forked from s425077/PotatoPlan
doc updates
This commit is contained in:
parent
7211266f90
commit
c1ef96716f
@ -11,24 +11,24 @@ NuGet Packages used and requeired for the project to work ar as follows:
|
||||
In our project agent (tractor) moves on resizable grid, which starting size is dependant on primary screen resolution.
|
||||
The task of the agent is to go through all soil tiles and plant different types of crops, use proper fertilizer and collect crops when fully grown.
|
||||
Apart from Machine Learning Algorithms used in project there are also many different features implemented like:
|
||||
-Using A* algorithm to find an optimal path to previously selected target.
|
||||
-Target is found by scoring system which assign score to a tile based on few factors like production rate or distance.
|
||||
-Dynamically allocated cargo space for each fertilizer based on how often each fertilizer is used.
|
||||
-Day and night cycle and season system.
|
||||
-Using noise map generated for rainfall calculations to draw moving clouds.
|
||||
-... and few other.
|
||||
-Using A* algorithm to find an optimal path to previously selected target.
|
||||
-Target is found by scoring system which assign score to a tile based on few factors like production rate or distance.
|
||||
-Dynamically allocated cargo space for each fertilizer based on how often each fertilizer is used.
|
||||
-Day and night cycle and season system.
|
||||
-Using noise map generated for rainfall calculations to draw moving clouds.
|
||||
-... and few other.
|
||||
|
||||
## Machine Learning Algorithms
|
||||
Project in its current state uses Machine Learning Algorithms to solve 2 problems. Light Gradient-Boosted Trees are used for both problems:
|
||||
-Choosing a proper fertilizer which should be applied to current tile, based on few variables like nutrients in soil.
|
||||
1. Choosing a proper fertilizer which should be applied to current tile, based on few variables like nutrients in soil.
|
||||
Applying proper fertilizer boosts production rate of a crop (rate of growth of a crop). This part was done by Oskar Nastały.
|
||||
-Calculating production rate of a tile based on rainfall and few other variabels. Noise map is generated and used to simulate dynamically changing rainfall.
|
||||
2. Calculating production rate of a tile based on rainfall and few other variabels. Noise map is generated and used to simulate dynamically changing rainfall.
|
||||
Then once a day AI is used to calculate base production rate multiplier. This part was done by Joel Städe.
|
||||
|
||||
## Examples
|
||||
![Clouds]()
|
||||
![Clouds](https://git.wmi.amu.edu.pl/s425077/PotatoPlan/raw/Joel-ML/Evaluation_examples/Example_clouds.PNG)
|
||||
|
||||
![UI]()
|
||||
![UI](https://git.wmi.amu.edu.pl/s425077/PotatoPlan/raw/Joel-ML/Evaluation_examples/Example_UI.PNG)
|
||||
|
||||
Final evaluation doc.
|
||||
WIP
|
Loading…
Reference in New Issue
Block a user