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forked from s425077/PotatoPlan
PotatoPlan/Game1/Sources/Crops/SoilProperties.cs
2020-05-06 22:47:56 +02:00

38 lines
893 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class SoilProperties
{
static Random r = new Random();
public string soilType = "potato";
public float Temperature;
public float Humidity;
public float Moisture;
public float Nitrogen;
public float Potassium;
public float Phosphorous;
public void setSoilProperties()
{
Temperature = GetRandomNumber(22, 30);
Humidity = Temperature * GetRandomNumber(1.9, 2.1);
Moisture = GetRandomNumber(20, 70);
Nitrogen = GetRandomNumber(4 , 55);
Potassium = GetRandomNumber(0, 28);
Phosphorous = GetRandomNumber(0, 60);
}
public float GetRandomNumber(double minimum, double maximum)
{
return (float)(Math.Round(r.NextDouble() * (maximum - minimum) + minimum, 2));
}
}