game1.Sources.ML_Joel
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PredictionEngineArea = Model.CreateEngineArea();
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}
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public static float PredictProductionwithRainfall(Crops crop, CropTypes cropTypes)
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public static float PredictProductionwithRainfall(SoilProperties soilProperties, DayNightCycle Time)
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{
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InputArea modelInput = new InputArea
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{
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//Season = ,
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//Area = crop.getSoilProperties().Area,
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Rainfall = crop.getSoilProperties().Humidity,
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Season = Time.getTimeOfYear(),
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Area = soilProperties.Area,
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Rainfall = soilProperties.Humidity,
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};
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return PredictionEngineArea.Predict(modelInput).Score;
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@ -16,7 +16,7 @@ class SmartTractor
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//What to do next
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public Path returnChoice()
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{
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//System.Threading.St
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//System.Threading.ThreadStart tractorThread = new System.Threading.ThreadStart(farm.UpdatePreferedCrops);
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ai.update(farm, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
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farm.UpdatePreferedCrops(Size);
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farm = ai.changeCropStatus();
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