1
0
forked from s425077/PotatoPlan
PotatoPlan/Game1/Sources/Crops/SoilProperties.cs
2020-05-06 16:22:30 +02:00

38 lines
875 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class SoilProperties
{
static Random r = new Random();
public string soilType = "potato";
public float Temparature;
public float Humidity;
public float Moisture;
public float Nitrogen;
public float Potassium;
public float Phosphorous;
public void setSoilProperties()
{
Temparature = GetRandomNumber(22, 30);
Humidity = GetRandomNumber(1, 5);
Moisture = GetRandomNumber(1, 10);
Nitrogen = GetRandomNumber(0.5 , 1);
Potassium = GetRandomNumber(5, 20);
Phosphorous = GetRandomNumber(4, 50);
}
public float GetRandomNumber(double minimum, double maximum)
{
return (float)(Math.Round(r.NextDouble() * (maximum - minimum) + minimum, 2));
}
}