1
0
forked from s425077/PotatoPlan
PotatoPlan/Game1/Sources/Pathing/A-Star/PathSaver/Path.cs
2020-05-03 13:05:05 +02:00

86 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
class Path
{
private Nodes[] nodes = new Nodes[512];
private int Count = 0;
private int Cost = 0;
private int Efficency;
public Nodes getNode(int i)
{
return nodes[i];
}
public void setNode(Vector2 newNode)
{
nodes[Count] = new Nodes(10, newNode);
Count++;
}
public Nodes Reduce()
{
Count--;
Nodes temp = nodes[0];
for (int i = 0; i < Count; i++)
{
nodes[i] = nodes[i + 1];
}
return temp;
}
public Nodes getFinalDest()
{
return nodes[Count];
}
public int getCount()
{
return Count;
}
public Nodes getFirst()
{
return nodes[0];
}
public Nodes getByIndex(int i)
{
return nodes[i];
}
public int getEfficency()
{
return Efficency;
}
private void calculateEfficency()
{
for (int i = 0; i < Count; i++)
{
Efficency = Efficency + nodes[i].getCost();
}
}
public int getCost()
{
return Cost;
}
public void setCost(Crops Crop)
{
}
}