2020-04-06 22:10:21 +02:00
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import sys
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2020-04-27 21:56:17 +02:00
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import secrets
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2020-04-06 22:10:21 +02:00
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from src.graphics import *
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from src.waiter import *
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if __name__ == "__main__":
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# SETUP
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pygame.init()
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clock = pygame.time.Clock()
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2020-04-27 21:56:17 +02:00
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fps = 2
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2020-04-06 22:10:21 +02:00
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graphics = Graphics()
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waiter = Waiter(graphics)
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# init functions
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graphics.drawBackground(waiter.matrix)
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graphics.update(waiter.X, waiter.Y)
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2020-04-27 21:56:17 +02:00
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goal = None
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path = [(0, 0)]
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# print(waiter.findPath())
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2020-04-06 22:10:21 +02:00
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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break
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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pygame.quit()
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sys.exit()
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break
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2020-04-27 21:56:17 +02:00
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if event.key == pygame.K_r:
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temp = False
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while not temp:
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x = secrets.randbelow(graphics.width)
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y = secrets.randbelow(graphics.height)
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if waiter.matrix.matrix[x][y].walk_through == 1:
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temp = True
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goal = (x, y)
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path = waiter.findPath(goal)
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2020-04-28 18:56:50 +02:00
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print('goal: {}'.format(goal))
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2020-04-27 21:56:17 +02:00
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if path != []:
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2020-04-28 18:56:50 +02:00
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print(path)
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nextStep = path.pop(0)
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print(nextStep)
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waiter.travel(nextStep, graphics)
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print('{} {} current position'.format(waiter.X, waiter.Y))
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'''
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graphics.clear(waiter.X, waiter.Y)
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waiter.update(event, graphics)
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graphics.update(waiter.X, waiter.Y)
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'''
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2020-04-06 22:10:21 +02:00
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pygame.display.flip()
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clock.tick(fps)
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